Recent advances in multimodal learning analytics show significant promise for addressing these challenges by combining multi-channel data streams from fully-instrumented exhibit spaces with multimodal machine learning techniques to model patterns in visitor experience data. We describe initial work on the creation of a multimodal learning analytics framework for investigating visitor engagement with a game-based interactive surface exhibit for science museums called Future Worlds.
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TEAM MEMBERS:
Jonathan RoweWookhee MinSeung LeeBradford MottJames Lester
resourceresearchMuseum and Science Center Exhibits
Multimodal models often utilize video data to capture learner behavior, but video cameras are not always feasible, or even desirable, to use in museums. To address this issue while still harnessing the predictive capacities of multimodal models, we investigate adversarial discriminative domain adaptation for generating modality-invariant representations of both unimodal and multimodal data captured from museum visitors as they engage with interactive science museum exhibits.
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TEAM MEMBERS:
Nathan HendersonWookhee MinAndrew EmersonJonathan RoweSeung LeeJames MinogueJames Lester
resourceresearchMuseum and Science Center Exhibits
Recent years have seen a growing interest in investigating visitor engagement in science museums with multimodal learning analytics. Visitor engagement is a multidimensional process that unfolds temporally over the course of a museum visit. In this paper, we introduce a multimodal trajectory analysis framework for modeling visitor engagement with an interactive science exhibit for environmental sustainability.
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TEAM MEMBERS:
Andrew EmersonNathan HendersonWookhee MinJonathan RoweJames MinogueJames Lester
resourceresearchMuseum and Science Center Exhibits
In this paper, we introduce a Bayesian hierarchical modeling framework for predicting learner engagement with Future Worlds, a tabletop science exhibit for environmental sustainability.
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TEAM MEMBERS:
Andrew EmersonNathan HendersonJonathan RoweWookhee MinSeung LeeJames MinogueJames Lester
resourceresearchMuseum and Science Center Exhibits
In this paper, we investigate bias detection and mitigation techniques to address issues of
algorithmic fairness in multimodal models of museum visitor visual attention.
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TEAM MEMBERS:
Halim AcostaNathan HendersonJonathan RoweWookhee MinJames MinogueJames Lester
resourceresearchMuseum and Science Center Exhibits
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
The linked repository contains select resources from the SICIIT NSF project (Supporting Science and Engineering Identity Change in Immersive Interactive Technologies). The project did not reach its main objective, mainly due to disruptions caused by COVID, but we hope that the materials will be a useful resource for follow-up research.
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TEAM MEMBERS:
Stefan RankAyana AllenGlen MuschioAroutis FosterKapil Dandekar
U!Scientist is an in-gallery touch table adaptation of the popular online citizen science project Galaxy Zoo. Taking advantage of the social opportunities in a museum setting, the project aims not only to enhance visitors’ science self-efficacy but also to encourage visitors to discuss their choices with friends and family.
This poster was presented at the 2019 NSF AISL Principal Investigators Meeting.
This CAISE report is designed to track and characterize sector growth, change and impact, important publications, hot topics/trends, new players, funding, and other related areas in Informal STEM Education (ISE) in 2017. The goal is to provide information and links for use by ISE professionals, science communicators, and interested stakeholders who want to discover new strategies and potential collaborators for project and proposal development. Designed as a slide presentation and divided into sectors, it can be used modularly or as a complete report. Each sector reports on research, events
In respect of the different modes of science communication including journalism, radio, online, I would propose that the process of making exhibitions and centres dedicated to science & technology is one of the hardest creative typologies. It also provides a very different type of engagement to other modes, in that it works in real time and space with real tangible objects and responsive media. The power of the real is also extended through the direct and collective involvement of people, providing a refreshing antidote to the potential alienating nature of social media and the ever-growing