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resource research Media and Technology
Right now about one billion people suffer from chronic hunger. the world’s farmers grow enough food to feed them, but it is not properly distributed and, even if it were, many cannot afford it, because prices are escalating. But another challenge looms. By 2050 the world’s population will increase by two billion or three billion, which will likely double the demand for food, according to several studies. Demand will also rise because many more people will have higher incomes, which means they will eat more, especially meat. Increasing use of cropland for biofuels will make meeting the doubling
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TEAM MEMBERS: Jonathan Foley
resource research Professional Development, Conferences, and Networks
Presentation on NSF grant DRL-0337354 (""TexNET: Texas Network for Exhibit-based Learning and Teaching"") presented at the CAISE Convening on Organizational Networks, November 17th, 2011."") presented at the CAISE Convening on Organizational Networks, November 17th, 2011.
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resource research Media and Technology
There is a movement afoot to turn the acronym STEM—which stands for science, technology, engineering, and mathematics—into STEAM by adding the arts. Science educators have finally begun to realize that the skills required by innovative STEM professionals include arts and crafts thinking. Visual thinking; recognizing and forming patterns; modeling; getting a "feel" for systems; and the manipulative skills learned by using tools, pens, and brushes are all demonstrably valuable for developing STEM abilities. And the National Science Foundation and the National Endowment for the Arts have gotten
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TEAM MEMBERS: Robert Root-Bernstein Michele Root-Bernstein
resource research Exhibitions
When children encounter museum exhibits, they find rich opportunities for action, perception, learning, and other forms of cognition. Can we see systematic organization in the children’s behavior, and by extension, their cognition? What would count as evidence of this organization? Based on an account of cognition as embodied, situated, and culturally mediated, this research illustrates how some cognition can be directly observed, manifested through interactions among modalities, people and objects in a distributed cognitive system. This field study uses micro- and macro-analyses of behavioral
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TEAM MEMBERS: Nancy Renner
resource research Public Programs
This technical report summarizes the statistical analyses used to determine how well the Measuring Activation (MA) instrument developed through the Science Learning Activation Lab project gathers appropriate information about the five dimensions of activation. The MA instrument was designed to evaluate the impact of science-learning programs and experiences on activation, and contains a series of survey items organized around five identified dimensions of activation. The five dimensions of activation are: fascination, values, perceived autonomy, competency beliefs, and scientific sensemaking.
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TEAM MEMBERS: University of Pittsburgh Debra Moore Meghan Bathgate Joo Chung Mac Cannady
resource research Media and Technology
The Principal Investigator's Guide: Managing Evaluation in Informal STEM Education Projects (PI Guide) is designed to help principal investigators and other leaders of informal STEM (Science, Technology, Engineering, and Math) education projects integrate evaluation into all phases of project design, development, and implementation. Such projects include exhibits, media projects, websites, community science projects, afterschool programs, festivals, family activities, online games, citizen science projects, and other efforts to help people learn about science in the course of their everyday
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resource research Public Programs
This report presents findings from a joint study carried out by the Museum of Science, Boston Research and Evaluation Department (MOS) and Art Beyond Sight (ABS, formerly Art Education for the Blind) with museum visitors who are blind or have low vision. The purpose of this study was to gather information that can inform the development of pilot museum programs that meet the needs and interests of visitors who are blind or have low vision and to provide professional development for museum professionals. Focus groups were used as the primary data collection method, as they enable idea sharing
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TEAM MEMBERS: Museum of Science, Boston Christine Reich Anna Lindgren-Streicher Nina Levent Joan Pursley Leigh Ann Mesiti Marta Beyer
resource research Public Programs
Presentation on NSF grant DRL-1113648 "Creating Communities of Learners for Informal Cognitive Science Education" presented at the CAISE Convening on ISE Organizational Networks, November 17, 2011.
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resource research Professional Development, Conferences, and Networks
Report from an ITEST meeting to define a research agenda for the afterschool field convened by the ITEST Learning Resource Center at Education Development Center, Inc.
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TEAM MEMBERS: Siobhan Bredin Caroline Parker Karen Peterson Kate Goddard Wendy Rivenburgh Tony Streit
resource research Exhibitions
This report describes and discusses the findings from a field study that was conducted at the Vancouver Aquarium to investigate how visitors explore and experience large horizontal multi-touch tables as part of public exhibition spaces. The study investigated visitors’ use of two different tabletop applications—the Collection Viewer and the Arctic Choices table—that are part of the Canada’s Arctic exhibition at the Vancouver Aquarium. Our findings show that both tabletop exhibits enhanced the exhibition in different ways. The Collection Viewer table evoked visitors curiosity by presenting
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TEAM MEMBERS: Jim Spadaccini Jeff Heywood Uta Hinrichs Sheelagh Carpendale
resource research Media and Technology
Touch-sensitive devices are becoming more and more common. Many people use touch interaction, especially on handheld devices like iPhones or other mobile phones. But the question is, do people really understand the different gestures, i.e., do they know which gesture is the correct one for the intended action and do they know how to transfer the gestures to bigger devices and surfaces? This paper reports the results of usability tests which were carried out in semi public space to explore peoples’ ability to find gestures to navigate on a virtual globe. The globe is presented on a multi-touch
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TEAM MEMBERS: Jim Spadaccini Markus Jokisch Thomas Bartoschek Angela Schwering
resource research Exhibitions
In this article, Ian Kerrigan, Assistant Director of Exhibition Development at the National September 11 Memorial and Museum, articulates the importance of the 9/11 Memorial Museum being located at the World Trade Center site. Kerrigan goes on to explain how the museum is also serving as a archaeological site, how artifacts will play a pivotal role in the Museum's public spaces, and how the Museum's primary artifact is the site in and of itself. Kerrigan also describes how media is an integral element of the exhibition space that reflect the media age of era and allow visitors to share and
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TEAM MEMBERS: Ian Kerrigan