Skip to main content

Community Repository Search Results

resource research Media and Technology
Interactives—computers and other multimedia components, physical manipulatives (including whole-body and tabletop activities), and simulations—occur in all types of museums. There is considerable interest in the nature of the learning that happens when visitors use interactives. Museum professionals have enlisted constructivist theory to support the notion that interactive elements are invaluable components of any exhibition experience, and are effective learning tools that enable active visitor engagement. Interactives are also seen as vital to sustaining institutional image and expanding
DATE:
TEAM MEMBERS: John H Falk Carol Scott Lynn Dierking Leonie Rennie Mika Cohen Jones
resource project Media and Technology
The Scientific Reasoning Research Institute at the University of Massachusetts, Amherst will conduct a feasibility study for engaging museum visitors in data analysis through this planning grant. Intellectual Merit: This project builds on the extensive prior work of the PI in developing Tinkerplots software for middle school students. At the same time, it potentially takes advantage of the many museum exhibitions that include various kinds of data but provide no mechanisms for visitors to analyze the data and draw conclusions. This project makes the connection by seeking to demonstrate the proof of concept for the transfer of this data analysis program from the formal to the informal setting. Broader Impact: This project will purposefully test three very different settings -- Museum of Science, Boston, MA; Naismith Basketball Hall of Fame, Springfield, MA; and Missouri Botanical Garden, St. Louis, MO -- to explore the advantages and limitations of this approach in those learning environments. If successful, the software could have very wide application.
DATE: -
TEAM MEMBERS: Clifford Konold
resource project Media and Technology
The Lawrence Hall of Science at the University of California at Berkeley will develop the "Real Astronomy Experience (RAE)" in which science center visitors will explore the universe by controlling and viewing robotic telescopes via the Internet; by using image processing software to understand the images they capture; and by capturing images with a hands-on, functional telescope equipped with a Charge-Coupled Device (CCD) camera to learn how a modern telescope image-capture system works. Guided by project materials, visitors learn about the cosmos, tools and methods of scientific research, data analysis and the general progress of modern astrophysics.
DATE: -
TEAM MEMBERS: Carlton Pennypacker Alan Gould