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resource evaluation Media and Technology
A two stage summative evaluation was conducted following the launch of the Mystic Seaport for Educators website, the final output resulting from the IMLS National Leadership grant entitled Mystic E-Port Digital Classroom project. The results of four focus groups, conducted in two phases, found consistent results suggesting that the project was successful at achieving all four goals as outlined in the original grant proposal. Appendix includes focus group protocol.
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TEAM MEMBERS: Mystic Seaport John Fraser
resource research Media and Technology
This article describes how two inquiry games promoted student science skills in a museum setting while minimizing demands on teachers, fostering collaboration, and incorporating chaperones. Students who played these games engaged in more scientific inquiry behaviors than did students in control groups.
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TEAM MEMBERS: Kerri Wingert
resource project Media and Technology
The Mars Exploration Exhibit is a new public exhibition designed to provide experiential learning opportunities for students, educators and the public while inspiring greater excitement about space science. The exhibit emphasizes the importance of STEM education and careers through practical application and inquiry-based learning. Space Center Houston, the official visitor center of Johnson Space Center, is creating the new Mars landscape simulation in partnership with the Houston Independent School District and University of Houston Clear Lake. The exhibit will offer interactive science education activities that will be delivered through distance learning and onsite instruction at Space Center Houston. Utilizing research-based practices in both formal and informal learning environments, the project will help to attract and retain students in science, technology, engineering and mathematics. It will also foster life-long learning and enthusiasm toward the promise of space science and innovation. This unique exhibit will enable students and Space Center Houston’s more than 800,000 annual visitors to increase their knowledge of Earth science and apply their learning to the Mars environment. The exhibit will also highlight the role NASA missions serve in scientific innovation. The project will build the capacity of the Greater Houston community and school-based organizations to engage girls, minorities and other underrepresented students in STEM learning. It will offer in-depth science education for low-performing and gifted/talented students, ultimately bridging achievement gaps, increasing student performance and cultivating greater interest in science. Project outcomes will include: a 1,500-square-foot Mars landscape exhibition; interactive video presentations highlighting water recovery and other environmental processes; a standards-based learning curriculum aligned with Texas Essential Knowledge and Skills (TEKS ) and National Science Standards; and a menu of K-12 experiential learning activities focused on water, air, renewable energy and other critical science topics.
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TEAM MEMBERS: Janet Brown Melanie Johnson Paul Spana Meg Naumann
resource research Media and Technology
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and
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TEAM MEMBERS: Utah State University Victor Lee