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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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TEAM MEMBERS:
resource research Media and Technology
Through desk-based research and expert interviews, this study set out to investigate how funders and policy makers could drive coordination and improvements in the evaluation of youth engagement with STEM. The study explored the current landscape of evaluating youth engagement with STEM, gaps and challenges and key learnings from the evaluation practice in other sectors and key initiatives. Between February and March 2022, 18 project and programme evaluation reports and papers were reviewed, approximately 40 academic papers were analysed and synthesised, and 14 experts were interviewed.
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TEAM MEMBERS: Asimina Vergou
resource project Media and Technology
The Ka Makaiwa: Strengthening Digital Access for Native Hawaiian Futures project will develop an approach to producing online exhibits and related programming for the Bishop Museum. The project will address barriers to physical access to collections expected to continue beyond the pandemic by expanding access to information by developing a high-quality, thoughtfully designed, and user-friendly online exhibit platform. The museum will capture photographs, video footage, and other content from the (Re)Generations: Challenging Scientific Racism in Hawaii exhibition, which explores racism and bias in scientific research while celebrating Native Hawaiian voices and collaborative endeavors. The project team will test a beta version internally and conduct a thorough internal review before launching the online exhibit publicly.
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TEAM MEMBERS: Melissa Tulig
resource project Media and Technology
DuPage Children’s Museum will conduct an in-depth, iterative evaluation of the museum’s Questioneers traveling exhibit and create a permanent 2,000 square-foot, bi-lingual Questioneers exhibit along with related programming that promotes inclusivity and ignites children’s interest in mathematics, science, engineering, and architecture. The exhibit and programming also will help reduce the impact of socioeconomic disparities that are known to discourage underrepresented and underserved populations from pursuing their interest in STEM fields. The exhibit and its related programming will feature characters, activities, and challenges from bestselling children’s books. The museum will coordinate exhibit design and fabrication with community partners.
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TEAM MEMBERS: Kimberly Stull
resource project Media and Technology
The Michigan Science Center will purchase a portable planetarium that will bring planetarium shows to more than 2,000 children through its Traveling Science Program. The museum plans to take the programs to 10 schools and 8 libraries in Metro Detroit and 6 libraries in northern Michigan. They will deliver the portable planetarium shows in coordination with the museum’s long-standing “Scopes in the City” program, which allows people to use telescopes to see the night sky. The program also will expose students to Michigan’s growing aerospace industry and help increase their interest in earth and space science.
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TEAM MEMBERS: Anna Sterner
resource research Media and Technology
The COVID-19 pandemic tested many fundamental connections between science and society. A growing field working to strengthen those connections exists within the informal STEM learning (ISL) community which provides diverse learning and engagement environments outside the formal classroom. One of the largest funders of ISL initiatives is the National Science Foundation (NSF) which runs the Advanced Informal STEM Learning (AISL) program in the United States. The AISL program supports initiatives through six categories that include pilots and feasibility studies, research in service to practice
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TEAM MEMBERS: Heidi Houzenga Fanuel Muindi
resource project Media and Technology
Increasing the diversity of the Science, Technology, Engineering, and Mathematics (STEM) workforce hinges on understanding the impact of the many related, pre-college experiences of the nation’s youth. While formal preparation, such as high school course-taking, has a major influence, research has shown that out-of-school-time activities have a much larger role in shaping the attitudes, identity, and career interests of students, particularly those who are members of groups historically underrepresented in STEM fields (Black, Indigenous, Latinx, and/or Pacific Islander). A wide range of both innovative adult-led (science clubs, internships, museum-going, competitions, summer camps) and personal-choice (hobbies, family talk, games, simulations, social media, online courses) options exist. This project studies the variety and availability such experiences to pre-college students. The project is particularly interested in how community cultural capital is leveraged through informal activities and experiences, drawing upon the “funds of knowledge” that culturally diverse students bring to their STEM experiences (e.g., high aspirations, multilingual facility, building of sustaining social networks, and the capacity to challenge negative stereotyping). This study has the capability to begin to reveal evidence-based measures of the absolute and relative effectiveness of promising informal educational practices, including many developed and disseminated by NSF-funded programs. Understanding the ecology of precollege influencers and the hypotheses on which they are based, along with providing initial measures of the efficacy of multiple pathways attempting to broaden participation of students from underrepresented groups in STEM majors and careers, will aid decision-making that will maximize the strategic impact of federal and local efforts.

The project first collects hypotheses from the wide variety of stakeholders (educators, researchers, and students) about the kinds of experiences that make a difference in increasing students’ STEM identity and career interest. Identifying the descriptive attributes that characterize opportunities across individual programs and validating a multi-part instrument to ascertain student experiences will be carried out through a review of relevant literature, surveying stakeholders using crowdsourced platforms, and through in-depth interviews with 50 providers. A sample of 1,000 students from 2- and 4-year college and universities, drawn from minority-serving institutions, such as Historically Black Colleges, Hispanic Serving Institutions, and Tribal Colleges and Universities will serve to establish the validity and reliability of the derived instrument and provide estimates of the availability and frequency of involvement. Psychometric methods and factor analysis will guide us in combining related variables into indices that reflect underlying constructs. Propensity score weighting will be employed for estimating effects when exposure to certain OST activities is confounded with other factors (e.g., parental education, SES). Path models and structural equation models (SEM) will be employed to build models that use causal or time related variables, for instance, students’ career interests at different times in their pre-college experience. The study goes beyond evaluation of individual experiences in addressing important questions that will help policy makers, educators, parents, and students understand which OST opportunities serve the diverse values and goals of members of underrepresented groups, boosting their likelihood of pursuing STEM careers. This project is co-funded by the Advancing Informal STEM Learning (AISL) and EHR CORE Research (ECR) programs.
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TEAM MEMBERS: Philip Sadler Remy Dou Monique Ross Susan Sunbury Gerhard Sonnert
resource evaluation Exhibitions
The Northwest Passage Project explored the changing Arctic through an innovative expedition aboard the Swedish Icebreaker Oden to conduct groundbreaking ocean science research, while it actively engaged 22 undergraduate and graduate students from the project’s five Minority Serving Institution (MSI) partners and 2 early career Inuit researchers in the research at sea. Over 35 hours of training in Arctic research techniques, polar science, and science communication was provided to these participants, who were engaged in the Northwest Passage expedition and worked with the onboard science team
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TEAM MEMBERS: Gail Scowcroft Jeff Hayward
resource project Media and Technology
EcoExploratorio: Museo de Ciencias de Puerto Rico’s In-STEM: An Inclusive STEM Museum Exhibition project will provide STEM educational material specifically for audiences with visual and hearing disabilities. In addition to an inclusive summer Moon to Mars exhibit, the museum will offer tours with American Sign Languages (ASL) interpreters and adaptations for the visually impaired. Accessible online, the museum will produce ten STEM activity videos. By being inclusive of people with disabilities, specifically focusing on people that are deaf or hard of hearing and blind or visually impaired, the museum seeks to promote lifelong access to STEM education.
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TEAM MEMBERS: Jenny Guevara
resource evaluation Media and Technology
Through the T523: Formative Evaluation for Educational Product Development course, our team conducted a semester-long formative evaluation for the Museum of Science, Boston (MoS) Gaia Exhibit. The Gaia Exhibit (Gaia) is a new, temporary art installation located in the MoS’s Blue Wing exhibition hall. Gaia that strives to inspire appreciation for the earth and climate change awareness. The exhibit displays imagery of the Earth’s surface on a twenty feet diameter, three-dimensional globe. Additional exhibit elements include projected questions on the floor to prompt reflection and exhibit-
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TEAM MEMBERS: Lauren Hom Kris Hsu Julia Rose
resource research Media and Technology
Hands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how the everyday practice of oral stories and storytelling could be leveraged during an athome tinkering activity to support children’s informal engineering and spatial learning.
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TEAM MEMBERS: Diana Acosta Catherine Haden Kim Coin
resource project Media and Technology
Three-dimensional digital models are increasingly prevalent in preserving tangible and intangible aspects of Indigenous material heritage. Yet, there are no comprehensive, clearly laid-out best practices that can guide researchers, Indigenous communities, and museum personnel in designing ethically sound and socially engaged 3D heritage preservation projects. The use of 3D technologies for heritage preservation and providing public access to digital 3D collections is well-established in the European context. While there have been several robust efforts on digitizing European national heritage, in the U.S. context, the focus often involves work with Indigenous heritage, instantly placing 3D projects into a post-colonial research paradigm with a complex set of ethical ramifications. This research examines emerging thoughts from the European context and connects them with best practices in digital Indigenous data management to identify practices that contribute to cultures of academic integrity that are inclusive of all stakeholder voices. This work fosters ethical cultures of STEM through the development of a comprehensive Responsible Conduct of Research guiding document that can be adapted to address culture-specific Indigenous perspectives as well as project-specific challenges in future 3D heritage preservation endeavors.

Project goals are accomplished through workshops and virtual collaborations that bring together researchers, Indigenous community members, and heritage preservation professionals with previous experience in the responsible management, protection, and sharing of Indigenous digital data and the use of 3D technology for heritage preservation. The collaboratively produced guidelines outline ethical considerations that can be used in developing: 1) partnerships with origin/descendant communities, 2) institution- and collection-specific museum policies on using 3D technology, 3) Tribal policies for culturally appropriate use of 3D technologies, and 4) training material and curriculum that integrates with other research compliance regulations pertaining to heritage preservation. The project explores the questions that have emerged through previous experiences using 3D technologies to preserve Indigenous ancestral heritage. These questions include the factors contributing to developing ethically sound 3D heritage preservation projects; the practices useful in 3D projects to foster a culture of integrity that equally engages academic and Indigenous perspectives; consideration for what constitutes Responsible Conduct of Research in using 3D technologies to preserve Indigenous cultural heritage; and addressing practice-based questions that contribute to understanding ethical challenges in digitally preserving and presenting Indigenous heritage. The project situates 3D modeling and heritage representation as part of the larger discourse on decolonizing core methodologies in museum management and anthropological collection practices. Results from this work can be adapted to training future researchers and digital heritage management professionals and creating meaningful partnerships in heritage documentation. This research cultivates cultures of academic integrity by informing heritage management policy on the critical importance of heritage ethics for the creation and management of 3D digitization projects involving Indigenous collections. This award is funded by the Directorate of Geosciences and the Directorate of Education and Human Resources.
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TEAM MEMBERS: Medea Csoba-DeHass Lori Collins