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resource evaluation Public Programs
The “Being Me” program was developed to bring the educational process to life through hands-on learning that promotes children’s awareness of health issues and encourages scientific inquiry in an art-focused curriculum supporting National Science Content Standards (now Next Generation Science Standards, or NGSS). In 2009, the “Being Me” partnership – Children’s National Medical Center (CNMC), the National Children’s Museum (NCM), and George Washington University’s Graduate School of Education and Human Development (GW) – received a five-year National Institutes of Health Sciences Education
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TEAM MEMBERS: Children’s Research Institute John Fraser
resource project Media and Technology
The ScratchEd project, led by faculty at the Massachusetts Institute of Technology and professionals at the Education Development Center, is designing, developing, and studying an innovative model for professional development (PD) of teachers who use the Scratch computer programming environment to help their students learn computational thinking. The fundamental hypothesis of the project is that engagement in workshops and on-line activities of the ScratchEd professional development community will enhance teacher knowledge about computational thinking, their practice of design-based instruction, and their students' learning of key computational thinking concepts and habits of mind. The effectiveness of the ScratchEd project is being evaluated by research addressing four specific questions: (1) What are the levels of teacher participation in the various ScratchEd PD offerings and what do teachers think of these experiences? (2) Do teachers who participate in ScratchEd PD activities change their use of Scratch in classroom instruction to create design-based learning opportunities? (3) Do the students of teachers who participate in the ScratchEd PD activities show evidence of developing an understanding of computational thinking concepts and processes? (4) When the research instruments developed for the evaluation are made available for teachers in the Scratch community to use for self-evaluation, how do teachers make use of them? Because both computational thinking and design-based instruction are complex activities, the project research is using a combination of survey, interview, and artifact analysis methods to answer the questions. The ScratchEd professional development and research work will provide important insight into the challenge of helping teachers create productive learning environments for development of computational thinking. Those efforts will also yield a set of evaluation tools that can be integrated into the ScratchEd resources and used by others to study development of computational thinking and design-based instruction.
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TEAM MEMBERS: Mitchel Resnick
resource research Professional Development, Conferences, and Networks
Successful scientists must be effective communicators within their professions. Without those skills, they could not write papers and funding proposals, give talks and field questions, or teach classes and mentor students. However, communicating with audiences outside their profession - people who may not share scientists' interests, technical background, cultural assumptions, and modes of expression - presents different challenges and requires additional skills. Communication about science in political or social settings differs from discourse within a scientific discipline. Not only are
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TEAM MEMBERS: National Research Council
resource project Exhibitions
The four New England museums of the Environmental Exhibit Lab (EEC) set out in the Fall of 2011 to create a replicable model of collaborative professional development for small museums. At small institutions, impending deadlines, budget and staffing limitations, and professional isolation all too often get in the way of true innovation. The goal of Exhibit Lab was to help staff who, though conversant with current museum theory, sometimes struggle to apply that theory to their daily work, or to disseminate these ideas through an institution. Exhibit Lab relied on a carefully crafted mix of meetings, workshops and staff exchanges, a combination of outside experts and peer-to-peer mentoring, to foster a community of practitioners, engaged in collaborative learning-by-doing. In short, the participants created a "virtual department" in which we came to rely as quickly on our peers in a partner museum as quickly as we would to a co-worker down the hall had we worked in a larger museum. The Exhibit Lab project focused on the work of the Exhibit and Program/Education staffs, but we feel that the project model holds lessons for other museum departments, and for museums outside the Children's and Science museum sphere.
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TEAM MEMBERS: Worcester Natural History Society dba EcoTarium Betsy Loring Alexander Goldowsky Suzanne Olson Chris Sullivan Phelan Fretz Julie Silverman Neil Gordon Denise LeBlanc Joseph P. Cox