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resource research Professional Development, Conferences, and Networks
This article provides a brief synopsis of the second Science of Science Communication Sackler Colloquim, held September 23-25, 2013 at the National Academy of Sciences. It presents summaries and links to relevant research that informed the meeting.
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TEAM MEMBERS: Baruch Fischhoff Dietram Scheufele
resource research Public Programs
Science belongs everywhere. Although informal science learning typically takes place in the bright spots of society—our museums, botanical gardens, and science centers—some science educators are creating programs for individuals who live in the darker parts of our communities, such as prisons. Over 2 million people are in prison in the United States, with a national recidivism level of over 70%. Yet men and women who are incarcerated can also participate in science learning and contribute to conservation projects.
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TEAM MEMBERS: Nalini Nadkarni
resource research Media and Technology
The purpose of this document is to build on best practices and offer new approaches toward creating "a bold new initiative" to augment the Foundation's ongoing efforts to increase participation in STEM from underrepresented groups.
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TEAM MEMBERS: National Science Foundation
resource research Media and Technology
This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS: Amanda Ochsner Jeremy Dietmeier Caroline Williams Constance Steinkuehler
resource research Media and Technology
This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS: Caroline Williams Amanda Ochsner Jeremy Dietmeier Constance Steinkuehler
resource research Professional Development, Conferences, and Networks
The 13th International Public Communication of Science and Technology Conference (PCST) conference offered a valuable opportunity for over 500 science communicators to congregate and network with the international community. While the sheer size of the event made fostering debate somewhat of a challenge, the pertinent theme of ‘science communication for social inclusion and political engagement’, inspired some thought-provoking talks. Certainly, it was an appropriate time for this topic to be explored in Brazil, a developing country with a national government actively working towards greater
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TEAM MEMBERS: Astrid Treffry-Goatley
resource research Professional Development, Conferences, and Networks
Attendance at any large conference is highly personal and every registrant has a unique experience. The value to the individual depends on which sessions they attend, whom they connect with and what outcomes eventuate from what they learn and the networking they do. The networking and feedback can be life changing as it was for me when I attended PCST in 1996 in Melbourne. PCST2014 was a successful conference that provided many options for delegates. This was my fifth PCST and I was glad to have made the long trip to Brazil. One of the most successful aspects of PCST2014 was the opportunity to
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TEAM MEMBERS: Nancy Longnecker
resource research Professional Development, Conferences, and Networks
The PCST conference attracts a substantial number of science communication academics and practitioners from all over the world. The conference is stimulating and refreshing but the size of it means that quality control is challenging for the organisers. This review highlights areas of both strengths and weaknesses whilst also making recommendations to the PCST committee for PCST 2016. The committee are encouraged to further strengthen the academic/practitioner combination and the international nature of the event. However, they are also recommended to ensure that work presented is of high
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TEAM MEMBERS: Helen Featherstone
resource research Public Programs
Sharing scientific knowledge in conflict zones may not sound like a priority. Still science communicators can contribute to address social issues by inviting people to experience research practice, engaging them in scientific questioning and constructive dialog.
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TEAM MEMBERS: Leila Perie Livio Riboli-Sasco Claire Ribrault
resource research Media and Technology
Science communication is an increasingly important field of activity, research and policy. It should not be assumed however, that science communication practices provide equitable and empowering opportunities for everyone. Social exclusion, inclusion and equity are key challenges for practitioners, researchers, policy makers and funders involved with science communication. In this commentary I reflect on the limitations of the ‘barriers approach to understanding social inclusion and exclusion from science communication and argue instead that a more complex perspective is needed. I conclude
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TEAM MEMBERS: emily dawson
resource research Media and Technology
Social inclusion is an emerging preoccupation in the science communication field. The political value of science communication (e.g. in terms of empowerment) and the necessity to address all audiences has always been considered, but in recent times the participation agenda has enriched the rationale and methodologies of the communication of science: social inclusion is not only an issue of access to knowledge, but also of governance and co-production.
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TEAM MEMBERS: Luisa Massarani Matteo Merzagora
resource research Public Programs
Design-based research (DBR) is used to study learning in environments that are designed and systematically changed by the researcher. DBR is not a fixed “cookbook” method; it is a collection of approaches that involve a commitment to studying activity in naturalistic settings, many of which are designed and systematically changed by the researcher, with the goal of advancing theory at the same time directly impacting practice. The goal of DBR (sometimes also referred to as design experiments) is to use the close study of learning as it unfolds within a naturalistic context that contains
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TEAM MEMBERS: Sasha Barab