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resource research Public Programs
How can you carve out a museum space that’s less authoritative? And how you can make work that is smaller, more intimate in that same space? Kio Stark and Mark Allen discuss Machine Project, the Echo Park, Los Angeles exhibiting space that doubles as an interactive setting, an alternative performance venue, and an active agent in creating events around the local area, including in museums such as the Hammer.
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TEAM MEMBERS: Kio Stark Mark Allen
resource project Public Programs
Since August of 2011, Project iLASER (Investigations with Light And Sustainable Energy Resources) has engaged children, youth and adults in public science education and hands-on activities across the entire length of the U.S.-Mexico border, from the Pacific Ocean to the Gulf of Mexico. The two main themes of Project iLASER activities focus on sustainable energy and materials science. More than 1,000 children have been engaged in the hands-on activities developed through Project iLASER at 20+ sites, primarily in after-school settings in Boys & Girls Clubs. Sites include Boys & Girls Clubs in California (Chula Vista, Imperial Beach, El Centro and Brawley); Arizona (Nogales); New Mexico (Las Cruces); and Texas (El Paso, Midland-Odessa, Edinburg and Corpus Christi). The project was co-funded between the NSF Division of Chemistry (CHE) and the Division of Research on Learning in Formal and Informal Settings (DRL).
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TEAM MEMBERS: Southwestern College David Brown David Hecht
resource project Media and Technology
Funded jointly by the Institute of Museum and Library Services (IMLS) and the MacArthur Foundation, in partnership with the and Association of Science-Technology Centers (ASTC) and Urban Libraries Council (ULC), Learning Labs in Libraries and Museums supports the planning and design of 24 learning labs in libraries and museums nationwide. The inaugural cohort of 12 sites ran from January 2012 to June 2013, and a second cohort of 12 additional sites began in January 2013 and will extend through June 2014. In addition to the primary awardees, most grants included additional institutional partners, resulting in a rich community including over 100 professionals from approximately 50 participating organizations (libraries, museums, universities, and community-based organizations). The labs are intended to engage middle- and high-school youth in mentor-led, interest-based, youth-centered, collaborative learning using digital and traditional media. Inspired by YOUmedia, an innovative digital space for teens at the Chicago Public Library, as well as innovations in science and technology centers, projects participating in Learning Labs are expected to provide prototypes for the field based on current research about digital media and youth learning, and build a "community of practice" among the grantee institutions and practitioners interested in developing similar spaces.
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TEAM MEMBERS: Association of Science-Technology Centers Margaret Glass Amy Eshelman Korie Twiggs
resource project Public Programs
The New York Hall of Science (NYSCI), in collaboration with O\'Reilly Media will host a two-day workshop to explore the potential for the kinds of making, designing, and engineering practices celebrated at Maker Faire to enrich science and math learning. The purpose of this workshop is to identify and aggregate successful programming strategies that increase student engagement and proficiency in STEM, with a focus on students underrepresented in STEM careers. The meeting will be organized around three main ideas: catalyzing a national Maker movement; dissemination and scaling of design principles; and assessment of impacts on STEM learning and attitudes. The convening highlights the capacity of making activities to impact student motivation, attitudes, and conceptual understanding in STEM in both informal and formal learning environments. The workshop will be held in conjunction with the World Maker Faire at NYSCI on September 18-19, 2011. The World Maker Faire is a two-day, family-friendly event that celebrates the Do-it-Yourself or DIY movement and brings together a broad community of professionals and laypersons with a common interest in technology-based creativity, tinkering, and the reuse of materials and technology. The proposed workshop extends the work of the previous Maker Faire workshop (DRL 10-46459) by identifying initiatives that bridge the Maker and STEM communities while building students' foundational STEM knowledge and engaging audiences underrepresented in STEM careers. This workshop will accommodate approximately 50 local and national scientists, engineers, learning science researchers, educators, policymakers, and philanthropists. Select participants will present detailed case studies of maker programs, design principles, assessments, and measured outcomes in STEM attitudes and learning. Key elements of successful programs and assessment strategies will be identified across the case studies in brainstorming sessions and roundtable discussions. Following the workshop, a subset of the case studies will be compiled into an edited volume, indexed by the dimensions of student learning in the National Research Council publication, "A Framework for K-12 STEM Education: Practices, Crosscutting Concepts and Core Ideas." This project uses the momentum of the popular Maker Faire movement, based in design, engineering and technology concepts, to connect to STEM education while capitalizing on the strengths of informal learning environments. The workshop provides researchers, practitioners, and policymakers with an aggregated collection of program design principles and reliable metrics for documenting changes in preK-20 STEM attitudes and learning. The edited volume has the potential to advance the understanding of how to bridge formal and informal learning environments, while also fostering research on the affective dimensions of making in diverse audiences.
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TEAM MEMBERS: David Kanter
resource project Public Programs
This award supports a workshop to be held in conjunction with the 2010 World Maker Faire being hosted at the New York Hall of Science. The purpose of the workshop is to bring together the Maker community with formal and informal science and mathematics learning experts. The Maker movement is a recent phenomenon promoted by the Maker Media division of O'Reilly Media. There are currently three U.S. and one International Maker Faires, with attendance of about 30,000 each. The Faires consist of exhibits characterized as technology-rich and innovative and developed either by the exhibitor (Do-It-Yourself or DIY) or increasingly, as collaborative exhibits (Do-It-With-Others or DIWO). Participants visiting the Faires interact directly with the developer(s) and exhibits to learn the technology and engineering skills associated with designing and building their own products. The New York Hall of Science workshop will be co-chaired by Tom Kalil, Associate Director of the White House Office of Science and Technology, and Dale Dougherty, Founder of the Maker Faires. It will have approximately 50 participants drawn from academe, business, non-profits, and state, local and federal government. Workshop attendees will observe and participate in the Maker Faire at the New York Hall of Science the day before the workshop. On the second day, attendees will then address the following questions: 1) How can the innovations of the Maker movement inform science and mathematics education?; 2) What collaborations between policy makers, education and learning science researchers, and the Maker Movement can best spur innovation in science and mathematics education?; 3) What funding opportunities are possible between the Maker community and the private, philanthropic, and government sectors for the support of transformative science and mathematics education and learning research? The workshop will result in a multimedia report that will propose answers to these questions. The report will inform the education and learning science research communities about opportunities for innovations in education and learning. The workshop is designed to broadly inform both policy and practice in STEM Education. The Maker/DIY/DIWO movement is focused on design and engineering. These processes are important in STEM disciplines. In particular, the movement has motivated thousands of individuals to voluntarily participate in building technology-based projects in a manner similar to the open source software movement. If this motivation can be broadly harnessed, it could transform STEM education through new knowledge of STEM learning science and education research. The broader impact of this workshop is situated in the large numbers of individuals already engaged in Maker/DIY/DIWO projects. If more STEM content can be married to these projects, then the impact to science learning and teaching could be substantial. Since many of the Maker Faire participants come from rural communities, there is an implicit promise that incorporating more STEM content into Faire projects could have the effect of broadening participation to an underrepresented community.
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resource research Public Programs
In this article the authors discuss the importance of the use of natural instincts in teaching and studying science, technology, engineering, and mathematics (STEM) courses in U.S. middle and high schools. They present information on the Maker Movement, a campaign associated with the Maker Faire festivals and "Make" magazine, which encourages the use of creativity in STEM fields. Other topics include the importance of natural curiosity, building, and inventions in science education.
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