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resource research Museum and Science Center Exhibits
Project website for the Future Worlds game-based learning environment for environmental sustainability education in science museums and classrooms. 
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TEAM MEMBERS: Jonathan Rowe Wookhee Min James Lester
resource research Media and Technology
While previous studies have found games and gaming to be a new and innovative communication strategy to inform the public and citizens about scientific research and engage them with it, this article addresses the under-researched question of credibility aspects in research-based gaming. The study analyses agricultural stakeholders' discussions on the credibility of scientific descriptions in The Maladaptation Game — a game based on research on climate change maladaptation in Nordic agriculture. The analysis of focus group transcripts and frame credibility finds that players attribute
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TEAM MEMBERS: Therese Asplund
resource research Media and Technology
In recent times we have allegedly witnessed a “post-truth” turn in society. Nonetheless, surveys show that science holds a relatively strong position among lay publics, and case studies suggest that science is part of their online discussions about environmental issues on social media — an important, yet strikingly under-researched, debate forum. Guided by social representation theory, this study aims to contribute knowledge about the role of science in everyday representations of livestock production on social media. The analysis identifies two central themata, namely lay publics'
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TEAM MEMBERS: Ulrika Olausson
resource research Media and Technology
Reflecting on the practice of storytelling, this practice insight explores how collaborations between scholars and practitioners can improve storytelling for science communication outcomes with publics. The case studies presented demonstrate the benefits of collaborative storytelling for inspiring publics, promoting understanding of science, and engaging publics more deliberatively in science. The projects show how collaboration between scholars and practitioners [in storytelling] can happen across a continuum of scholarship from evaluation and action research to more critical thinking
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TEAM MEMBERS: Michelle Riedlinger Jenni Metcalfe Ayelet Baram-Tsabari Marta Entradas Marina Joubert Luisa Massarani
resource research Media and Technology
Can we really say what type of story has impact on us, and what type of story does not? Evidence suggests that we can. But we need to better understand the way that stories work on us, at a neural and empathetic level, and better understand the ways that the elements of stories, such as structure and metaphor work. By combining scientific research with the deeper wisdom of traditional storytelling we have both a deep knowledge married to scientific evidence — which can be very powerful tools for science communicators.
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TEAM MEMBERS: Craig Cormick
resource research Media and Technology
This critical discourse analysis examined climate change denial books intended for children and parents as examples of pseudo-educational materials reproduced within the conservative echo chamber in the United States. Guided by previous excavations in climate change denial discourses, we identified different types of skepticism, policy frames, contested scientific knowledge, and uncertainty appeals. Findings identify the ways these children's books introduced a logic of non-problematicity about environmental problems bolstered by contradictory forms of climate change skepticism and polarizing
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TEAM MEMBERS: Nicole Colston Julie Thomas
resource research Media and Technology
‘Catan’® (1995) is a multiplayer tabletop game with global sales of over 20 million copies. Presented here is an exploration of the steps that were taken in the development of the ‘Catan: Global Warming’ expansion, from prototype to final design. During the playtesting of the game the feedback that we received from a variety of playtesters indicated that the game mechanics (rather than any accompanying story) were an effective and elegant way of developing dialogue around a specific topic, in this instance global warming. We conclude that in order to develop such a game, consideration must be
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TEAM MEMBERS: Sam Illingworth Paul Wake
resource research Media and Technology
Research shows that news consumption plays a positive role in youths' environmental engagement. This article examines if this also holds true for sceptics by comparing Swedish climate change sceptics with non-sceptical youngsters in their early and late adolescence. We conceptualise news consumption as foci of public connection and orientation rather than a source of environmental information. The results show that in their early teens, heavy news consumers among both sceptics and non-sceptics are indeed more engaged with environmental issues than their less news-oriented peers. However, in
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TEAM MEMBERS: Yuliya Lakew Ulrika Olausson
resource research Media and Technology
The research explores the differential impact of exposure to one-sided vs. two-sided satire about climate change on message processing. Analyzing experimental data (N =141) we find that one-sided satire offered by ‘The Onion’ ironically claiming that global warming is a hoax encourages viewers to engage in greater message elaboration and counterarguing. In contrast, two-sided satire offered by ‘The Weather Channel’ that makes jokes about those who believe in vs. reject human involvement in climate change is quickly discounted. We conclude by discussing the strategic value of incorporating one
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TEAM MEMBERS: Amy Becker Ashley Anderson
resource research Media and Technology
This NOVA multiplatform media initiative consisted of a 2-hour nationally broadcast PBS documentary, Polar Extremes; a 10-part original digital series, Antarctic Extremes; an interactive game, Polar Lab; accompanying polar-themed digital shorts, radio stories, text reporting, and social media content; a collection of educational resources on PBS LearningMedia; and community screening events and virtual field trips for science classrooms. Across multiple media platforms the project’s video content had nearly 13 million views. The research explored the potential for informal STEM learning
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TEAM MEMBERS: Lisa Leombruni Heather Hodges
resource research Media and Technology
Scholars continue to search for solutions to shift climate change skeptics’ views on climate science and policy. However, research has shown that certain audiences are resistant to change regarding environmental issues. To explore this issue further, we examine the presence of reactance among different audiences in response to simple, yet prominently used, climate change messages. Our results show that emphasizing the scientific consensus of climate change produces reactance, but only among people who question the existence of climate change. Moreover, adding political identification to the
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TEAM MEMBERS: Yanni Ma Graham Dixon Jay Hmielowski
resource research Media and Technology
In a recent article, Ma, Dixon, and Hmielowski (2019. Psychological Reactance from Reading Basic Facts on Climate Change: The Role of Prior Views and Political Identification. Environmental Communication, 13(1), 71-86) explore whether scientific consensus messages activate psychological reactance. They find no main effect of the consensus message on psychological reactance, but a subsequent moderation analysis appears to show reactance among audiences who question the existence of climate change, especially Republicans. Here we attempt to replicate this finding in a large national sample of
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TEAM MEMBERS: Sander van der Linden Edward Maibach Anthony Leiserowitz