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Peer-reviewed article

Credibility aspects of research-based gaming in science communication — the case of The Maladaptation Game

January 13, 2020 | Media and Technology

While previous studies have found games and gaming to be a new and innovative communication strategy to inform the public and citizens about scientific research and engage them with it, this article addresses the under-researched question of credibility aspects in research-based gaming. The study analyses agricultural stakeholders' discussions on the credibility of scientific descriptions in The Maladaptation Game — a game based on research on climate change maladaptation in Nordic agriculture. The analysis of focus group transcripts and frame credibility finds that players attribute credibility to 1) the perceived correspondence between game-articulated information on climate change, suggested adaptation actions and their potential maladaptive outcome, 2) the perceived “fit” between these elements and players' experiences, and 3) the information sources underpinning the game. Lastly, the article discusses the role of research-based games in science communication and advocates the need for careful balance between models of conceptual and scientific thinking in game design and everyday experiences among players.

TEAM MEMBERS

  • Therese Asplund
    Author
    Linköping University
  • Citation

    ISSN : 1824-2049
    DOI : 10.22323/2.19010201
    Publication Name: Journal of Science Communication
    Volume: 19
    Number: 1
    Resource Type: Research Products
    Discipline: Climate | Ecology, forestry, and agriculture
    Audience: General Public | Museum/ISE Professionals | Scientists
    Environment Type: Media and Technology | Games, Simulations, and Interactives

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