Skip to main content

Community Repository Search Results

resource research Public Programs
This document is aimed primarily at Informal Learning (IFL) educators working with adult learners from disadvantaged and underserved communities, who wish to: exploit the inclusive nature of Tinkering to create engaging and relevant STEM learning experiences for adult learners and their families better understand how and why collaboration and co-design with community organisations can help develop more inclusive programming in STEM learning for adults. It can also serve as a useful reference for community leaders and adult educators wishing to collaborate with the IFL sector
DATE:
TEAM MEMBERS: Emily Harris Mark Winterbottom
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Makerspaces and making-related programs are often inaccessible, unaffordable, or simply not available to underserved youth. This three-year, Innovations in Development project involves partnership with four Recreation Centers (two each in Baltimore and Pittsburgh) to (1) train educators in equity-oriented approaches to making, (2) create four learning hubs, (3) develop and test equity-based curricula in each space, and (4) establish a replicable Localization Toolkit for future implementation in other communities.
DATE:
TEAM MEMBERS: Andrew Coy Foad Hamidi
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. To engage youth in global challenges such as energy issues, students’ own community can serve as personally relevant venues for scientific inquiry. For example, after students learn about heat transfer in school, they can use this knowledge to inspect the energy efficiency of their own schools and public buildings in their neighborhood. To bridge the gap between school science and citizen science, students need scientific instruments that can be used both in and out of school and a community to share their discoveries.
DATE:
TEAM MEMBERS: Rundong Jiang Xiaotong Ding Joy Massicotte Rundong Jiang Kim Spangenberg Shannon Sung
resource project Exhibitions
To build understanding of the essential needs involved in human exploration on Mars, the museum will create the Build a Mars Habitat – Survive and Thrive exhibit which allows museum visitors, especially school field trips and families with children in grades 4-8, to design and construct their own imaginary habitat for successful living on Mars using interchangeable building pieces. This would be designed to appeal particularly to girls, be accessible to audiences using a universal design approach, and be understood by Spanish-language visitors. Partnerships include the National Informal STEM Education Network (NISENet), NASA Ames Research Center, and NASA Marshall Space Flight Center. The project team will also develop professional development materials for both facilitated and unfacilitated experiences to accompany the exhibit. This immersive experience augments the existing “Sun, Earth, Universe” exhibit that was recently distributed to 52 science and children’s museums across the U.S. by NISENet, collectively reporting attendance of over 10 million visitors per year. The exhibition serves as a platform for scientists and museum staff and volunteers to engage visitors with additional facilitated educational programming and hands-on experiences. Anticipated STEM learning outcomes include audience’s increased interest and positive attitudes towards learning about space exploration, increase in informal education professionals’ capacity to engage public audiences in space exploration, and strengthened partnerships among NASA and museums.
DATE: -
TEAM MEMBERS: Ethan Kruszka Catherine McCarthy
resource evaluation Exhibitions
The Front-End Evaluation for the Mars Habitat exhibit component was conducted to inform the project team about overall public reactions to the concept of the exhibit, as well as to gather feedback about content, activity and the potential structure and building aspects of the component. This data was also used to help guide the development of an exhibit prototype and the subsequent testing of related ideas, materials and builds. This document includes the full data set and results of the front-end data collection. The questions that were used for this evaluation included three main focus
DATE:
resource project Public Programs
Maker education has increased tremendously in community settings and classrooms across the country. Maker education is learner-driven and hands-on, often collaborative, and may focus on solving a problem or designing an object or device. There is a growing need for assessment and evaluation tools and approaches to understand and improve the nature of maker learning and provide evidence for the value of maker pedagogy. This workshop will bring together approximately 25 researchers from formal and informal settings as well as practitioners to review current maker assessment and evaluation tools and examine the role those tools can play for informing research and practice. The workshop will identify areas where future work is needed, including designing assessment and evaluation that effectively addresses the interests and needs of diverse learners. The workshop will disseminate an online collection of these assessment and evaluation tools, a research brief, and several webinars sharing the results and recommendations of the conference.

The two-day, in-person conference will include pre-workshop surveys to determine and refine issues for consideration at the conference, identify a core set of readings and resources for conference participants, and to identify key topics for research briefings presented at the conference. The conference will include background briefings, hands-on try-outs of assessment tools, synthesis discussions, and identification of future directions for research and next steps. Resources developed from the workshop will be widely disseminated through workshop partner Maker Education’s website, an annual maker conference held at the University of Wisconsin, and through other publications reaching researchers and practitioners in informal and formal educational settings,

This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
DATE: -
resource research Media and Technology
This short (approximately 2-3 hours), self-paced non-credit learning module is designed for those new to conducting research in communities impacted by energy development. You will learn about the concept of “research fatigue” and become more prepared for fieldwork by learning what to expect when you visit energy-impacted communities. Access is free for students, researchers and those living in or serving communities impacted by energy development. Participants who complete the online course can a digital badge called Understanding Research Fatigue. Earners of this certification will
DATE:
TEAM MEMBERS: Suzi Taylor Julia Hobson Haggerty Kristin Smith Ruchie Pathak
resource research Public Programs
This workbook / planning guide was designed as an outreach tool to support students and early-career researchers who are studying the social impacts of energy development and wish to better understand and mitigate “research fatigue,” a state in which citizens of a community who are already experiencing massive change may be exhausted by additional attention from researchers, the media and others outside the community. The workbook can be used as a stand-alone resource or as a complement to the Understanding Research Fatigue online module (https://eu.courses.montana.edu/CourseStatus.awp
DATE:
TEAM MEMBERS: Suzi Taylor Julia Hobson Haggerty Jeffrey Jacquet Gene Theodori Kathryn Bills Walsh
resource project Media and Technology
This project investigates long-term human-robot interaction outside of controlled laboratory settings to better understand how the introduction of robots and the development of socially-aware behaviors work to transform the spaces of everyday life, including how spaces are planned and managed, used, and experienced. Focusing on tour-guiding robots in two museums, the research will produce nuanced insights into the challenges and opportunities that arise as social robots are integrated into new spaces to better inform future design, planning, and decision-making. It brings together researchers from human geography, robotics, and art to think beyond disciplinary boundaries about the possible futures of human-robot co-existence, sociality, and collaboration. Broader impacts of the project will include increased accessibility and engagement at two partner museums, interdisciplinary research opportunities for both undergraduate and graduate students, a short video series about the current state of robotic technology to be offered as a free educational resource, and public art exhibitions reflecting on human-robot interactions. This project will be of interest to scholars of Science and Technology Studies, Human Robotics Interaction (HRI), and human geography as well as museum administrators, educators and the general public.

This interdisciplinary project brings together Science and Technology Studies, Human Robotics Interaction (HRI), and human geography to explore the production of social space through emerging forms of HRI. The project broadly asks: How does the deployment of social robots influence the production of social space—including the functions, meanings, practices, and experiences of particular spaces? The project is based on long-term ethnographic observation of the development and deployment of tour-guiding robots in an art museum and an earth science museum. A social roboticist will develop a socially-aware navigation system to add nuance to the robots’ socio-spatial behavior. A digital artist will produce digital representations of the interactions that take place in the museum, using the robot’s own sensor data and other forms of motion capture. A human geographer will conduct interviews with museum visitors and staff as well as ethnographic observation of the tour-guiding robots and of the roboticists as they develop the navigation system. They will produce an ethnographic analysis of the robots’ roles in the organization of the museums, everyday practices of museum staff and visitors, and the differential experiences of the museum space. The intellectual merits of the project consist of contributions at the intersections of STS, robotics, and human geography examining the value of ethnographic research for HRI, the development of socially-aware navigation systems, the value of a socio-spatial analytic for understanding emerging forms of robotics, and the role of robots within evolving digital geographies.

This project is jointly funded by the Science and Technology Studies program in SBE and Advancing Informal STEM Learning (AISL) Program in EHR.
DATE: -
TEAM MEMBERS: Casey Lynch David Feil-Seifer
resource project Public Programs
For many youth, gaining access to quality STEM (science, technology, engineering mathematics) experiences is a challenge. Inequity and underrepresentation of youth of color in STEM persist. The makerspace movement holds great promise in broadening participation in STEM among youth from underrepresented communities. Makerspaces are defined as collaborative workspaces inside a library, school, or other community location designed for creating, learning, exploring, and sharing with high- to low-tech tools. Despite the availability of making programs focused on STEM activities targeted towards youth of color, the field has few models for designing these programs in ways that build upon youths’ cultural assets and desires for making. Working collaboratively with youth, families, and maker educators in Lansing, Michigan, and Greensboro, North Carolina, this project aims to deepen the field’s understanding about the rich and deep ingenuity in STEM-based making that youth from underrepresented communities can engage. These insights will be leveraged towards advancing community-based maker programming across four community-based makerspaces. The project will also build capacity among STEM-oriented maker educators, researchers, and youth. This model is important because the voices and perspectives of families and communities have been largely absent from the formative knowledge and theory-building processes of the field of makerspace education.

This project will build new knowledge about how and why youth and families make at home, in communities, and in STEM-based maker programs. Collaborators for the project include the University of Michigan, the University of North Carolina at Greensboro, and four STEM- and youth-oriented making spaces in Lansing, Michigan, and Greensboro, North Carolina. This project will take place in two phases, exploring two main research questions: 1) What are the learning results of making at home and in the community? And 2) How do youth organize community resources for sustained STEM making, and what facilitates or hinders such organization? Phase one investigates the community resources (people, tools, materials, knowledge, data, and spaces) youth leverage towards making and how they do so across time. The project will study how youth connect these resources to STEM-rich making and what youth and families learn in the process. In phase two, design-based research will be used to apply phase one insights to the design of community-based STEM-rich maker programs in four maker clubs in Michigan and North Carolina. This work will develop an understanding of youths’ family and community-based STEM-based making practices, including the community resources (people, tools, materials, knowledge, data, and spaces) that youth leverage.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
DATE: -
resource project Public Programs
This award is funded in whole or in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

Research shows that Black girls and women, regardless of their academic achievements and STEM interests, often encounter academic under-preparation, social isolation, exclusion, and race-gender discrimination that negatively impacts their ongoing engagement and retention in STEM. This project will provide innovative, culturally relevant learning environments to middle and high school Black girls to counter these negative trends. Using hands-on coding and robotics activities, project participants will develop positive attitudes toward science, technology, engineering, and mathematics (STEM). The project emphasizes peer-mentoring by providing opportunities for Black female high school (assistant coaches) and Black college students (coaches) to serve as counselors and mentors to participants. Additionally, engineers, scientists, and executives from STEM industries will serve as mentors and share their experiences to broaden participants’ STEM career aspirations. The project is a three-year collaborative effort between the University of California Davis C-STEM Center, the Umoja Community Education Foundation, and the 66 affiliated California community colleges, industry partners, and school districts in California. Over three years, nearly 2,000 females will participate in the project.

Learning environments for Black girls and women led by other Black girls and women are referred to as “counterspaces” where they are free to engage in STEM in ways that value their identities while promoting STEM engagement, interests, and career aspirations. The project’s curriculum will follow a research-based, culturally relevant multi-tiered mentoring approach. The curriculum is designed to develop participants’ STEM content knowledge, critical thinking, and logical reasoning capabilities through meaningful connections to real-life applications using hands-on coding and robotics. A mixed-method longitudinal study will examine the impact on participants’ STEM outcomes, emphasizing contributing new knowledge on the viability of multi-tiered, culturally relevant mentoring for increasing equity in informal STEM learning (ISL). The program's effectiveness will be evaluated using longitudinal assessments of mathematics standards, computer science and robotics conceptual knowledge, logical and critical thinking skills, STEM school achievements, interests and attitudes toward STEM subjects, advanced STEM course-taking, involvement in other ISL opportunities, and leadership in STEM in one’s school/university and community. The project will test a locally based informal learning model with projects hosted by other K-12 and college partners.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
DATE: -
TEAM MEMBERS: Harry Cheng Faheemah Mustafaa
resource research Media and Technology
As the digital revolution continues and our lives become increasingly governed by smart technologies, there is a rising need for reflection and critical debate about where we are, where we are headed, and where we want to be. Against this background, the paper suggests that one way to foster such discussion is by engaging with the world of fiction, with imaginative stories that explore the spaces, places, and politics of alternative realities. Hence, after a concise discussion of the concept of speculative fiction, we introduce the notion of datafictions as an umbrella term for speculative
DATE:
TEAM MEMBERS: Gernot Rieder Thomas Völker