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resource evaluation Exhibitions
The Lemelson Center for the Study of Invention and Innovation and the National Museum of American History (NMAH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of Places of Invention (POI), an exhibition funded by the National Science Foundation. The evaluation was designed to determine the extent to which the exhibition achieved its outcomes: 1)Visitors identify the 21st century skills that inventors practice; 2)Visitors identify characteristics that support innovative communities; 3)Visitors express interest in learning about inventions and/or inventors; 4
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TEAM MEMBERS: Amanda Krantz
resource research Exhibitions
Over the final five years of the Nanoscale Informal Science Education Network (NISE Net), the “Research on Public Learning and Decision-Making” (PLDM) team studied how visitors make decisions and learn about nanotechnologies through a variety of NISE Network educational products. The focus of this report is an exploratory study conducted on the Nano exhibition in order to answer the research question: How do visitors use, interact with, and talk about the exhibit components within the Nano exhibition to learn about the relevance of nano to their lives? To answer this question, PLDM team
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resource research Public Programs
When studying museum visitors, researchers sometimes collect data by video- and audio-taping large high-traffic areas. In order to inform visitors that they are being recorded, researchers post signs in the area. This article describes the Exploratorium’s efforts to design and test trilingual signs that would effectively inform visitors when video-based research is in progress. Interviews with 255 adult museum visitors, conducted across six versions of the recording area's setup and signage, revealed several effective design elements. The posted sign was more noticeable and welcoming when it
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resource research Public Programs
In this article, science center and museum professionals from around the world share ways that they are engaging visitors in hands-on innovation. Work from the following organizations are discussed: Exploratorium, Discovery Center of Idaho, Lawrence Hall of Science, Iridescent, Conner Prairie Interactive History Park, Ideum, Discovery Place, Ontario Science Centre, Bootheel Youth Museum, Science Centre Singapore, Children's Museum of Phoenix, Discovery Museums (Acton, MA), Discovery Center of Springfield, Missouri, Museum of Science, Boston, Questacon--The National Science and Technology
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TEAM MEMBERS: Emily Schuster
resource project Exhibitions
This pathways project will study how audiences in public spaces, in this case those in a museum setting, relate to and make sense of large data displays. The project is preliminary to development of a traveling, hands-on exhibition enabling users to create and utilize representations of big data displays such as maps and charts. As the test case, the project will use science maps that provide an overview of science generally and specific areas of STEM, charting and exploring the history and future of science and technology. The data collection portion of the project will take place at the New York Hall of Science, the Marian Koshland Science Museum, COSI in Columbus, Ohio, and WonderLab Museum in Bloomington, Indiana. The project will create a foundation for the design of museum exhibits and educational programs that teach museum visitors how to explore, engage and make better sense of big data. The project is potentially transformative because big data is becoming ubiquitous and making sense out of large data displays is necessary in order to understand big data sets.
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TEAM MEMBERS: Katy Borner Joe E Heimlich Adam Maltese
resource project Public Programs
This CRPA award demonstrates to the public the unique use of nanoscience in Nature. The Blue Morpho butterfly is large, has blue wings and is eye catching to say the least. Its wings have been shown to exhibit interesting color characteristics under varying conditions. These characteristics and uniqueness are due to nano-molecules that are a chemical construction in the wing structure. Thus, this butterfly is the hook and segues into a discussion of nanoscience and crystal structures in Nature. Furthermore, the exhibit which is referred to as a flex-hibit is small and portable facilitating its use in out-of-museum demonstrations at public events and in rural areas. This is a colorful demonstration that is quick, interesting and reversible so audiences can be entertained for a short 5-10 minutes during which the "scientist" or staff member can briefly discuss nanoscience and how the butterfly uses this disguise. Other scientists may find this flex-hibit idea useful in their desire to demonstrate science concepts, as well. The integration of this work into the NISE network may pay large dividends in helping others with demonstrations. This is a collaboration between Georgia Tech and the Lawrence Hall of Science at Berkeley. This is a colorful demonstration that is quick, interesting and reversible so audiences can be entertained for a short 5-10 minutes during which the "scientist" or staff member can briefly discuss nanoscience and how the butterfly uses this disguise. Other scientists may find this flex-hibit idea useful in their desire to demonstrate science concepts, as well. The integration of this work into the NISE network may pay large dividends in helping others with demonstrations.
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TEAM MEMBERS: Mohan Srinivasarao Darrell Porcello
resource project Media and Technology
In partnership with the University of Pennsylvania's Graduate School of Education, The Franklin Institute Science Museum will develop, test, and pilot an exportable and replicable cyberlearning exhibit using two cutting edge technologies: Augmented Reality (AR) and Virtual Reality (VR). The exhibit's conceptualization is anchored in the learning research vision of the NSF-funded workshop Cyberinfrastructure for Education and Learning for the Future (Computing Research Association, 2005). The incorporation of VR and AR technologies into the Franklin Institute's electricity and Earth science exhibits is an innovation of traditional approaches to hands-on learning and will improve the quality of the learning experience for the primary audience of families with children and elementary school groups. The project has implications for future exhibit development and more broadly, will provide new research on learning on how to incorporate cyberlearning efforts into traditional exhibits. Fifteen participating exhibit developers across the ISE field will assist in the evaluation of the new exhibit; receive training on the design and development of VR and AR exhibits for their institutions; and receive full access to the exhibit's new software for implementation at their informal learning sites. The technology applications will be developed by Carnegie Mellon University's Entertainment Technology Center--leaders in the field in Virtual Reality design and development. Front-end and formative evaluation will be overseen internally by the Franklin Institute. The Institute for Learning Innovation will conduct the summative evaluation. Research will be conducted by the University of Pennsylvania's Graduate School of Education on the effects of AR and VR technologies on exhibit learning.
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TEAM MEMBERS: Steven Snyder Karen Elinich Susan Yoon
resource evaluation Exhibitions
This summative evaluation study examines visitors' experiences of the "Plastics Unwrapped" exhibit at the Burke Museum of Natural History, Seattle, WA. The exhibit explores the complicated legacy of plastic, and the ways in which it has improved life, but not without serious impact on people and the environment. Within a framework of four evaluation questions, this study used multiple methods to assess what visitors do and where they spend their time in the exhibit, what knowledge they take away, and whether the exhibit impacts visitors' attitude toward plastic and their perception of the
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TEAM MEMBERS: Danielle Acheampong
resource evaluation Media and Technology
COSI, in partnership with WOSU @ COSI, will be going forward with a project in which enhancements and other changes may be made to the WOSU exhibition space, entrance area, and adjacent hallway. This project may include, but is not limited to, introducing more elements of the PBS Kids brand, such as Sesame Street and Sid the Science Kid, into the exhibition space, introducing interactive elements regarding TV Production to the site, and adding loose parts to the Chroma Key exhibit. To inform decisions about the type and nature of enhancements most needed in the exhibit area, COSI desires to
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TEAM MEMBERS: COSI E. Elaine T. Horr
resource project Exhibitions
This project entails the creation of a coordinated colony of robotic bees, RoboBees. Research topics are split between the body, brain, and colony. Each of these research areas is drawn together by the challenges of recreating various functionalities of natural bees. One such example is pollination: Bees coordinate to interact with complex natural systems by using a diversity of sensors, a hierarchy of task delegation, unique communication, and an effective flapping-wing propulsion system. Pollination and other agricultural tasks will serve as challenge thrusts throughout the life of this project. Such tasks require expertise across a broad spectrum of scientific topics. The research team includes experts in biology, computer science, electrical and mechanical engineering, and materials science, assembled to address fundamental challenges in developing RoboBees. An integral part of this program is the development of a museum exhibit, in partnership with the Museum of Science, Boston, which will explore the life of a bee and the technologies required to create RoboBees.
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TEAM MEMBERS: Robert Wood Radhika Nagpal J. Gregory Morrisett Gu-Yeon Wei Joseph Ayers
resource evaluation Exhibitions
In 2013 and 2014, the Museum of Science (MOS) partnered with Dr. Rob Wood’s lab at Harvard University’s School of Engineering and Applied Sciences (SEAS) to create an exhibition about Wood’s Robotic Bees (RoboBees) project. The Microrobotics Takes Flight exhibition (referred to in the original grant as the RoboBees exhibition) consists of three interactive components and an introductory section. The three interactive components are modeled on the three different engineering teams working on the RoboBees project: the Brain, the Body, and the Colony teams. The purpose of the evaluation was
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TEAM MEMBERS: Museum of Science, Boston Elizabeth Kollmann
resource research Media and Technology
This design case explores the affordances of gigapixel image technology for science communication and learning in museum settings through the iterative development of an explorable image viewer to engage visitors in an archaeological exhibit. We reflect on the series of user studies, prototype iterations, and design decisions taken to optimize navigation, annotation and exploration in this zoomable user interface. We highlight a set of design precedents, interaction frameworks, and content structuring approaches, while detailing the development of a media rich digital annotation strategy to
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TEAM MEMBERS: University of Pittsburgh Marti Louw