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resource research Media and Technology
This is an extended discussion of the question that appeared in the Viewpoints department of the May/June 2016 issue of Dimensions magazine. It discusses whether smartphones benefit or detract from the museum experience from a variety of perspectives from the field.
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TEAM MEMBERS: Emily Schuster
resource research Public Programs
This paper argues that for citizens to be engaged with science they need to be able to share analytical techniques as well as the results of analyses. The category of "brand" which condenses the instrumental with the symbolic is both powerful in its uses and familiar to laypeople. The paper shows briefly how the categories of penicillin, biotechnology and applied science can be analysed in this way. It suggests that historians apply such an approach to the historiography of such new categories as synthetic biology and that this might be useful to curators of such topics in museums.
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TEAM MEMBERS: Robert Bud
resource research Exhibitions
This paper discusses the concepts and practice of museum conservation, and the role of conservation in preserving both material and significance of objects. It explores the conservation of science and industry collections and the fact that the significance of many of these objects lies in their operation. It considers alternatives to operating original objects but emphasises the value of experiencing the real thing, and argues that visitors should be given greater physical access to museum objects, including being enabled to handle and work functioning objects. It finishes by calling for
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TEAM MEMBERS: Elizabeth Pye
resource research Media and Technology
Framing ‘science and society’ as a conflict has diverted us from more important problems. Our economic environment urges the commercialisation and social acceptance of new technologies, and science communicators and their publics contribute work to these ends. These activities neglect existing, uncontroversial technologies that, in a collaboration between responsible scientists and their publics, could be deployed to address global problems.
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TEAM MEMBERS: Jane Gregory
resource research Exhibitions
This article concerns the conservation of historic doped fabric aeroplanes in the static museum setting of the Science Museum’s Flight gallery. It reviews historic sources, primarily archival and scientific research papers, to examine what doped fabric aeroplanes are made from, and why these materials were selected. It also discusses current conservation methods used for treating tears in the doped fabric covering of aeroplanes, and considers the ethical and practical limitations of these practices. An overview of the doped fabric aircraft collection currently held by the Science Museum is
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TEAM MEMBERS: Ben Regel Jannicke Langfeldt Louisa Burden Mary Ryan
resource research Exhibitions
In December the Science Museum will open Mathematics: The Winton Gallery. The new gallery tells mathematical stories in relation to a broad spectrum of fundamental human concerns. One of the key exhibits is a newly acquired machine for modelling storm surges in the North Sea. Designed by Japanese engineer Shizuo Ishiguro, the object offers a way to explore the far-reaching impact and relevance of mathematical work.
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TEAM MEMBERS: Claire Kennard
resource project Media and Technology
The project will research and further develop an interactive platform, Visitor Interactions in Microbiology (VIM), that enables museum visitors to influence and learn about the behavior of live microorganisms. Hands-on museum exhibits encourage visitors to engage with, and manipulate, scientific content. Currently, museum visitors experience microbiology by observing microorganisms through a microscope, through models, or through simulations, all of which limit interactivity. With the VIM platform, visitors draw on a screen or use a Kinect motion sensor to generate microscopic light images. The single celled organisms respond to these images in real-time. Preliminary testing shows that the platform has significant potential to promote prolonged engagement and science inquiry by visitors. The project will develop and research additional technological and design considerations to understand how VIM can be translated into effective museum exhibits. This project is supported by the Advancing Informal STEM Learning (AISL) program which funds research and innovative resources for use in a variety of settings as a part of its overall strategy to enhance learning in informal environments.

Project researchers will first compare VIM to existing microscopic exhibits to investigate both advantages as well as limitations with the platform. Based on that research, three iterations of prototypes of VIM and user testing will explore possible extensions of VIM with respect to modes of visitor interactions, types of organisms and types of stimuli. In addition to improving the VIM platform, the knowledge gained from this study will inform a new approach to informal science learning -- an approach that supports self-directed inquiry, interest in microbiology, and interest in underlying technology. The project will produce: (1) research results concerning the potential of VIM and the variety of interaction modes that are effective using the system and (2) an open-source catalogue of hardware, software and protocol instructions that will enable other institutions to take advantage of the research on VIM. Project research findings and resources will be widely disseminated to practitioners via conferences and professional journals. The research will provide the foundation for future work that will include the design of a permanent exhibition.
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TEAM MEMBERS: Hans Riedel-Kruse Joyce Ma
resource evaluation Media and Technology
This report is the external advisory review conducted for the Indoor Positioning System project.
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TEAM MEMBERS: Kate Haley Goldman
resource research Media and Technology
This EAGER project sought to generate early knowledge for the museum field about the capabilities and limitations of an Indoor Positioning System to: 1) automate the collection of visitor movement data for museum research, and 2) enable location-aware applications designed to support museum visitor learning. Working with Qualcomm, Inc., the Exploratorium installed and experimented with an early prototype of a whole-museum, WiFi-based IPS that acquired and processed timestamped location data (latitude/longitude) from mobile test devices, similar to cell phones. The project 1) defined IPS ground
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TEAM MEMBERS: Joyce Ma Josh Gutwill William Meyer Claire Pillsbury Douglas Thistlewolf
resource research Media and Technology
AAAS describes public engagement with science as intentional, meaningful interactions that provide opportunities for mutual learning between scientists and members of the public. Through the Alan I. Leshner Leadership Institute for Public Engagement with Science, AAAS empowers scientists and engineers to practice high-impact public engagement by fostering leaders who advocate for critical dialogue between scientists and the public and lead change to enable their communities, institutions, and others to support public engagement. This report, with additional work on understanding mechanisms for
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TEAM MEMBERS: Matthew Nisbet Ezra Markowitz
resource research Exhibitions
The Science Museum has a rich tradition of exhibitions and galleries devoted to space exploration. Over several decades they have featured and highlighted examples of space hardware – rockets, satellites and spacecraft. The displays have dwelt on the technological and, sometimes, the scientific, with little consideration of the social, let alone of any cultural contexts in which the technology might be located. The Cosmonauts: Birth of the Space Age exhibition (2015) challenged this trend with an exposition that, while including uniquely historic space artefacts, situated them firmly and
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TEAM MEMBERS: Doug Millard
resource research Exhibitions
Flying Scotsman is arguably the world’s most famous steam locomotive. The engine, a standard bearer of British engineering excellence and modernity in the 1920s, became, in the 1960s, a symbol of the dying age of steam. As Britain’s post war austerity and increasingly lesser role in the world gave way to Harold Wilson’s modernising ‘white heat of technology’ Britain’s ‘cult of the past’ took greater hold. Wistful nostalgia for the past can be seen across the cultural landscape of the 1960s in books, poetry, music, television and film. With a marked increase in the rise and popularity of
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TEAM MEMBERS: Andrew McLean