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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Marti Louw Kevin Crowley Camellia Sanford
resource evaluation Media and Technology
PocketMacro is a mobile app designed by the Learning Media Design Center at Carnegie Mellon University in collaboration with Stroud Water Research Center, Carnegie Museum of Natural History and Clemson University, and stakeholder input. The PocketMacro app aims to help users better identify benthic macroinvertebrates commonly found in streams and other waterways. Rockman et al Cooperative (REA), an independent educational evaluation group, designed a summative study to explore the effectiveness of the app in supporting users’ aquatic macroinvertebrate identification. The purpose of the
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resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. To engage youth in global challenges such as energy issues, students’ own community can serve as personally relevant venues for scientific inquiry. For example, after students learn about heat transfer in school, they can use this knowledge to inspect the energy efficiency of their own schools and public buildings in their neighborhood. To bridge the gap between school science and citizen science, students need scientific instruments that can be used both in and out of school and a community to share their discoveries.
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TEAM MEMBERS: Rundong Jiang Xiaotong Ding Joy Massicotte Rundong Jiang Kim Spangenberg Shannon Sung
resource evaluation Media and Technology
Learning to See, Seeing to Learn is a National Science Foundation-funded project to develop www.macroinvertebrates.org, a digital observation tool and set of informational resources that can supplement volunteer biomonitoring trainings and improve aquatic macroinvertebrates identification. Project researchers are interested in how trainers and volunteers use the tool, as well as how training that incorporates the tool impacts volunteers’ confidence in and accuracy around aquatic macroinvertebrates identification. In November 2018, project partner, Stroud Water Research Center, conducted a
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TEAM MEMBERS: Camellia Sanford-Dolly
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. In this exploratory Change Makers project, the Concord Consortium will develop, test, and evaluate a citizen science program that leverages innovative technology, such that youth engage directly with energy issues through scientific inquiry. The project will create the Infrared Street View, a citizen science program that aims to produce a thermal version of Google's Street View using an affordable infrared camera attached to a smartphone. The infrared camera serves as a high-throughput data acquisition instrument that collects thousands of temperature data points each time a picture is taken. Youth will collect massive geotagged thermal data that have considerable scientific and educational value for visualizing energy usage and improving energy efficiency at all levels. The Infrared Street View program will provide a Web-based platform for youth and anyone interested in energy efficiency to view and analyze the aggregated data to identify possible energy losses. By sharing their scientific findings with stakeholders, youth will make changes to the way energy is being used. The project will start with school, public, and commercial buildings in selected areas where performing thermal scan of the buildings and publishing their thermal images for educational and research purposes are permitted by school leaders, town officials, and property owners. In collaboration with high schools and out-of-school programs in Massachusetts, this project will conduct pilot-tests with approximately 200 students.

To contribute to advancing learning, the study will probe three research questions: 1) Under what circumstances can technology bridge out-of-school and classroom science learning and improve learning on both sides? 2) To what extent can unobtrusive assessment based on data mining support research and evaluation of student learning in out-of-school settings? and 3) To what extent can instructional intelligence built into the app used in the program help students learn in out-of-school programs and improve the quality of data they contribute to the citizen science project? Data sources for investigating these questions include students' interaction data with the app logged behind the scenes and the images they have taken, as well as results based on traditional assessments from a small number of participants. Throughout the project, staff will widely disseminate project products and findings through the Internet, science fairs, conferences, publications, and partner networks. An eight-member Advisory Board consisting of cleantech experts, science educators, and educational researchers will oversee and evaluate this project.
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TEAM MEMBERS: Charles Xie Alan Palm
resource research Public Programs
In reflecting on what Pathway to Biotrails (“Biotrails”) learned about informal science learning, it is clear in hindsight that the project evolved into an exploration of how the important new technology of DNA-assisted species identification (“DNA barcoding”) might add value to learning in a variety of models for citizen science participant engagement. This was not the project’s initial design. But it seems to me that this “evolved” design was particularly appropriate for an exploratory, Pathways project focused on increasing our understanding of how a groundbreaking new technology might
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TEAM MEMBERS: Bill Zoellick
resource research Media and Technology
Learning to See, Seeing to Learn: A Sociotechnical System Supporting Taxonomic Identification Activities in Volunteer-Based Water Quality Biomonitoring is an Innovations in Development proposal to further develop and study a cyber-enhanced informal learning environment to support observational practices and classification skills in a citizen science context. In particular, we focus on the taxonomic ID bottleneck that hampers the acquisition of high-caliber biotic data needed for volunteer-based water quality monitoring efforts.
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resource project Media and Technology
The University of Pittsburgh's Center for Learning in Out-of-School Environments (UPCLOSE), the Carnegie Museum of Natural History, and the Robotics Institute at Carnegie Mellon University are building an open access cyberlearning infrastructure that employs super high-resolution gigapixel images as a tool to support public understanding, participation, and engagement with science. Networked, gigapixel image technology is an information and communication technology that creates zoomable images that viewers can explore, share, and discuss. The technology presents visual information of scientifically important content in such detail that it can be used to promote both scientific discovery and education. The purpose of the project is to make gigapixel technology accessible and usable for informal science educators and scientists by developing a robotic imaging device and online services for the creation, storage, and sharing of billion-pixel images of scientifically important content that can be analyzed visually. Project personnel are conducting design activities, user studies, and formative evaluation studies to support the development of a gigapan technology platform for demonstration and further prototyping. The project builds on and leverages existing technologies to provide informal science education organizations use of gigapixel technology for the purpose of facilitating three types of activities that promote participatory learning by the public--Public Understanding of Science activities; Public Participation in Scientific Research activities; and Public Engagement in Science activities. The long-terms goals of the work are to (1) create an accessible database of gigapixel images that informal science educators can use to facilitate public-scientist interactions and promote participatory science learning, (2) characterize and demonstrate the affordances of networked gigapixel technologies to support socially-mediated, science-focused cyberlearning experiences, (3) generate knowledge about how gigapixel technology can enable three types of learning interactions between scientists and the public around visual data, and (4) disseminate findings that describe the design, implementation, and evaluation of the gigapixel platform to support participatory science learning. The project\'s long-term strategic impacts include guiding the design of high-resolution images for promoting STEM learning in both informal and formal settings, developing an open educational resource and science communication platform, and informing informal science education professionals about the use and effectiveness of gigapixel images in promoting participatory science learning by the public.
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resource project Public Programs
Through the proposed project, approximately 555,000 youth and adults will improve their knowledge of the basic sciences and mathematics, and learn to integrate and apply these disciplines, by analyzing local environmental problems using remote sensing imagery and maps. Faculty from the Cornell laboratory for Environmental Applications of Remote Sensing (CLEARS) and Cornell Department of Natural Resources will train county teams of teachers, museum and nature center educators, community leaders, and Cooperative Extension agents from throughout New York State to conduct educational programs with youth and adults in their communities. Previously developed CLEARS educator enrichment workshops and training materials will be enhanced and revised based on the interactions among Cornell Faculty, informal and formal science educators, and students during this program. A facultative evaluation focusing on the workshops, training materials, and educator teaching skills, and a summative evaluation focusing on student learning and attitudes, program delivery in the various community education settings, and the effectiveness of the county educator teams will be conducted. The results of the evaluation will be incorporated into a program handbook and used in nationwide dissemination of the program.
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TEAM MEMBERS: Eugenia Barnaba Marianne Krasny
resource project Public Programs
The "Environmental Science Information Technology Activities (ESITA)" based at the Lawrence Hall of Science (LHS) at UC-Berkeley is a three-year, youth-based proposal that seeks to engage 144 inner-city ninth and tenth graders in learning experiences involving environmental science and information technology. The goal of the project is to develop, field-test, and disseminate an effective student-centered, project-based model for increasing understanding and interest in information technology. Program components included an afterschool program, summer enrichment and an internship program. An extensive partnership involving community based agencies, environmental science organizations, a local high school and industry support the project by serving as host sites for the afterschool program and internship component. Student participation in project-based, IT-dependent research activities related to environmental science will occur year round. Students will research air and water quality in their local communities and study attitudes toward -- and use of -- information technology among their peers. The focus of the research activities is based on the results of a students-needs assessment. Students participate in the program over a two-year period and are expected to receive at least 240 total contact hours. The afterschool program serves as the project's principal mechanism for content delivery. The five-month afterschool program consists of inquiry-based mini-courses on the following topics: Information Technology tools and concepts, earth and physical science, data compilation and modeling, and publication of research results. The summer enrichment component encompasses a series of workshops at LHS; excursions to IT-related exhibits, environmental facilities, and IT-based companies; and an annual student robotics fair. During the second year of program participation students will complete 12-month internships to support the application of concepts and skills learned the first year. The LHS Student Geoscience Research Opportunities program will serve as a model host site for the program. Stipends are provided throughout the program to encourage student participation and retention.
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TEAM MEMBERS: Kevin Cuff Marco Molinaro
resource project Public Programs
Understanding the Science Connected to Technology (USCT) targets information technology (IT) experiences in a comprehensive training program and professional support system for students and teachers in science, technology, engineering and mathematics (STEM). Participants have opportunities to assume leadership roles as citizen volunteers within the context of science and technology in an international watershed basin. Training includes collection, analysis, interpretation and dissemination of scientific data. BROADER IMPACTS: Building on a student volunteer monitoring program called River Watch, the USCT project enables student scientists to conduct surface water quality monitoring activities, analyze data and disseminate results to enhance local decision-making capacity. The project incorporates state and national education standards and has the potential to reach 173 school jurisdictions and 270,000 students. USCT will directly impact 81 teachers, 758 students and 18 citizen volunteers. The USCT project provides direct scientist mentor linkages for each participating school. This linkage provides a lasting process for life-long learning and an understanding of how IT and STEM subject matter is applied by resource professionals. Broader impacts include accredited coursework for teachers and students, specialized training congruent with the "No Child Left Behind Act of 2001," and building partnerships with Native American schools. INTELLECTUAL MERIT: The USCT project is designed to refocus thinking from static content inside a textbook to a process of learning that includes IT and STEM content. The USCT engages students (the next generation of decision makers) in discovery of science and technology and expands education beyond current paradigms and political jurisdictions.
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TEAM MEMBERS: Charles Fritz Gerald VanAmburg
resource project Public Programs
The Ocean Institute (OI), in partnership with Scripps Institution of Oceanography (Scripps), Capistrano Valley Boys & Girls Clubs (BGC) and the Institute of Electrical and Electronics Engineers (IEEE), is developing "SeaTech," a multi-year, Youth-based ITEST program providing 120 female and minority middle and high school students from underserved populations with 391 contact hours of information technology (IT)-intensive oceanographic research experiences. SeaTech content focuses on understanding the acoustic behaviors of whales and dolphins, specifically, sound production, noise impacts and acoustic population census in California, the Bering Sea and the Southern Ocean. SeaTech offers a two-year core program for 13 & 14 year olds consisting of a "Breadth of Exposure" phase and a "Depth of Skills" phase totaling 299 hours. The core program has three distinct elements -- after-school clubs, field explorations and summer research institutes -- and is augmented with efforts before and after: an Early Pipeline Development phase (52 hours) for youth age 12, and Internships (40 hours) for youth age 15. The three-year ITEST grant will host three cohorts of 40 participants each. Each youth participant will receive 391 total contact hours. Through efforts directed at parents, SeaTech anticipates involving 60 parents in about 80 hours of activities each year. Coordinated through and with the expertise of Capistrano Valley BGC, recruitment will include orientation and information programs, a bilingual brochure and direct efforts by BGC staff. In addition, recruitment will happen from local schools. INTELLECTUAL MERIT: IT-based studies of marine mammal bio-acoustics will 'hook' student interest in after-school clubs, field explorations and summer research institutes. SeaTech advances understanding of the role of broader pipeline development in addressing chronic recruitment and retention problems in teen-targeted IT programs. BROADER IMPACTS: SeaTech programming has been meticulously and demonstrably integrated into the afterschool programming at the BGC. The SeaTech Club provides organizational structure to the teen activities at the BGC; however, the IT curriculum is also integrated into two nationally renowned extant structures called Career Launch and Club Tech. Findings from the project's examination of recruitment, retention and parental involvement will have broad implications to the field of informal science education.
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TEAM MEMBERS: Harry Helling Kelly Reynolds John Hildebrand Candice Dickens