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resource research Media and Technology
In a sustainable world, human needs would be met without chronic harm to the environment and without sacrificing the ability of future generations to meet their needs. Addressing the grand challenge of sustainability, the U.S. National Science Foundation (NSF) has developed a coordinated research and education framework, called the Science, Engineering, and Education for Sustainability (SEES) portfolio (http://www.nsf.gov/sees). The growing family of SEES activities, currently consisting of 11 programs, represents a major interdisciplinary investment by NSF that reflects the following topical
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TEAM MEMBERS: Tim Killeen Ben Van Der Pluum Marge Cavanaugh
resource research Media and Technology
How can technoscientific controversies be interpreted in terms of their public communication? This essay explores the case of nanotechnology to describe how one of the most innovative and cutting-edge technoscientific fields has moved from a grey goo scenario of PCTS that described similarities with biotechnology and GMOs, underlining the risks of potential conflicts between science and society, to the idea of an ‘internal’ controversy, that is a debate mainly present in discussions within professional groups. The conclusions suggest how the study of public communication of technoscientific
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TEAM MEMBERS: Andrea Lorenzet
resource research Public Programs
This poster was presented at the NSF AISL PI Meeting in 2012. It visually describes the impact of Year One of the Be A Scientist! project.
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TEAM MEMBERS: Tara Chklovski
resource research Public Programs
In this article, science center and museum professionals from around the world share ways that they are engaging visitors in hands-on innovation. Work from the following organizations are discussed: Exploratorium, Discovery Center of Idaho, Lawrence Hall of Science, Iridescent, Conner Prairie Interactive History Park, Ideum, Discovery Place, Ontario Science Centre, Bootheel Youth Museum, Science Centre Singapore, Children's Museum of Phoenix, Discovery Museums (Acton, MA), Discovery Center of Springfield, Missouri, Museum of Science, Boston, Questacon--The National Science and Technology
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TEAM MEMBERS: Emily Schuster
resource research Media and Technology
When it comes to STEM education, the nation’s K–12 public schools cannot do it all. The nature of 21st century proficiency in science, technology, engineering, and mathematics is too complex for any single institution. The good news is that schools do not have to do it alone. Museums, zoos, nature centers, aquariums, and planetariums are among the several thousand informal science institutions in the United States that regularly engage young people in observing, learning, and using STEM knowledge and skills. Providing a richness of resources unavailable in any classroom, informal science
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TEAM MEMBERS: Community for Advancing Discovery Research in Education (CADRE)
resource research Media and Technology
The NRC Framework for K – 12 Science Education (2012) lists five major ideas that are essential to the design of assessments and learning environments: 1) limited number of core ideas of science, 2) cross-cutting concepts, 3) engaging students in scientific and engineering practices, 4) building integrated understanding as a developmental process, and 5) the coupling of scientific ideas and scientific and engineering practices to develop integrated understanding. What implications do these major ideas have for assessment in informal science setting? This paper will discuss each of these ideas
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TEAM MEMBERS: Joseph Krajcik
resource research Public Programs
The Universally Designed Museum Programming project was envisioned as a way to create public programs that are more inclusive of people with disabilities. We used the concepts of universal design and Universal Design for Learning as well as our prior experiences with these topics in exhibition design and nanotechnology programming as a foundation for our work. Through this project, we gained insight into building a community of interest, facilitating a charrette in an inclusive way, using universal design guidelines to develop programs, and measuring the effectiveness of our process.
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TEAM MEMBERS: Juli Goss Christine Reich Susan Stoessel Stephanie Iacovelli
resource evaluation Public Programs
This tool was created by Museum of Science, Boston Design Challenges educators and the Research and Evaluation team, intended to record observations of children’s engagement in the engineering design process during participation in design-based activities in a science museum setting. It consists of a checklist of behaviors corresponding with steps of the engineering design process, previously developed for the program based on state and national standards, educator input, and past evaluator observations. The behavioral checklist matches to parts of the engineering design process, including
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TEAM MEMBERS: Ryan Auster
resource research Public Programs
This paper is the first report on an extensive ethnographic study of two professional schools of art and design in the United States. The overall purpose of the study is to identify general principles for how to design learning environments that prepare learners to be creative. First, I document the cultural model of teaching and learning held by the faculty and students, and analyze the pedagogical practices used. This studio model is of interest because it emerged naturally in a community of educational practice. I argue that it is distinct from the two cultural models most familiar to
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TEAM MEMBERS: Keith Sawyer
resource research Public Programs
Poster for 2014 AISL PI Meeting. The State University of New York (SUNY) and the New York Academy of Sciences (NYAS) are collaborating to implement the SUNY/NYAS STEM Mentoring Program, a full scale development project designed to improve the science and math literacy of middle school youth.
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TEAM MEMBERS: State University of New York Kristian Breton
resource research Public Programs
In January 2012, New York Hall of Science (NYSCI) hosted Design-Make-Play: Growing the Next Generation of Science Innovators. The two-day conference brought together leaders of schools, community-based programs, research and development organizations, the funding community, universities, government and business. They gathered at NYSCI to assemble evidence supporting the belief that designing, making and playing can create new pathways into science, technology, engineering and math (STEM), particularly among children. A core argument of Design-Make-Play is that informal learning centers like
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TEAM MEMBERS: David Kanter
resource research Public Programs
Over the past 50 years, women in the United States have made great strides in education and entry into the work force in this country. However, despite these advances, women continue to be underrepresented in the fields of science, technology, engineering, and math, collectively referred to as “STEM.” Women’s representation is low at all levels of the STEM career “pipeline,” from interest and intent to majoring in a STEM field in college to having a career in a STEM field in adulthood. Studies show that girls lose interest in math and science during middle school, and STEM interest for girls
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TEAM MEMBERS: Kamla Modi Judy Schoenberg Kimberlee Salmond