As part of the National Science Foundation-funded Access Algebra project, the Oregon Museum of Science and Industry (OMSI) developed both a 6,000 square foot traveling exhibition (Design Zone) and a professional development program for host-museum facilitators who would work in the exhibition. The primary goal of the project was to engage visitors in algebraic thinking, with a special focus on reaching a target audience of 10- to 14-year-olds and their families. Facilitation in Design Zone was intended to support and extend visitors’ engagements with the exhibits and engage visitors in
Design Zone’s primary objective is to engage visitors in algebraic thinking, with a special focus on reaching a target audience of 10- to 14-year-olds and their families. The exhibition is organized into three thematic areas: art, music, and engineering. Exhibits in each area are based on real-world design challenges in which math and algebra are used. Garibay Group was contracted to conduct the summative evaluation of Design Zone. Using a mixed methods approach, data were collected at three museums hosting the Design Zone exhibition.
This report presents a project overview and findings from a formative evaluation of the Ready, Set, School prototype exhibit space at Marbles Kids Museum in Raleigh, NC. This study was conducted by museum staff in consultation with Randi Korn & Associates in May 2013.
This is the summative evaluation of Statistics for Action (SfA). The mixed-methods evaluation included both process (project implementation) and impact (project effectiveness) assessments. It was posited a cascade-like impact of SfA, in which new materials would be developed by TERC staff; a host of environmental organizations would be trained to utilize them with grass roots community groups; and these groups would then incorporate SfA into their ongoing environmental campaigns. Ultimately, it was theorized, the public messaging around environmental issues would be strengthened by SfA’s
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TEAM MEMBERS:
Arbor Consulting PartnersMargaret ConnorsMindy FriedMadeleine Taylor
Evaluators sought to determine impact on math attitude and content knowledge of students (3rd - 6th grade), and math literacy workers (high school and college students), based on pre-post testing and observation of YPP after school programs, in which college and high school students teach math games to elementary and middle school students in marginalized and vulnerable communities. The study focused on the Chicago YPP site, 1 of 7 in the YPP national network. Increases in math attitude scores were not statistically significant, however in some instances evaluators found significant increases
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TEAM MEMBERS:
Norman LedermanYoung People's Project, Inc.
Concord Evaluation Group (CEG) performed an evaluation study in the fall of 2010 on behalf of WGBH to evaluate the effectiveness of an online, interactive webisode developed as an educational component of the FETCH! with Ruff Ruffman series (http://pbskids.org/fetch/). The webisode was not connected to the FETCH! website at the time of the evaluation study, but will be after the study is complete. With an emphasis on building math skills, the interactive webisode was designed to teach and engage elementary-aged kids (ages 6 – 10) to identify and create combinations. In addition to identifying
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. The goal of this formative evaluation for Season 3 evaluation was two-fold: 1) to observe and assess the performance of third-graders on tasks related to two math topics in development for Season 3 (Angle & Distance and Logic & Reasoning) and 2) to
This formative evaluation gathered feedback from parents and their fourth grade children in response to two activities included in the Cyberchase at Home outreach materials. The user-based feedback assisted with the design of new outreach materials. The general goals for the research were to explore reactions to the activity card format; assess appeal and difficulties in implementation of two activities; estimate comprehension of activity content; and evaluate parental interest in further activities and workshops. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS
The goal of this evaluation was to assess issues of user friendliness, appeal and comprehension related to the Cyberchase website’s homepage, web adventures, weekly polls and games. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase’s mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV series airs daily on PBS
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TEAM MEMBERS:
Barbara FlaggSandra SheppardCarey BolsterMichael TempletonThirteen/WNET
The goal of the SISCOM program is to improve science achievement of economically disadvantaged middle school students in science, through the development, implementation, and dissemination of a replicable, model program for use with underserved youth, especially girls, in informal educational settings. A number of programs and interventions geared toward bolstering the STEM interest and achievement of urban youth have been implemented across the country. Key elements that have proven to be successful have been incorporated into the SISCOM program include the longevity of intervention
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TEAM MEMBERS:
Penny L. Hammrich, Ph.D.Kathy Fadigan, Ed.D.Judy Stull, Ph.D.
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To inform the design of a planned major study of children's learning from multiple media (using materials from the mathematics series Cyberchase), a small-scale, quasi-experimental pilot study was conducted with 47 children in the third and fourth
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To assess the impact of Cyberchase on children's mathematical problem solving, MediaKidz Research & Consulting conducted summative research using an experimental/control, pretest/posttest design. Participants were 108 third- and fourth-grade