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resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. This project seeks to improve public engagement in climate communication by broadcast meteorologists, using scientific methods to identify probable causes for their skepticism and/or reticence, and to test the efficacy of proposed solutions.
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TEAM MEMBERS: P. Thompson Davis
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. The Lost Ladybug Project (LLP) is a Cornell University citizen science project that connects science to education by using ladybugs to teach non-scientists concepts of biodiversity, invasive species, and conservation.
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TEAM MEMBERS: Leslie Allee
resource research Public Programs
Participants in Kitchen Science Investigators, an afterschool program for middle school students, learn science through cooking, baking, and experimenting with recipes. In-depth case studies analyzed how and why girls begin to scientize, or see their worlds through a scientific lens, and how the program structure supported this shift.
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TEAM MEMBERS: Melissa Ballard
resource research Public Programs
In this study, the researchers investigated opportunities and challenges English language learners (ELLs) faced while learning the scientific practices of argumentation and communication of findings (NGSS practices 7 and 8; NGSS Lead States, 2013). Specifically, they asked how the teacher engaged ELLs in argumentation and communication and how the ELLs actually used these practices.
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TEAM MEMBERS: Kerri Wingert
resource research Public Programs
In order to broaden the conceptualizations of argument in science education, Bricker and Bell draw from diverse fields: the sociology of science, the learning sciences, and cognitive science to help practitioners think of new ways to bring argumentation into learning spaces while expanding what counts as scientific argument.
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TEAM MEMBERS: Kerri Wingert
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes a project that uses the living laboratory model of informal cognitive science education to establish additional museum hubs.
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TEAM MEMBERS: Museum of Science, Boston Becki Kipling Marta Biarnes
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It describes a project that uses museum-based exhibits, girls' activity groups, and social media to enhance participants' engineering-related interests and identities.
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resource research Media and Technology
This poster from 2014 AISL PI Meeting describes a project that studies how 3-D visualizations can most effectively be used to improve public understanding of freshwater lake ecosystems and earth science processes.
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TEAM MEMBERS: University of California, Davis Geoff Schladow
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting. It describes a project that uses location-based augmented reality games on smartphones to engage youth in activities developed by informal science institutions.
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TEAM MEMBERS: Missouri Botanical Garden Bob Coulter
resource project Media and Technology
Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the institutions and by youth who enroll in more intensive summer camp programs. Using AR games, participants will engage in playful but scientifically-grounded investigations drawing on each institution's research, exhibits, and natural spaces. For example, a botanical garden might engage young visitors through AR games with themes related to native and invasive species, while a zoo might create a game experience focusing on illegal wildlife trade. Participants in the iCSI summer camp program will have more intensive experiences, including work with the host institution's scientists, opportunities to develop original augmented reality games, and experiences with game-related service learning and citizen science programs. For both target groups (families and campers), the location specific games build understanding of both the institution's mission and the broader realm of scientific research and application. The project will test the notion of participants as "learner hero," the link between game play and the individual's development of competency, autonomy and the relationship to real world experience, in this case through community action on the subject of the game developed. To that end, participants will be encouraged to extend their involvement through related investigations on site and participation in community activities and projects that can be done at home. Social media tools such as Facebook and web sites managed by the host institutions will provide recognition for this extended engagement, helping participants maintain ties to the program. Additionally, program resources provide assistance to adult family members in nurturing and sustaining youth interest in STEM activities and careers. A major effort of the project will be development of a new software infrastructure called TaleBlazer for the augmented reality game that will enable teachers and students to develop their own game that incorporates real data collection and scientific model building. The new platform will enhance the game play platform MITAR developed with NSF funding.
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TEAM MEMBERS: Robert Coulter Eric Klopfer
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes an EAGER project that conducts ongoing experiments on the chemical precursors to life as exhibit experiences in partner venues.
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TEAM MEMBERS: Michigan State University Robert Root-Bernstein
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes the Places of Invention exhibition project.
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TEAM MEMBERS: Smithsonian Institution Lemelson Center for the Study of Invention and Innovation Monica Smith