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resource evaluation Media and Technology
The Take Two Institutional Research Study was an ethnographic case study of the contributions of Web 2.0 philosophy and technologies to museum practice and staff development at the Museum of Life and Science in Durham, North Carolina. It used a naturalistic methodology to investigate staff members' relationships with each other and their publics as the Museum developed and embraced a philosophy of Web 2.0 experimentation, shared authority, and co-creation. An important element in developing Web 2.0 culture at the Museum of Life and Science was leadership that encouraged experimentation and
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TEAM MEMBERS: Selinda Research Associates, Inc.. University of Washington Museum of Life and Science Eric Gyllenhaal Deborah Perry kris morrissey
resource research Media and Technology
Finger-based touch input has become a major interaction modality for mobile user interfaces. However, due to the low precision of finger input, small user interface components are often difficult to acquire and operate on a mobile device. It is even harder when the user is on the go and unable to pay close attention to the interface. In this paper, we present Gesture Avatar, a novel interaction technique that allows users to operate existing arbitrary user interfaces using gestures. It leverages the visibility of graphical user interfaces and the casual interaction of gestures. Gesture Avatar
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TEAM MEMBERS: Hao Lü Yang Li
resource research Media and Technology
Collaborative Information Retrieval (CIR) is the process by which people working together can collaboratively search for, share and navigate through information. Computer support for CIR currently makes use of single-user systems. CIR systems could benefit from the use of multi-user interaction to enable more than one person to collaborate using the same data sources, at the same time and in the same place. Multi-touch interaction has provided the ability for multiple users to interact simultaneously with a multi-touch surface. This paper presents a generalised architecture for multi-touch CIR
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TEAM MEMBERS: Ivan Sams Janet Wesson Dieter Vogts
resource research Media and Technology
For the past twenty years there has been a slow trickle of research disseminated through a variety of channels on the natureand use of computer interactives within museum and gallery environments. This research has yet to be consolidated into arobust and coherent evidence base for considering and understanding the continued investment in such interactives byinstitutions.Simultaneously however, the technology has changed almost beyond recognition from early kiosk-based computer exhibitsfeaturing mostly film and audio content, through to the newer generation of multi-touch interfaces being
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TEAM MEMBERS: Jenny Kidd Irida Ntalla William Lyons
resource research Media and Technology
This paper explores the interactive possibilities enabled when the barrel of a digital pen is augmented with a multi-touch sensor. We present a novel multi-touch pen (MTPen) prototype and discuss its alternate uses beyond those of a standard stylus, such as allowing new touch gestures to be performed using the index finger or thumb and detecting how users grip the device as a mechanism for mode switch-ing. We also discuss the hardware and software implemen-tation challenges in realizing our prototype, and showcase how one can combine different grips (tripod, relaxed tripod, sketch, wrap) and
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TEAM MEMBERS: Jim Spadaccini Hyunyoung Song Hrvoje Benko Francois Guimbretiere Shahram Izadi Xiang Cao Ken Hinckley
resource research
In this paper we describe two projects that utilize reality-based interaction to advance collaborative scientific inquiry and discovery. We discuss the relation between reality-based and embodied interaction, and present findings from an experimental study that illustrate benefits of reality-based tabletop interaction for collaborative inquiry-based learning.
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TEAM MEMBERS: Orit Shaer
resource research Media and Technology
New mobile devices with large multi-touch displays, such as the iPad, have brought revolutionary changes to ways users interact with computers. Instead of traditional input devices such as keyboards, touchpads and mice, multi-touch gestures are used as the primary means of interacting with mobile devices. Surprisingly, body-motion gestures are evolving to become a new, natural, and effective way for game players to interact with game consoles in a very similar fashion: in Kinect for Xbox 360, a controller-free gaming experience is made possible by using body-motion gestures to play games.
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TEAM MEMBERS: Yuan Feng Zimu Liu Baochun Li
resource research Media and Technology
This paper outlines research showing a suprizing agreement in the guesability of multitouch gestures on tabletop surfaces between users. It also provides more evidence that crowd sourcing gesture mapping will lead to more complete intuitive gesture set and potential convergence into a standard gesture library.
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TEAM MEMBERS: Jacob Wobbrock Meredith Moris Andrew Wilson
resource evaluation
Direct-touch interaction on mobile phones revolves around screens that compete for visual attention with users‟ real-world tasks and activities. This paper investigates the impact of these situational impairments on touch-screen interaction. We probe several design factors for touch-screen gestures, under various levels of environmental demands on attention, in comparison to the status-quo approach of soft buttons. We find that in the presence of environmental distractions, ges-tures can offer significant performance gains and reduced attentional load, while performing as well as soft buttons
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TEAM MEMBERS: Andrew Bragdon Eugene Nelson Yang Li Ken Hinckley
resource evaluation
Recent advances in touch screen technology have increased the prevalence of touch screens and have prompted a wave of new touch screen-based devices. However, touch screens are still largely inaccessible to blind users, who must adopt error-prone compensatory strategies to use them or find accessible alternatives. This inaccessibility is due to interaction techniques that require the user to visually locate objects on the screen. To address this problem, we introduce Slide Rule, a set of audiobased multi-touch interaction techniques that enable blind users to access touch screen applications
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TEAM MEMBERS: Jim Spadaccini Jeffrey Bigham Jacob Wobbrock
resource research Professional Development, Conferences, and Networks
For document visualization, folding techniques provide a focus-plus-context approach with fairly high legibility on flat sections. To enable richer interaction, we explore the design space of multi-touch document folding. We discuss several design considerations for simple modeless gesturing and compatibility with standard Drag and Pinch gestures. We categorize gesture models along the characteristics of Symmetric/Asymmetric and Serial/Parallel, which yields three gesture models. We built a prototype document workspace application that integrates folding and standard gestures, and a system for
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TEAM MEMBERS: Patrick Chiu Chunyuan Liao Francine Chen
resource research Media and Technology
Delimiters are great for using gestures to overide application or OS commands. This paper investigates whether the DoubleFlip gesture is easy learn and practical to use as an effective delimter.
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TEAM MEMBERS: Jaime Ruiz Yang Li