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resource project Professional Development, Conferences, and Networks
Arizona State University, in partnership with the National Informal STEM Education Network, will build fieldwide capacity for sustainability by empowering professionals, engaging public audiences, and leveraging museum and community assets to help build a sustainable future for people and the planet. The project will engage 90 museum professionals in a six-month professional development program, who along with other staff at their organizations will receive support in planning, developing, and/or implementing a sustainability-related project that aligns with their museum’s mission and their community’s priorities. A community of practice will promote ongoing learning and sharing of experiences among program participants. Additional professionals across the museum field will benefit from an online workshop series and other resources produced by the project.
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TEAM MEMBERS: Rae Ostman
resource project Exhibitions
The Rochester Museum and Science Center and partners will plan, design, fabricate, and evaluate its new Water Worlds exhibition using a hybrid exhibition model that integrates hands-on science and interactive technology with authentic collections objects in immersive environments. Reimagining the gallery in this way will allow the museum’s professional staff to work with outside experts in the sciences—including environmental science, sustainability, water resources, and climate—to create a unified watershed-themed narrative for the gallery. Hands-on, inquiry-focused exhibits will inspire visitors to explore the Lake Ontario watershed and analyze critical local issues including water pollution, flooding, invasive species, and the impact of a changing climate on local waterways, as well as innovative solutions to these challenges.
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TEAM MEMBERS: Kathryn Murano Santos
resource project Public Programs
This project provides opportunities for Indigenous youth to transform and be transformed by opportunities for STEAM innovation and knowledge building. This project will create opportunities outside of the classroom to invest in youths’ engagement, and interest, and self-efficacy in STEAM by supporting explorations in community settings that value multiple languages and ways of knowing. Through this project, youth can engage in pressing community needs—such as climate change impacts, food and water security, chronic health crises, and out-migration— with community experts, elders, and knowledge holders. The project will expand the picture of what Informal STEAM learning and meaningful engagement in STEAM looks like in Pacific Island contexts. It will employ a collaborative research framework to investigate how Informal STEAM learning activities that foster intergenerational learning—particularly the exploration of traditional stories and the creation of prototypes, storytelling packages, and hands-on models that illustrate Indigenous STEAM practices—impact youths’ engagement and interest in STEAM and self-efficacy over time. By building the capacity of participants—particularly Pacific Islander youth—to become co-researchers, -evaluators and -designers, the project will cultivate spaces for participants to advocate for their interests, perspectives, and needs. This research within the Pacific region is important for fostering science literacy and broadening participation in STEAM fields since early interest in science is a potential indicator of future STEAM interest and career choices.

The goal of the project is to investigate how youth’s inductive exploration of local technologies featured in Indigenous stories impact their engagement and interest in STEAM, Informal STEAM learning, and future decision making that affect youth participation in STEAM pathways. The project will be implemented in Guam, the Republic of the Marshall Islands, and the Federated States of Micronesia (comprising the four states of Chuuk, Kosrae, Pohnpei, and Yap) and will address the core research question: To what extent does youths’ participation in STEAM-based storytelling and story exploration lead to increases in youths’ engagement and interest in STEAM and self-efficacy over time? The project approaches story exploration as a cultural and metalinguistic process to investigate a story not solely as an artifact or a process, but as a doorway to investigations of history, Indigenous STEAM, and local innovation. Two cohorts of youth participants will engage in summer and spring out-of-school programs led by elders, partner organizations, and project staff through which youth investigate storytelling, design, research practice, and service learning. Each cohort will also create digital storytelling packages and/or model kits to share with audiences through participant-designed community-level and cross-region sharing events. The project is expected to reach 140 youth and 30 elders. To measure learning outcomes, the project builds upon extant tools to gauge Informal STEAM learning engagement. Lessons about the application of these tools will contribute to the Informal STEAM learning knowledge base—especially regarding underrepresented communities in STEAM. Community-based participatory research (CBPR) is the overarching theoretical and methodological framework for the project and will engage participants as co-researchers through multiple methods of observation, data gathering, and analysis. The project will also create community-driven research opportunities that advances the generation of knowledge on topics that are often left unexplored because: (1) Micronesians as underrepresented minorities are not usually at the table during research design; (2) non-Micronesian/Indigenous epistemologies are usually privileged throughout the research; and (3) there is a lack of trust when any outsider asks to look in, especially when racialized colonial histories still leave daily impacts. This project encourages all participants to consider and develop answers to this question: Stewards of whose knowledge? Research findings and educational materials and resources will be disseminated to researchers, program developers, informal science institutions, partner organizations, formal and informal educators, and communities.
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TEAM MEMBERS: Emerson Odango Corrin Barros
resource evaluation Exhibitions
The Northwest Passage Project explored the changing Arctic through an innovative expedition aboard the Swedish Icebreaker Oden to conduct groundbreaking ocean science research, while it actively engaged 22 undergraduate and graduate students from the project’s five Minority Serving Institution (MSI) partners and 2 early career Inuit researchers in the research at sea. Over 35 hours of training in Arctic research techniques, polar science, and science communication was provided to these participants, who were engaged in the Northwest Passage expedition and worked with the onboard science team
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TEAM MEMBERS: Gail Scowcroft Jeff Hayward
resource research Exhibitions
This paper reports about an informal learning experience – Something Very Fishy (SVF) – which is focused on ocean conservation and climate change. Results from 49 elementary school student workbooks indicated that experiencing SVF improved their understanding of ocean conservation, increased their interest in pursuing science careers, but did not affect their actions towards conservation. Survey results from 40 undergraduate students who helped run SVF indicated that the more efficacious they felt about communicating marine science and the more identified they felt with the scientific
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TEAM MEMBERS: Meghnaa Tallapragada Kathy Prosser Kaitlyn Braffitt Kelly Bridgeford Emily Gleaton Madeline Saverance Kara Noonan Tokea Payton Randi Sims Kylie Smith Michael Childress
resource project Exhibitions
Something Very Fishy Musical Theatre STEAM Exhibit is a collaborative project pairing a ocean-themed musical theatre production with a hands-on marine science exhibit in an informal community setting. The program is designed to increase the awareness of ocean conservation issues in children grades K-5. The storyline of the musical follows the lives of Sandy Carson (marine biologist), Mr. Stu Pidder (fishermen) and a cast of marine animal puppets (Sunny, Boss and Octavia) as they navigate one disaster after another in the ocean that comes to impact their lives and livelihoods. The story is told as a bedtime story between two narrators, mother and child, home sick with a fever. As the story unfolds the rising ocean temperatures and rising fever in the child tell the story of our how the health of the ocean is inextricably linked to our own health. The theatrical production ends when the characters hatch a community-based solution to work together to save the ocean by starting an eco-tourism venture. Then the audience members then begin a imaginary eco-tour of the Florida Keys around the performing arts center where they meet artists, fishermen, park rangers, scientists, engineers, and veterinarians working to save our oceans and the marine life within. To assess the impact of our program, the children complete a pre-post survey in the form of a personal meaning map drawing of what it looks like under the ocean along with a STEM, arts, non-STEM career survey including professions they met in the show and on the virtual eco-tour. Children who participate in the program demonstrate a significant increase in understanding how humans both impact and help solve the issues facing the oceans and their connection to our changing climate and show an increased interest in STEM careers related to ocean conservation.
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TEAM MEMBERS: Michael Childress Meghnaa Tallapragada Kathy Prosser
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Project Harvest is a co-created citizen science project that investigates the quality of household environments in Arizona communities neighboring active or legacy mining and/or toxic release. Project Harvest is a response to the community-driven questions, “Are there pollutants in harvested rainwater? Can I use the harvested rainwater for my garden?"
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resource project Public Programs
Milwaukee has established itself as a leader in water management and technology, hosting a widely recognized cluster of industrial, governmental, nonprofit, and academic activity focused on freshwater. At the same time, Milwaukee faces a wide range of challenges with freshwater, some unique to the region and others common to cities throughout the country. These challenges include vulnerability to flooding and combined sewer overflows after heavy rainfall, biological and pharmaceutical contamination in surface water, lead in drinking water infrastructure, and inequity in access to beaches and other recreational water amenities. Like other cities, Milwaukee grapples with the challenges global climate change imposes on urban water systems, including changing patterns of precipitation and drought.

These problems are further complicated by Milwaukee's acute racial and economic residential segregation. With a population of approximately 595,000, embedded within a metropolitan area of over 1.5 million, Milwaukee remains one of the country's most segregated cities. There is increasing urgency to engage the public--and especially those who are most vulnerable to environmental impacts--more deeply in the stewardship of urban water and in the task of creating sustainable urban futures. The primary goal of this four-year project is to foster community-engaged learning and environmental stewardship by developing a framework that integrates art with Science, Technology, Engineering, and Mathematics (STEM) experiences along with geography, water management, and social science. Synergies between STEM learning and the arts suggest that collaborations among artists, scientists, and communities can open ways to bring informal learning about the science of sustainability to communities.

WaterMarks provides an artist generated conceptual framework developed by Mary Miss / City as Living Laboratory (CALL) to help people better understand their relationship to the water systems and infrastructure that support their lives. Project activities include artist/scientist/community member-led Walks, which are designed to engage intergenerational participants both from the neighborhoods and from across the city, in considering the conditions, characteristics, histories, and ecosystems of neighborhoods. Walks are expanded upon in Workshops with residents, local scientists/experts, and other stakeholders, and include exploring current water-related environmental challenges and proposing solutions. The Workshops draw on diverse perspectives, including lived experience, scientific knowledge, and policy expertise. Art projects created by local artists amplify community engagement with the topics, including programming for teens and young adults. Free Wi-Fi will be integrated into various Marker sites around the city providing access to online, self-guided learning opportunities exploring the water systems and issues facing surrounding neighborhoods. Current programming focuses primarily on Milwaukee's predominantly African American near North Side and the predominantly Latinx/Hispanic near South Side. Many neighborhoods in these sections are vulnerable to such problems as frequent flooding, lead contamination in drinking water, inequities in safety and maintenance of green space, and less access to Lake Michigan, the city's primary natural resource and recreational amenity.

The WaterMarks project advances informal STEM learning in at least two ways. First, while the WaterMarks project is designed to fit Milwaukee, the project includes the development of an Adaptable Model Guide. The Guide is designed so that other cities can modify and employ its inclusive structure, programming, and process of collaboration among artists, scientists, partner organizations, and residents to promote citywide civic engagement in urban sustainability through the combination of informal STEM learning and public art. The Guide will be developed by a Community-University Working Group (CULab) hosted by UW-Milwaukee's Center for Community-Based Learning, Leadership, and Research and made up of diverse community and campus-wide stakeholders. In addition to overseeing the Guide’s creation, CULab will conceptualize onboarding and mentorship strategies for new participants as well as a framework for the program’s expansion and sustainability.

Second, through evaluation and research, the project will build a theoretical model for the relationships among science learning, engagement with the arts, and the distinctive contexts of different neighborhoods within an urban social-ecological system. The evaluation team, COSI’s Center for Research and Evaluation, and led by Co-PI Donnelly Hayde, aims to conduct formative, summative, and process evaluation of the Watermarks project, with the additional goal of producing evaluative research findings that can contribute to the broader field of informal learning. Evaluation foci include: How does the implementation of WaterMarks support positive outcomes for the project’s communities and the development of an adaptable model for city-scale informal science learning about urban environments? 2. To what extent do the type and degree of outcome-related change experienced by participating community residents vary across and/or between project sites? What factors, if any, appear to be linked to these changes? 3. To what extent and in what ways do the activities of the WaterMarks projects appear to have in situ effects related to the experience of place at project sites?

The project’s research team led by PI Ryan Holifield and Co-PI Woonsup Choi, will investigate how visual artistic activities introduced by the programming team as part of the Walks (and potentially other engagement activities) interact with personal, sociocultural, and physical contexts to produce distinctive experiences and outcomes of informal science learning about urban water systems. The aim of the research will be to synthesize the results from the different WaterMarks sites into an analysis generalizable beyond specific neighborhoods and applicable to other cities. The project's research questions include: 1. How does participation in Walks focused on visual artistic activities affect outcomes and experiences of informal STEM learning about urban water systems? 2. How do outcomes and experiences of informal STEM learning vary across different urban water topics, participants from different demographic groups, and contrasting sociocultural and biophysical contexts?

This Innovations in Development project is led by the University of Wisconsin-Milwaukee (UWM), in collaboration with City as Living Laboratory (CALL) and the COSI Center for Research and Evaluation.
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resource project Public Programs
This innovations in development project will develop and study the Wéetespeme Stewardship Program (Wéetespeme: “I am of this land”). Tribal led, the project supports and studies climate science learning experiences grounded in traditional ecological knowledge, culturally relevant pedagogy, and land education pedagogy. Nez Perce high-school youth and college-age adults will choose specific species and places; work with tribal resource management offices to learn to monitor, assess, and mitigate climate impacts; and receive mentorship from tribal elders, as they co-develop climate-science adaptive management plans for local concerns. Adaptive management plans may include topics such as: drought and extreme weather impacts, shifts in animal populations and migration patterns, cultivating traditional foods, and managing important cultural sites. The Tribal research team will collaborate with curriculum developers and Indigenous graduate student(s) from the University of Idaho and Northwest Youth Corps to explore how a STEM curriculum centered on cultural identity and traditional knowledge can align with Indigenous youths’ identities, resource responsibilities, and understanding and interest in STEM career pathways within the Tribe and in the region. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understanding of deeper learning by participants. This project’s approach to curriculum development, and youths’ identity and career interest development, will contribute to the informal STEM learning field’s nascent understanding of Tribal-driven education efforts, and approaches to blending or bridging traditional ecological knowledge and Western ways of knowing. With co-funding from the Directorate of Geosciences’ (GEO), this project will further advance efforts related to the application of traditional ecological knowledge to the geosciences, including Indigenous workforce development opportunities and research experiences for Indigenous graduate students.

Over a two-year duration, the study will address two research questions. 1) How and in what ways does a culturally relevant out-of-school curriculum support Indigenous youths’ understanding of their own identity, resource responsibility, and possible career pathways, including those on Tribal land? 2) How and in what ways does a culturally relevant out-of-school curriculum develop Indigenous youths’ ability to monitor and address climate change impacts, to protect, preserve and recover land relationships that are central to their cultural identities and values? Thirty-two college-age young adults and high-school youth (sixteen of each age group) will participate in the Wéetespeme Stewardship Program and research study. Indigenous research methodologies will guide the approach to investigating and sharing Indigenous youths’ understanding of their own identity, resource responsibility, possible career pathways, and learning experiences within the Wéetespeme Stewardship Program activities. Two Indigenous graduate students will play a central role in conducting the research, supporting systemic impacts within, and beyond, the Tribe. Methods will be embedded in learners’ experiences and will include field journals, adaptive management plans, story maps, and talk circles. Youth will also participate as research partners: understanding the research questions, assisting with the analysis, contributing to interpretation of the findings, and co-authoring manuscripts that share their stories and this work. The informal STEM curriculum will be shared regionally, allowing for Tribes in the plateau region to benefit from culturally relevant approaches youth engagement to support climate resilience. The results of the research will also be shared more broadly, contributing to the emerging knowledge-base about the ways that cultural practices and values, guided by land education pedagogy and the mentorship of traditional ecological knowledge keepers, and embedded in informal STEM learning experiences, can contribute to Indigenous youths’ identities and understanding of, and investment in, local and meaningful environmental resources and STEM career pathways.
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TEAM MEMBERS: Nakia Williamson Karla Bradley Eitel Jeff Parker Josiah Pinkham
resource research Media and Technology
While previous studies have found games and gaming to be a new and innovative communication strategy to inform the public and citizens about scientific research and engage them with it, this article addresses the under-researched question of credibility aspects in research-based gaming. The study analyses agricultural stakeholders' discussions on the credibility of scientific descriptions in The Maladaptation Game — a game based on research on climate change maladaptation in Nordic agriculture. The analysis of focus group transcripts and frame credibility finds that players attribute
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TEAM MEMBERS: Therese Asplund
resource research Media and Technology
In recent times we have allegedly witnessed a “post-truth” turn in society. Nonetheless, surveys show that science holds a relatively strong position among lay publics, and case studies suggest that science is part of their online discussions about environmental issues on social media — an important, yet strikingly under-researched, debate forum. Guided by social representation theory, this study aims to contribute knowledge about the role of science in everyday representations of livestock production on social media. The analysis identifies two central themata, namely lay publics'
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TEAM MEMBERS: Ulrika Olausson
resource research Media and Technology
Reflecting on the practice of storytelling, this practice insight explores how collaborations between scholars and practitioners can improve storytelling for science communication outcomes with publics. The case studies presented demonstrate the benefits of collaborative storytelling for inspiring publics, promoting understanding of science, and engaging publics more deliberatively in science. The projects show how collaboration between scholars and practitioners [in storytelling] can happen across a continuum of scholarship from evaluation and action research to more critical thinking
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TEAM MEMBERS: Michelle Riedlinger Jenni Metcalfe Ayelet Baram-Tsabari Marta Entradas Marina Joubert Luisa Massarani