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resource project Media and Technology
The University of California Museum of Paleontology will upgrade two STEM websites that provide free resources for teachers, students, and the public for teaching and learning about evolution and the process of science. The project will allow the museum to respond more effectively to user expectations and enhance the security, functionality, and general appeal of these educational resources. In consultation with expert advisors, the project team will review and revise the content and graphics on the 30 most-accessed, high-content pages of each site to ensure that they reflect the latest research and perspectives in the field. New features will also provide more opportunities for visitor interaction with scientific data. Both front-end and formative evaluation will guide the phases of the project.
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TEAM MEMBERS: Anna Thanukos
resource project Public Programs
ECHO will enhance its capacity to deliver impactful STEM learning experiences for its visitors through the implementation of a re-energized volunteer program. The museum will research innovative practices from the field and build upon best practices from across institutions to overhaul its volunteer training and management systems. Project activities will include building a blended training curriculum, in which volunteers participate in asynchronous and in-person interpretive content, and diversity and inclusion trainings. The museum will also improve its volunteer tracking systems, strengthen staff supervisor training, and revitalize its volunteer recognition and engagement activities. A community of practice will engage three other science centers to inform project activities and assist with the dissemination of a set of training tools adaptable across institutions.
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TEAM MEMBERS: Nina Ridhibhinyo
resource project Professional Development, Conferences, and Networks
The Frank Lloyd Wright Home and Studio will expand its professional development program for educators in Chicago Public Schools and surrounding suburbs with low-income populations. The Teaching by Design program integrates design-based inquiry and problem-solving into K-12 curricula. It connects Wright's design philosophy to contemporary issues in STEAM subjects. Following a multi-year pilot, the trust will bring the project to scale by delivering 12 professional development seminars, developing 100 new lesson plans, enhancing the program's online platform, evaluating the project's short- and long-term impact, and cultivating a sustainable Teaching by Design learning community. The seminars will provide educators with a fully immersive artmaking and design experience that can be replicated in the classroom and connected to cross-curricular themes and learning standards. The project aims to reach 90 educators in at least 40 schools, 9,000 students, and an estimated 3,000 website users.
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TEAM MEMBERS: Katherine Coogan
resource project Public Programs
Building on program assessments and feedback, the Plains Art Museum will scale up its youth leadership-building program, Buzz Lab. The paid summer internship program engages teens in student-led, project-based learning in art and science. The program inspires the teens to lead community change while highlighting the art museum's role in addressing community needs. The program centers around the museum's pollinator garden, and the next phase of the project will engage interns with new and diverse project partners and guest speakers. For example, the interns will help find creative ways to streamline Buzz Lab projects for mass appeal and engage citizens around the pollinator crisis. The museum will also create a support network for interns entering post-secondary education programs by leveraging relationships with regional universities. Project assessment will be responsive to intern feedback so the teens become co-collaborators on the program's future.
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TEAM MEMBERS: Alatera McCann
resource project Exhibitions
The Portland Children’s Museum will open a new exhibition, “Drip City,” which focuses on water as a precious natural resource that has shaped the region’s geography, weather, and culture. Following an IMLS-funded evaluation and design process, the museum will engage a local fabrication company to construct and install exhibit components that explore concepts in science, engineering, and art. The museum will also engage community members in the design and testing of associated programs that target families and children ages 0 to 7. Museum staff will evaluate all exhibit elements to ensure they are working properly, accessible as intended, and making children’s learning visible to adult audiences.
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TEAM MEMBERS: Jennifer Fang
resource project Exhibitions
The Thinkery will develop research-based exhibit materials and community resources to support adults as learning facilitators for their children. The museum will formalize a decade-long research relationship with a nationally recognized expert in child development and learning to establish new infrastructure and capacity to translate best practices from learning sciences into museum operations. The museum will create a 180-foot learning hub that blends elements of an exhibition and research space, allowing the prototyping and evaluation of exhibits by engaging visitors as active participants in research studies. The project team will produce bilingual exhibit prompts cards, signage, and enhancements to educate and inform parents by offering STEAM knowledge, inquiry questions, play-based learning and child development information. Additional project activities will include the development and implementation of related staff trainings and the establishment of an online parent resource gallery.
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TEAM MEMBERS: Matt Stalberger
resource project Public Programs
Sciencenter will use a co-development process to strengthen rural engagement with hands-on and inquiry-based STEM for families and children. The museum will initiate the project in partnership with Moravia Central School District and Groton Public Library. The project team will also collaborate with advisors who have expertise in reaching rural audiences. Project activities will increase the museum's understanding of rural communities' needs around STEM. The museum will work with additional rural partners to develop activities and programs that meet identified needs. An external evaluator will track project progress and measure results. This evaluator will also train the museum's staff on data collection and recording methods. Data analysis throughout the project will support changes in programs and activities as needed.
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TEAM MEMBERS: Michelle Kortenaar
resource project Public Programs
The Exploratorium will increase the museum community's understanding of the impact of a single science museum visit on "emerging adult" learners-young adults aged 18-29, who are not yet married and have no children. In particular, the study will attempt to understand how museum visits help young women build crucially important science self-confidence. The project will build on prior IMLS-funded research that found that a science museum visit mitigated a pre-existing gender gap in science confidence, or self-efficacy (SSE). The research team will replicate and investigate this effect further by observing male and female young adults during their visits, and over the course of the following three months. The study will gather data before, during, and after the visit through interviews, surveys, experience-sampling, and analysis of participants' social media posts. Results of this research will provide valuable information to the science museum community, as they seek to address the challenges of achieving gender equity in STEM education and the workforce.
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TEAM MEMBERS: Josh Gutwill
resource project Media and Technology
Over a three-year period, the Lawrence Hall of Science will conduct research on the conversations of groups and families encountering an Augmented Reality (AR) experience in a museum environment. The research program will identify which design elements best facilitate conversations among groups of visitors, and determine if these conversations are both rich in scientific content and gender-balanced. The project will focus on four specific activities: understanding the learning associated with current AR activities, implementing design-based research to develop visitor conversation supports, designing and developing new AR programs with embedded conversation supports, and conducting iterative hypothesis-based research on how learning conversations happen in AR learning environments. The museum community will gain insights on design principles for supporting collaborative learning using AR. Project staff will disseminate results via conference workshops for museum professionals on designing AR to enhance family learning, and through publication in professional journals.
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TEAM MEMBERS: Mac Cannady
resource project Public Programs
In partnership with the Pasadena and Los Angeles Unified School Districts, the Armory Center for the Arts will develop and implement comprehensive visual art-math and visual art-science curricula for grades two through five at Title I elementary schools. The curricula will be developed in conjunction with Armory teaching artists and educators, and will align with the Common Core Standards for math and science, and with the National Core Visual Arts Standards. The museum will deliver the program in 48 classrooms over a three-year period. Professional development, paired with in-class program modeling, will enable participating teachers to implement arts integration strategies into their teaching practice, with an overall goal of creating a sustainable and long-term impact on student learning. An external evaluator will oversee program assessment in the schools. The museum will post sample lessons from each curriculum online to demonstrate the style and scope of the program for possible use by additional school districts.
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TEAM MEMBERS: Julienne Fusello
resource project Media and Technology
The Harvard Museums of Science and Culture will improve the ability of middle school teachers to use museum-based digital resources to support classroom instruction aligned with state and national science standards. Working with advisory teachers from five collaborating school districts, the museum will co-create classroom activities, based on digital resources from its collections, along with associated teacher professional development programs at three sites across urban and rural Massachusetts. The project will provide schools with access to classroom-ready resources that successfully support student learning. Teachers will learn how to use these materials, integrate them into their teaching, and enhance their skills to teach science content and practice. External evaluators will assess the project's effectiveness by measuring teacher implementation of the digital resources in the classroom, requests for information and assistance, and changes in teachers' confidence and comfort levels.
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TEAM MEMBERS: Wendy Derjue-Holzer
resource project Public Programs
DuPage Children's Museum will enhance visitor engagement by incorporating current research on infant and toddler development to redesign two exhibits and develop an educational program for low-income caregivers. The museum will partner with two community-based organizations, Teen Parent Connection and Family Focus DuPage, to collaborate in the project and refer clients to participate in the educational programs. The museum will present twelve onsite sessions that will enable parents and caregivers to nurture an understanding of STEM fundamentals at the museum and at home for their young children. Participants will be given educational videos and take-home kits that correspond with the educational sessions. Project activities will also include training to help museum staff use the exhibits to further a visitor's learning experience. The museum will disseminate project results to other children's museums and early childhood educators and professionals.
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TEAM MEMBERS: Kimberly Stull