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resource evaluation K-12 Programs
In fall 2019, the Bell Museum received funding via a NASA TEAM II grant to create Mars: The Ultimate Voyage, a full-dome planetarium show and accompanying hands-on activities that focus on the interdisciplinary roles that will be needed to send humans to Mars. This report from Catalyst Consulting Group presents the findings from the summative evaluation completed in March–May 2023.
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TEAM MEMBERS: VERONICA DEL BIANCO Maren Harris Karen Peterman
resource evaluation Exhibitions
This study collected data from seven planetarium email lists (one per planetarium regional organization in the United States), as well as online survey panel data from residents in each area, to describe and compare those who do and do not visit planetariums.
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TEAM MEMBERS: Karen Peterman Keshia Martin Jane Robertson Evia Sally Brummel Holly L. Menninger
resource project Media and Technology
Water is an essential, basic need. It is the sustenance for living organisms. For many Native American communities, like the Ojibwe tribes of Minnesota, water is a sacred valuable life source that permeates all aspects of their culture. In these communities, water stories are often used to communicate the value and impact of water on their lives and the lives of others. These stories signal geohydrologic, sociocultural, and sociopolitical societal shifts over time. This pilot study will explore the feasibility of using Native water stories and informal learning experiences to bring water science and issues of water sustainability to youth and public audiences. A significant outcome of the pilot will be a youth-museum-educator co-created public planetarium show and program based on the water stories collected and archived. This approach is particularly novel. It provides an entry into STEM through a dynamic, multimedia context that typically does not engage youth as co-creators of the experiences. Water Values will give voice and a public platform to youth and their communities to elevate ecological issues that are relevant and timely within their own communities. It will also promote scientific discourse through field experiences, interactions with scientists and STEM professions, and community leadership development. Further, this pilot will also test a reciprocal relationship model among its partners. Analogous feasibility research to the Water Values pilot does not exist in the current NSF portfolio. Therefore, the project will not only contribute to the emerging literature base on the intersectionality of STEM, storytelling and Native cultures, but it will also contribute to broader discourse about water health, access, management, and sustainability.

The pilot study will bring together the long standing gidakiimanaaniwigamig program, with its master teachers who are experts in culturally responsive education for Native American youth, and the Bell Museum, which has decades of experience in developing informal STEM learning programs for a broad community. Thirty-five middle school aged youth, five educators, and over 200 community members will engage in the work. During the summer residential program, youth will be exposed to STEM content and important water science concepts through field-based research and a culturally relevant, placed-based curriculum focused on water and communicating water stories. These experiences will be extended during the academic year through weekend science activities that will focus on the compilation of water stories from Native communities, especially from the Ojibwe tribes of Minnesota, and creatively integrating the stories into a fully operational youth-museum co-created public planetarium program. This capstone planetarium show and program will be piloted at the Bell Museum. With regards to the research, four overarching question will guide the study: (1) How does participation in creating water journey stories increase Native students' motivation to learn and engage with STEM, (2) How does participation in creating and presenting water journey stories build change in sociopolitical awareness among Native students? (3) How do Native community members engage with water stories for sociopolitical change and greater participation in STEM? and (4) How does collaboration between gidakiimanaaniwigamig, the Bell, and the UMN impact STEM interest and participation in students and a Native community for transformative experience? Data will be collected from the youth participants, instructors and leaders, and community members. These data will be collected from content surveys, student logs, self-reported intrinsic motivation instrument, observations, and artifacts. The results will be disseminated through various mechanisms within and beyond the target communities. Formative and summative evaluations will inform that work and will be led by an external evaluation firm, Erikkson Associates.

This feasibility study is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Bhaskar Upadhyay Diana Dalbotten Jonee Brigham
resource evaluation Media and Technology
California Academy of Sciences contracted with Wendy Meluch of VisitorStudies.com to design and conduct an evaluation of the Habitat Earth planetarium show (HE) during winter/spring 2017. HE is a 30-minute show which features a pre-recorded movie-like section, and a live presentation. HE team members’ primary interests were to assess cognitive, affective and behavioral impacts of the show on audience members, and understand the roles and relative strengths of the live and pre-recorded segments of the program in manifesting those impacts. Findings of this study will inform development of the
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TEAM MEMBERS: Wendy Meluch
resource project Media and Technology
This project is developing and implementing a strong environmental literacy and science education program to accompany NOAA's Science on a Sphere (SOS) at The National Maritime Center's Nauticus museum. The program will use the SOS as a focal point to support learning about global oceanic and atmospheric circulations and their effect on local environments. The team is creating real-time global displays of environmental phenomena for the SOS from the expansive University of Wisconsin environmental satellite database. Computer visualization systems and user-driven interactive displays will allow viewers to move from global scale to regional and local scale in order to explore specific features of the phenomena being visualized and to understand them in greater detail. The displays will be integrated with high quality education materials that are aligned with national standards and specifically address the NOAA Education Strategic Plan. The teaming of the University of Wisconsin, Hampton University, and the National Maritime Center offers the opportunity to expose students from ethnic minority groups to various NOAA career paths and help produce graduates with solid technical backgrounds.
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TEAM MEMBERS: Steven Ackerman John Anderson
resource project Media and Technology
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA s outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
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TEAM MEMBERS: Brian Tonner
resource project Media and Technology
Discovery Science Center of Orange County (DSC) proposes a cooperative agreement with the National Oceanic & Atmospheric Administration (NOAA) to install Science On a Sphere (SOS) spherical display system showing Earth system science in DSC's informal educational science center under Priority 1 of this funding opportunity. With the closest SOS display system located in Northern California, installation of this technology at DSC will provide access to NOAA's data by over 400,000 students, their families and educators from Southern California annually. As partners, DSC will ensure that NOAA data sets are incorporated into educational resources that align with California State Science Standards and will meet NOAA educational plan goals.
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TEAM MEMBERS: Kellee Preston
resource project Media and Technology
The American Museum of Natural History, in association with several NOAA entities, will be creating a suite of media products employing visualization of Earth-observation data as well as associated professional development programs to expand educational experiences in informal science institutions nationwide. Interactive versions of the visualizations will also be disseminated via the AMNH website. Visualization assets will be distributed to NOAA for utilization on climate.gov and Science on a Sphere. The creation of training programs and educational materials for informal education professionals will enhance the experience and efficacy of the data visualizations as tools to understand and build stewardship of Earth systems.
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TEAM MEMBERS: Vivian Trakinski
resource project Media and Technology
Over three years beginning in January 2016, the Science Museum of Virginia will launch a new suite of public programming entitled “Learn, Prepare, Act – Resilient Citizens Make Resilient Communities.” This project will leverage federally funded investments at the Museum, including a NOAA-funded Science On a Sphere® platform, National Fish and Wildlife-funded Rainkeepers exhibition, and the Department of Energy-funded EcoLab, to develop public programming and digital media messaging to help the general public understand climate change and its impacts on Virginia’s communities and give them tools to become resilient to its effects. Home to both the delicate Chesapeake Bay ecosystem and a highly vulnerable national shoreline, Virginia is extremely susceptible to the effects of climate change and extreme weather events. It is vital that citizens across the Commonwealth understand and recognize the current and future impacts that climate variability will have on Virginia’s economy, natural environment, and human health so that they will be better prepared to respond. In collaboration with NOAA Chesapeake Bay Office, George Mason University’s Center for Climate Change Communication, Virginia Institute for Marine Science, Public Broadcasting Service/National Public Radio affiliates, and Resilient Virginia, the Museum will use data from the National Climatic Data Center and Virginia Coastal Geospatial and Educational Mapping System to develop and deliver new resiliency-themed programming. This will include presentations for Science On a Sphere® and large format digital Dome theaters, 36 audio and video digital media broadcast pieces, two lecture series, community preparedness events, and a Resiliency Checklist and Certification program. This project supports NOAA’s mission goals to advance environmental literacy and share its vast knowledge and data with others.
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TEAM MEMBERS: Richard Conti
resource project Media and Technology
The Institute for Learning Innovation (ILI) will undertake a rigorous study of the public learning impact of the Science on a Sphere (SOS) museum education program that was began by NOAA in 2005. As proposed, this study will identify and evaluate the range and depth of SOS audience impacts and outcomes to provide the essential baseline understanding for its ongoing and future uses. The study will further explore the role and impact of data visualization in contemporary society as an effective means of deepening public understanding of such complex issues as Earth natural systems.
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TEAM MEMBERS: Kate Haley Goldman
resource research Media and Technology
The prevalent lack of research on the interrelations between science, research and popular culture led to the organization of the first International Conference on Science and Research in Popular Culture #POPSCI2015, which took place at Alpen-Adria-Universität in Klagenfurt, Austria, from 17--18 September 2015. The aim of the conference was to bring together not only science communication researchers with an interest in popular culture, but also other scholars, scientists and researchers, artists, media professionals and members from the general public. In this issue of JCOM we present four
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TEAM MEMBERS: Joachim Allgaier
resource research Media and Technology
Science journalism usually focuses on achievements presented in scientific papers previously published in specialized journals. In this paper we argue that the Actor-Network Theory (ANT) can help to widen this approach and reduce the dependency on scientific papers, by valuing not only scientists, but also other actors, theirs motivations, interests and conflicts. ANT could also help to reduce the distance between scientists and the audience by exposing uncertainties about the production of science.
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TEAM MEMBERS: Carlos Fioravanti Lea Velho