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resource research Public Programs
I intend to begin my presentation by providing an overview of what, actually, is a business model, followed by a focus on one aspect of that model, business strategies. The following is excerpted from my forthcoming book on new business models for museums (AltaMira Press).
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TEAM MEMBERS: John H Falk
resource research Media and Technology
The article proposes a reflection on science communication and on the communicative processes characteristic to the production of new-found knowledge. It aims to outline the role that sociology can play within this frame for greater understanding. The article first defines the main evolutionary trends in scientific research in recent decades, with particular reference to the emergence of new social actors. Following on from this, it will look at some of the epistemological conditions that may strengthen the sociologist's role in the cognition of scientific production. Using this as a premise
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TEAM MEMBERS: Luciano d'Andrea Andrea Declich
resource research Media and Technology
Can (and should) there be a "Mediterranean model" of science communication? For those of us who work in the field of science communication in a country which is on the Mediterranean Sea, this has always been a question that spontaneously leaps to mind. This is because we "feel" there is something intangible in our way of communicating science that is rather similar to the way of a French, Spanish (or even Brazilian) colleague of ours, whereas it is slightly different from that of an American or British one. And yet, the more in depth this question is studied in time, the more complex the
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
At the beginning of the new millennium, science is not only a neutral system or an objective methodology of knowledge, but also the implicit basis of the totality of our culture. Though science and its derivates are omnipresent in daily life, its basic ideologies and functional mechanisms are in most cases not fully visible to the subject. In using the most evolved systematical-critical model of psychoanalysis provided by the French thinker Jacques Lacan (1901-1981), an enlightening analysis of western science can be made, which contributes not only to a better understanding of its own
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TEAM MEMBERS: Roland Benedikter
resource evaluation Exhibitions
This report presents the findings of the summative evaluation of the Science Museum of Minnesota’s Big Back Yard (BBY), with a specific focus on Earthscapes Miniature Golf. Mary McEathron, Amy Grack, and Stacey Grimes, graduate students in the Evaluation Studies program at the University of Minnesota, carried out the evaluation during the summer of 2004. The purposes of the evaluation were to understand visitors’ experiences in the Big Back Yard and the quality of awareness or understanding acquired as a result of that experience. The evaluation was conducted to answer the following evaluation
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TEAM MEMBERS: Mary McEathron Amy Grack Nelson
resource research Exhibitions
In this paper, I address some of the unique challenges of studies of learning in museums through a microanalytic case study of meaning-making among a group of youth and a curator. Through an examination of youths' forms of participation in one exhibit, I illustrate local meaning making achieved through multiple modalities - by doing, talking, and the manipulation of the exhibit. In turn, I show how multiple on-going dialogues come to interact and constitute talk and action at the science exhibit underlining the idiosyncratic nature of meaning-making. While the dialogue examined in this paper
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TEAM MEMBERS: Jrene Rahm
resource research Public Programs
Thomas Kuhn's notion of a disciplinary matrix provides a useful framework for investigating the growth of research on family learning in and from museums over the last decade. To track the emergence of this disciplinary matrix we consider three issues. First are shifting theoretical perspectives that result in new shared language, beliefs, values, understandings, and assumptions about what counts as family learning. Second are realigning methodologies, driven by underlying disciplinary assumptions about how research in this arena is best conducted, what questions should be addressed, and
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resource research Exhibitions
Science museum staff face a constructivist dilemma as they design their public spaces: the exhibits should facilitate science learning, yet they also need to support a diverse visiting public in making their own personal choices about where to attend, what to do, and how to interpret their interactions. To be effective as teaching tools, exhibits need to be highly intrinsically motivating at every step of an interaction in order to sustain involvement by an audience who views their visit primarily as a leisure activity. Given these challenges, it is vital to support the design process with a
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TEAM MEMBERS: Sue Allen
resource research Public Programs
This report is intended to take stock of the UK’s national museums and galleries (those which are members of the National Museums Directors’ Conference) and to assess their place within the wider social and economic framework of society. In doing so, efforts are made to address a number of issues, including the Government’s approach to museums and galleries; the economic impact of the NMDC institutions; creativity and innovation; civic engagement and, finally, an analysis of the state of the sector. Two other reports are to be published by NMDC, considering other aspects of museum and gallery
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TEAM MEMBERS: Tony Travers Stephen Glaister
resource research Exhibitions
This paper describes a 2002 study conducted by Steve Tokar that was the first of its kind to evaluate universal design practice among North American museums with hands-on science exhibits. Tokar investigated the following questions: (1) For which audiences do museum exhibit professionals think their exhibitions are accessible?; (2) What is the current level of institutional commitment to creating exhibits that are universally designed and accessible for visitors with disabilities?; (3) Which areas need improvement?; and (4) Where have we succeeded? Evaluation methodologies, key findings, and
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TEAM MEMBERS: Steve Tokar Visitor Studies Association
resource project Exhibitions
This project was an early example of STEAM (Science, Technology, Engineering, Art, Math) and was produced for the 2004 BLD Studios art exhibition, Time Machines, in Columbus, OH. This project included a chair and a desk made of drawers, on top of which was a audio/video work station where visitors sat and interacted with the technology by using the headphones and listening to one tape deck for instructions and then listening to music on the other while watching the TV screen with special HyperSpeks(tm). There was also a panel of photos above the TV designed to simulate time travel. The instructions explained the purpose of the exhibit and how to use the TV to tune into various channels to pick-up a variety of video static on empty UHF frequencies. The music was designed to put the visitor into a certain frame of mind. It was futuristic sounding and created using DEMI sampling, a proprietary sampling technique also created by Marshall Barnes. The intent was to set the mood. Training Session was supposed to simulate training prospective transdimensional travelers in the cognitive exercises required to deal with the psychological rigors of time/parallel universe travel. The HyperSpeks(tm) allowed the visitors to search for various shapes in the TV static on a number of selcted channels which would resemble such cosmological constructs as black holes and wormholes. The static was live and not prerecorded and so the interaction on all levels was live and in real time. Visitors were to write their observations down on paper which was provided via a note pad and pen at the exhibit. In this way, a record of their experiences existed for subsequent visitors to review. The visitors were also told to view the photo panel, which consisted of pictures taken in 1977, but not developed until 2004. As a result, the pictures were somewhat faded and all tinted pink, however, when the visitors viewed them with the HyperSpeks(tm) they appeared not only normal color, but almost as if the scenes they depicted were views outside a window. Thus, the visitor was able to travel optically back in time and see the images the way they looked when they were originally photographed.
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TEAM MEMBERS: Marshall Barnes
resource research Public Programs
This paper presents two perspectives that the author believes will contribute to an enhanced ability to describe and understand learning from museums. Arguably, a major strength of the past decade of research on learning from museums has been the description and investigation of many of the myriad factors that appear to influence learning from museums. However, though we now understand the factors, we do not yet know how to consider them holistically. We do not conduct research as if all these variables were important. In addition, we have not sufficiently incorporated scope and scale into our
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TEAM MEMBERS: Institute for Learning Innovation John H Falk