What may be defined as the "standard model" of the public communication of science began to develop in the second half of the nineteenth century, gained a clear structure (especially in an Anglo-Saxon context) in the first three decades of the twentieth century and dominated until the nineties. Roughly speaking, the model tends to describe science as a compact social (and epistemic) corpus, largely separated from the rest of society by a type of semipermeable membrane. That is, information and actions can flow freely from science to the rest of society (through the application of technologies
It is often said that a new era is beginning, one that is founded on knowledge, thus envisaging a new society, founded on information. Meanwhile, technological innovation already characterises our daily lives and our vision of the world: no past generation saw their surroundings change so quickly and deeply as we do.
Ever since Galileo's time, scientists have been interested in how to create a perfect language capable of supporting communication at a horizontal level i.e. within the scientific community, and at a vertical level, i.e. between scientists and the public. Special attention will be spent on the mathematicians' role, especially Giuseppe Peano's. The Italian mathematician played a leading role in the creation of a perfect language, both at a horizontal and a vertical level. On the one hand, there is his successful attempt to introduce a standard logical and symbolic system of notation, which
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TEAM MEMBERS:
Daniele GouthierNico PitrelliIvan Pupolizo
Theatrical action can bring out the value of the exhibits of a museum, while creating a new way of experiencing the exhibitions. Theatrical actions link education and entertainment, consequently becoming a highly effective didactic instrument. The advantages of theatre are briefly outlined, considering it as an interpretative technique to communicate science from the point of view of the goals pursued by museums, of epistemology and of theatrical research.
Traditionally, collaborative technologies are intended to directly support joint, collaborative activity, taking their cues from communication and media. Here, empirical findings are presented about the types of information needs associated with the formation of a knowledge-building community among professional learning technology researchers. Several issues are outlined in designing, facilitating, supporting, and measuring knowledge-building activity in such as community of practice. It is argued that, rather than communication tools, a knowledge-building community is better served by
This chapter discusses learning through the manipulation of three-dimensional objects. The opportunity to touch and interact with objects is helpful for young children as they attempt to understand abstract concepts and processes. How might parents guide children in coming to understand the complex and abstract symbolic nature of representational objects?
In the increasingly fierce competition for leisure time and educational spending, museums are seriously challenged by edutainment, the Internet, CD-ROMs, and 500-channel satellite TV. For example, if a child is interested in dinosaurs, 20 years ago a parent would have been likely to take her to the museum to see some fossils. Today, many parents would probably begin by taking her to the computer to search the World Wide Web, where a quick search reveals thousands of dinosaur web pages. If the family did not find a site among these thousands that satisfied the child's curiosity - or if they
The Research Centre for Museums and Galleries in the Department of Museum Studies at the University of Leicester was commissioned by Resource: the Council for Museums, Archives and Libraries to research ways of defining and assessing the learning outcomes in museums, archives and libraries. This paper is intended to provide the context for the development of generic learning outcomes that can be used in all three domains.
Women in the United States are underrepresented in science, mathematics, and engineering (SME) educational programs and careers. One cause is the dramatic and disproportionate loss of women who intended in high school to pursue science-related careers. This article uses the longitudinal survey responses of 320 male and female SME summer program students to assess the ways in which their social relationships and experiences affect their involvement in science and technology. The issues are framed in terms of identity theory. Structural equation models support the identity framework; emotionally
This study examined the long-term impact of the Summer Science Exploration Program (SSEP), a 2-week inquiry-based science camp, conducted at Hampshire College Amherst, MA from 1992 to 1994. The goal of the program was to stimulate greater interest in science and scientific careers among middle-school students. One hundred fifty-eight students were selected from a pool of applicants to attend the program using stratified random sampling procedures. In 1996, 22 participants were selected to participate in follow-up interviews using stratified random sampling procedures. Two quantitative surveys
Museums are excellent locations for testing ubiquitous systems; the Exploratorium in San Francisco offers a unique and challenging environment for just such a system. An important design consideration is how users switch between virtual and physical interactions.
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Margaret FleckMarcos FridEamonn O'Brien-StrainRakhi RajaniMirjana Spasojevic