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resource research Public Programs
When designing programs for science learning, it is important to consider that children's experiences with science begin years before they encounter science in the classroom. Children's developing understanding of science begins in their everyday activities and conversations about the natural and technical world. Children develop "scientific literacy" as they begin to learn the language of science (e.g., concepts such as "gravity" or "metamorphosis"), the kind of causal explanations that are used in scientific theories (e.g., the day-night cycle results from the rotation of the earth), and the
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resource research Informal/Formal Connections
For children to achieve an understanding of science and of the ways of doing science, and for them to be motivated to use these ways in coping with, understanding, and enjoying the physical, biological, and social world around them, it is not enough that they believe that science is practically important. They must also be curious. Curiosity calls attention to interesting, odd, and sometimes important items in the drama that is revealed to us through our senses. Idle or purposeful, curiosity is the motor that interests children in science; it is also the principal motor that energizes and
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TEAM MEMBERS: Herbert Simon Kevin Crowley
resource project Media and Technology
KCTS, Seattle's PBS affiliate, is producing a series of three one-hour prime-time science education television specials starring Bill Nye. The specials will be aimed at a family audience and will be designed to promote informal science learning through an entertaining presentation of science in everyday life. Topics currently being considered for the specials are The Science of Sports, The Science of Learning, and The Science of the Future, thought other topics, such as Pseudo Science, also are being considered. Each program will maintain the entertainment values of enthusiasm for science so prominent in the Bill Nye the Science Guy series but will have a strong narrative element and air of suspense as Bill embarks on a journey of discovery, greater depth of content and presentation, and longer uninterrupted segments. The programs will be supported by a multi-pronged outreach program to reach parents and children through local PBS stations and science museums, community organizations serving disadvantaged populations and, possibly, a tie-in with a national chain of quick family restaurants. Many of the same team that created Bill Nye the Science Guy will work on this project including Bill Nye; Elizabeth Brock, Executive Producer; and Erren Gottlieb and James McKenna, producers. The production team will work with fourteen scientists and science educators who will advise the project on presentation and outreach. This group also will review and comment on all scripts and drafts of outreach material.
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TEAM MEMBERS: William Nye James McKenna Erren Gottlieb Burnill Clark Randy Brinson
resource project Media and Technology
WGBH is producing Seasons II and III of ZOOM, a television series featuring kids that gives viewers in the 8- to 11-year-old range a chance to explore, experiment, and share their creativity with the world. Each season would consist of 40, daily, half-hour shows -- each including a number of science and/or mathematics segments. A unique aspect of ZOOM is that every idea and activity on the show comes from a child who writes or e-mails the show and who is credited on-air for his or her contribution. Production staff and a working group of advisors with expertise in science and math education take these raw ideas and develop them into program segments and outreach projects designed to encourage "habits of mind" -- a set of problem-solving skills and dispositions toward science and math that has been developed in concert with the advisors. Three over-arching science and math-based themes also guide the way science and math are presented over the course of a season. Outreach for Seasons II and III will build on the solid base of outreach developed for Season I, and will consist of: ZOOMerang: Every child who communicates with ZOOM will get something back such as a compilation of science and math activities, jokes, poems, recipes and a series update. ClubZOOM: A set of standards-based science and math activities will be developed along with guidance for how to create after-school clubs. This effort will be pilot tested at 20 sites. ZOOMzones: These are areas in science-technology centers and museums that are devoted to ZOOM and include opportunities for youth and families to interact with science and math content featured on ZOOM. Ten pilot ZOOMzone sites were developed for Season I (from 80 applications). The number of ZOOMzones will be increased and continuing support will be offered to existing sites during Seasons II and III. ZOOMdays: During Season III, WGBH will develop ZOOMdays at shopping malls to reach youth who may not have access to ZOOMzones or ClubZOOM. ZOOMweb site: This web site provides an outreach extension to the TV series by collecting and sharing submissions; illustrating and producing science and math activities; creating a ZOOM community; providing research links to other sites; and aiding adults who are interested in furthering ZOOM's science and math activities in their homes, classrooms, museums and after-school programs.
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TEAM MEMBERS: Brigid Sullivan Kate Taylor
resource project Exhibitions
Franklin Institute proposes to develop Kid Science, a 4,000 square foot, bi-level, core exhibit space for parents and children ages 5-8 years old. Kid Science will accomplish two parallel goals: First, it will provide parents information and insight about K-4 National Science Education Standards, theories of learning and development, and suggestions for interaction with children. For children, the exhibit will be an introduction to basic science learning principles as defined by the national science standards for children ages 5-8, and encourage collaborative learning to foster beneficial parent/child interactions. The development of the Kid Science exhibit will serve as a model to build upon research for establishing effective methods for communicating directly to parents and caregivers through exhibit activities. These activities will be specifically designed to reach elementary age school children and their parents. The cost share for this project is 33% of the total project cost.
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TEAM MEMBERS: Minda Borun Janet Kamien
resource project Media and Technology
The Science Museum of Minnesota will develop "Exploring Time," a 4,000 square-foot traveling exhibition, related educational materials, and a public website. Exploring Time will engage visitors in experiences about the natural world that reveal their own abilities to see change over time and to help them see the world in a new way. Through the use of computers, multimedia technology, science apparatus and real objects, visitors will be able to explore the vast world of phenomena that happen too quickly or too slowly for humans to perceive. Vignettes of scientists from a broad array of disciplines will highlight currrent research, show scientists as role models for young people, and demonstrate how compressing and expanding time is a conceptual technique used in many fields of scientific endeavor. Interactive experiments that challenge human perception of time and duration will make personal for visitors their limits and compel them to ask questions scientists do: How can I know about changes that happen outside my perceptions? The exhibition will open at the Science Museum of Minnesota in October, 2001, and then tour to 12 to 15 large- and medium-sized museums around the country, reaching a projected audience of over 2.5 million.
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TEAM MEMBERS: J Newlin Robert Hone
resource project Media and Technology
SoundVision Productions is requesting a planning grant of $53,230 to create "Science and the Search for Meaning," a series of one-hour public radio programs and ancillary materials addressing the major scientific discoveries of the twentieth century and how they shape the essential philosophical and religious questions of our age. During this planning phase, SoundVision will 1) Identify a format and topics to be covered and determine the focus of each program; 2) expand the advisory committee to insure representation from a range of disciplines; 3) work with advisors to identify key scientific and ethical issues facing society today; 4) define the advisors' process of editorial oversight; 5) conduct front end evaluation with radio listeners to assess the general level of awareness and interest in the subject; and 6) identify a possible series host.
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TEAM MEMBERS: Barinetta Scott Judith Thilman Barbara Flagg
resource project Exhibitions
The Maryland Science Center requests $1,586,279 to develop "Titanic Science." The Maryland Science Center will develop an 8,000-square foot interactive traveling exhibition focusing on recent scientific and forensic investigations surrounding the Titanic tragedy of 1912. A planning grant from NSF enabled key personnel to participate in the five-week 1998 scientific expedition to the Titanic wreck site and interact with professional scientists. This expedition will target the general public and provide educational services for students in grades 6-9. The exhibition will travel to 15 host sites and be seen by over 2.5 million visitors. To help parents and educators make the most of this exhibition, a Titanic Explorers Kit and teachers guides will be developed.
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TEAM MEMBERS: Stephanie Ratcliffe Gregory Andorfer
resource project Public Programs
The Museum of Science in Boston will develop exhibits and programs for visitors to use models as tools for understanding the world around them. It is the 4th stage of a six-part, long-range vision and plan that focuses on comprehending science as a way of thinking and doing. "Making Models" will serve over one million visitors per year, mostly families and school groups. The models to be featured include physical, biological, conceptual, mathematical, and computer simulation models. Four (4) specific science inquiry skills will be stressed, which are associated with making and using models: recognition of similarities, assessment of limitations, communication of ideas, and the creation of one's own models for developing personal understanding and appreciation of the world in which we live. In tandem with this new exhibit, some current exhibits and programs will be modified to meet these modeling goals. Demonstrating the application of these new exhibit techniques for other museums and science centers, and evaluating how visitors learn in this setting will also be performed, with the results disseminated on a national level. The Museum will collaborate with two (2) other nationally known sites in this development and evaluation of exhibit components, creation of new teacher development programs, and the development of models-related web resources.
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TEAM MEMBERS: Douglas Smith Larry Bell Paul Fontiane
resource project Public Programs
The Franklin Institute and the Girl Scouts of the USA will develop, implement, and evaluate "Girls at the Center," a family outreach program that will foster girl-centered, learning within the context of the family. Partnerships will be promoted between local science and technology centers and Girl Scout Councils. It is a multi- component program that will increase girls' and their families' understanding of and interest in basic science principles and processes. Consisting of a series of family-oriented activities that coincide with the school year, science/technology centers will serve as the hosts. These museum-based activities will be supplemented by home-based activities. The activities will follow the constructivist theory of education and will cover a broad menu of scientific disciplines including ecology, energy, and human physiology as well as science careers opportunities. They will be linked to the requirements for the Girl Scout recognition (badges) program. It is building on the success of a previously NSF funded project "National Science Partnerships for Girls Scout Councils and Museum" and is expected to reach 75,050 girls and 112,575 adults in 25 sites across the US during the funding period. It will be institutionalized and will continue to operate in those sites as well as expand to other sites after the NSF-funded period.
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TEAM MEMBERS: Dale McCreedy Harriet Mosatche
resource project Exhibitions
The Exploratorium will conduct a controlled, two-year research project, titled "Finding Significance," to study how different exhibit presentation techniques affect visitors' abilities to make meaning -- or find significance -- and how such techniques impact learning. The techniques will be applied to a varied sample of five exhibits commonly found in science and children's museums. The exhibit design techniques include a) sharing scientist and exhibit developer stories, b) sharing visitor stories, and c) modeling inquiry. Although each technique shows promise at eliciting personal significance, they have yet to be rigorously tested and applied to the same set of exhibits to compare relative strengths and weaknesses. Five baseline exhibits, plus four variations of each, will be tested on groups of visitors, including adults, children and mixed groups of both.
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TEAM MEMBERS: Sue Allen Kathleen McLean
resource project Public Programs
ScienceQuest is an innovative program created by the Education Development Center that fosters an interest in science and technology among adolescents ages 10-14. This program builds on the successful "ThinkQuest" model, in which small teams of 2-3 students work with adult coaches to research subjects of interest and share their knowledge through the creation of websites. "ScienceQuest" teams focus on science topics and are housed in HUD Neighborhood Network technology centers, located in communities with HUD-assisted or insured housing residents. Participants include individuals with and without disabilities from low-income urban areas. Students select a science topic and research it using online resources, hands-on experiments and visits to museums and science centers. Coaches such as scientists, teachers, museum staff and other role models, as well as on-line scientists, provide assistance by setting goals, devising an action plan and identifying appropriate resources. The "I-Search" model, a four-step strategy used to direct student inquiry, is used to guide investigations and aid in content acquisition. Once completed, websites are mounted on the "ThinkQuest" server. Parental participation is encouraged throughout the process. "ScienceQuest" will be piloted in the greater Boston area in year one, and disseminated to 75 Neighborhood Network sites throughout the country in years two and three of the grant. Each site may have one or more teams. With more than 500 Neighborhood Networks in place, "ScienceQuest" has the potential for widespread dissemination.
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TEAM MEMBERS: Judith Zorfass