Skip to main content

Community Repository Search Results

resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
DATE:
TEAM MEMBERS: Sherry Hsi Darrell Porcello Hyun Joo
resource project Media and Technology
Wireless radio communications, such as Wi-Fi, transmit public and private data from one device to another, including cell phones, computers, medical equipment, satellites, space rockets, and air traffic control. Despite their critical role and prevalence, many people are unfamiliar with radio waves, how they are generated and interact with their surroundings, and why they are the basis of modern communication and navigation. This topic is not only increasingly relevant to the technological lives of today’s youth and public, it is critical to the National Science Foundation’s Industries of the Future activities, particularly in advancing wireless education and workforce development. In this project, STEM professionals from academia, industry and informal education will join forces to design, evaluate, and launch digital apps, a craft-based toolkit, activity guides, and mobile online professional learning, all of which will be easily accessed and flexibly adapted by informal educators to engage youth and the public about radio frequency communications. Experiences will include embodied activities, such as physically linking arms to create and explore longitudinal and transverse waves; mobile experiences, such as augmented reality explorations of Wi-Fi signals or collaborative signal jamming simulations; and technological exploration, such as sending and receiving encrypted messages.

BSCS Science Learning, Georgia Tech, and the Children’s Creativity Museum (CCM) with National Informal STEM Education Network (NISE Net) museum partners will create pedagogical activity designs, digital apps, and a mobile online professional learning platform. The project features a rigorous and multipronged research and development approach that builds on prior learning sciences studies to advance a learning design framework for nimble, mobile informal education, while incorporating the best aspects of hands-on learning. This project is testing two related hypotheses: 1) a mobile strategy can be effective for supporting just-in-time informal education of a highly technical, scientific topic, and 2) a mobile suite of resources, including professional learning, can be used to teach informal educators, youth, and the general public about radio frequency communications. Data sources include pre- and post- surveys, interviews, and focus groups with a wide array of educators and learners.

A front-end study will identify gaps in public understanding and perceptions specific to radio frequency communications, and serve as a baseline for components of the summative research. Iterative formative evaluation will incorporate participatory co-design processes with youth and informal educators. These processes will support materials that are age-appropriate and culturally responsive to not only youth, with an emphasis on Latinx youth, but also informal educators and the broader public. Summative evaluation will examine the impact of the mobile suite of resources on informal educators’ learning, facilitation confidence and intentions to continue to incorporate the project resources into their practice. The preparation of educators in supporting public understanding of highly technological STEM topics can be an effective way for supporting just-in-time public engagement and interests in related careers. Data from youth and museum visitors will examine changes to interest, science self-efficacy, content knowledge, and STEM-related career interest. If successful, this design approach may influence how mobile resources are designed and organized effectively to impact future informal education on similarly important technology-rich topics. All materials will be released under Creative Commons licenses allowing for widespread sharing and remixing; research and design findings will be published in academic, industry, and practitioner journals.

This project is co-funded by two NSF programs: The Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Innovative Technology Experiences for Students and Teachers (ITEST) program, which supports projects that build understandings of practices, program elements, contexts and processes contributing to increasing students' knowledge and interest in science, technology, engineering, and mathematics (STEM) and information and communication technology (ICT) careers.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
resource research Professional Development, Conferences, and Networks
While most researchers still primarily use emails and simple websites for professional communication, the number of specialised online portals, information services and scholarly social online networks is constantly growing. This development led to the 6th workshop organized by the team of openTA, an online portal for technology assessment. This issue of JCOM pools commentaries on the workshop which deal with questions such as: what are the criteria of successful digital infrastructures? Which potential for changing workflows or scholarly interaction and collaboration patterns do we ascribe to
DATE:
TEAM MEMBERS: Dirk Hommrich
resource research Public Programs
This poster was presented at the 2019 AISL PI Meeting, and describes the the ongoing research questions and goals of the Ute STEM Project, which explores the integration of the traditional ecological knowledge (TEK) of the Ute Indians of Colorado and Utah and Western science, technology, engineering and math (STEM).
DATE:
TEAM MEMBERS: Liz Cook Shannon Voirol Sheila Goff Cassandra Atencio Garrett Briggs Alden Naranjo Betsy Chapoose Terry Knight, Sr. Nicole Shurack Richard Ott Carl Conner Kelly Kindscher Kate Livingston
resource research Professional Development, Conferences, and Networks
The is the poster presented at the 2019 AISL PI Meeting about a project that explored ways to create conversations between scientists and publics that both groups value and learn from. The content focus was the emerging field of synthetic biology and two methods were developed. Hands-on activities like those developed and distributed by the Nanoscale Informal Science Education Network were developed but with the twist that each activity was designed to stimulate a conversation about societal implications of various applications of synthetic biology. Scientists and science students were trained
DATE:
TEAM MEMBERS: Larry Bell
resource research Public Programs
The COMPASS conference will bring together 80 participants for two days in September 2018 at the Exploratorium in San Francisco, CA. The first dissemination will take place in a presentation at the ASTC conference the following month in October 2018. A webinar sharing insights from COMPASS and inviting others to engage will be held in March 2019 hosted by ASTC and accessible by ASTC members and non-members alike. A companion COMPASS e-publication will be released for free download, also in March 2019, with summaries of conference proceedings, key issues identified, case histories of ILAM in
DATE:
TEAM MEMBERS: Claire Pillsbury
resource project Professional Development, Conferences, and Networks
The American Association for the Advancement of Science (AAAS) and the National Science Foundation (NSF) will continue its collaboration in providing to early- and mid-career scientists and engineers experiential professional development and public service fellowships via the AAAS Science and Technology Fellowship Program. Consistent with the immersion model adopted by AAAS, Fellows at NSF will be selected annually through a competitive process and placed in organizations throughout the Foundation. Fellows will work with NSF staff on a broad range of activities in order to gain insight into how national science and technology policy goals are translated into and reflected by NSF's mission and strategic goals and how and by whom national science and technology policy is driven, shaped and prioritized. NSF fellowship assignments are designed to: educate and expose Fellows to NSF programmatic planning, development and oversight activities in all fields of fundamental research via hands-on engagement; utilize the Fellows' expertise on projects that apprise NSF officials in areas of mutual interest to the Fellow and the host organization; and provide developmental opportunities to inform future career decisions. The program includes an orientation on executive branch and congressional operations, as well as a year-long suite of knowledge- and skill-building seminars involving science, technology and public policy within the federal as well as NSF contexts.

In the long-term, the AAAS Fellowship program seeks to build leadership capacity for a strong national science and engineering enterprise. Upon completion of the Fellowship, Fellows will have gained: a broader understanding and increased insights about the development and execution of federal-level science, technology, engineering and mathematics policies and initiatives as well as how policy and science intersect; enhanced skills in communicating science to support policy development; and a greater capacity to serve more effectively in future leadership roles in diverse environments, including public and policy arenas, academia and the private sector. The ultimate outcome of the Fellowship program experience -- policy savvy science and engineer leaders who understand government and policymaking and are well-trained to develop and execute solutions to address the nation's challenges.
DATE: -
TEAM MEMBERS: Olga Francois Cynthia Robinson
resource research Public Programs
The Montana Girls STEM Collaborative brings together organizations and individuals throughout Montana who are committed to informing and motivating girls to pursue careers in STEM – Science, Technology, Engineering and Mathematics. The Collaborative offers professional development, networking and collaboration opportunities to adults who offer and/or support STEM programs for girls and other youth typically under-represented in STEM. The vision of Montana Girls STEM is that every young person in Montana has the opportunity to learn about STEM careers and feels welcome pursuing any dream they
DATE:
TEAM MEMBERS: Suzi Taylor Ray Callaway Cathy Witlock
resource project Public Programs
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by producing empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future.

The LinCT (Linking Educators, Youth, and Learners in Computational Thinking) project at the Science Museum of Minnesota (SMM) will engage female teachers-in-training and youth from underrepresented demographics in immersive technology experiences and STEM education. LinCT will guide teachers to develop their understanding and use of technology in the classroom, as well as prepare youth for a future where technology plays a key role in a wide range of professional opportunities. The project aims to inspire teachers and youth to see the possibilities of technological competencies, as well as why the incorporation of technology can build meaningful learning experiences and opportunities for all learners. The LinCT program model offers learning and application experiences for participating teachers and youth and provides an introduction of technological tools used in SMM educational programs and professional development on approaches for engaging all learners in STEM. Both groups will provide instruction in SMM technology-based Summer Camps, reaching 1,000 young people every year. In each following school year, project educators will develop and deliver technology-based programs to nearly 1,000 under-served and underrepresented elementary students. The project will allow teachers and youth to deliver exciting and engaging technology-based programs to nearly 4,000 diverse young learners. As a result, all participants in this project will be better equipped to incorporate technology in their future careers.

The LinCT project will investigate effective approaches for broadening the participation of underrepresented populations by providing female pre-service teachers and female youth with opportunities to lead programming at the Science Museum of Minnesota (SMM). Over three years, the LinCT project will employ 8-12 female teachers-in-training [Teacher Tech Cadres (TTC)] and 12-24 female youth [Youth Teaching Tech Crews (Y-TTC)] from demographics that are underrepresented in STEM fields. The integration of these groups will result in relationships fostered within an educational program, where all participants are learners and teachers, mentors and mentees. The results of this unique program model will be assessed through the experiences of this focused professional learning and teaching community. The LinCT research study will focus on three aspects of the project. First, it will seek to understand how the teachers-in-training and youth experience the project model's varied learning environments. Next, the study will explore how the TTC's and the Y-TTC's motivation, confidence, and self-efficacy with integrating technology across educational settings change because of the program. Finally, the study will seek to understand the lasting aspects of culture, training, and community building on SMM's internal teams and LinCT partner institutions (University of St. Catherine's National Center for STEM Elementary Education and Metropolitan State University's School of Urban Education).
DATE: -
TEAM MEMBERS: Kathryn Guimond Sarah Cohn Joseph Adamji Lauren Causey Shannon McManimon
resource research Media and Technology
Informal learning opportunities are increasingly being recognized as important for youth participation in authentic experiences at the intersection of science, technology, engineering, and math (STEM) (Dorsen, Carlson, and Goodyear 2006). These experiences may involve specialized equipment and dedicated time for learners to gain familiarity with the relevant scientific and engineering practices (i.e., designing experiments on their own, struggling to make sense of data, learning from their own mistakes and the results of peers), which often go beyond the classroom. However, the educators who
DATE:
TEAM MEMBERS: Kathryn Williamson Sue Ann Heatherly Vivian Hoette Eva Erdosne Toth David Beer
resource research Professional Development, Conferences, and Networks
Innovation processes are rarely smooth and disruptions often occur at transition points were one knowledge domain passes the technology on to another domain. At these transition points communication is a key component in assisting the smooth hand over of technologies. However for smooth transitions to occur we argue that appropriate structures have to be in place and boundary spanning activities need to be facilitated. This paper presents three case studies of innovation processes and the findings support the view that structures and boundary spanning are essential for smooth transitions. We
DATE:
TEAM MEMBERS: Ronald Beckett Paul Hyland
resource evaluation Media and Technology
This evaluation reports on the Mission: Solar System project, a 2-year project funded by NASA. The goal of the Mission: Solar System was to create a collection of resources that integrates digital media with hands-on science and engineering activities to support kids’ exploration in formal and informal education settings. Our goal in creating the resources were: For youth: (1) Provide opportunities to use science, technology, engineering, and math to solve challenges related to exploring our solar system, (2) Build and hone critical thinking, problem-solving, and design process skills, (3)
DATE:
TEAM MEMBERS: WGBH Educational Foundation Sonja Latimore Christine Paulsen