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resource project Media and Technology
AMNH will use NOAA weather satellite data to annotate 72 high definition (HD) video time-series global cloud cover visualizations using thermal infrared brightness temperature data acquired by five geostationary satellites and joined into global mosaics at half-hourly intervals. The HD visualizations will be used in informal and formal education activities and will be made available on the Web. These media pieces will be used for informal education activities at AMNH and 28 other informal science institutions (ISI) around the United States . The target population of visitors to subscribing ISIs is currently ten million and is projected to be over 15 million by the end of the grant. The HD visualizations will be used in formal settings, as well. Fifteen schools throughout New York City with large numbers of new English Language Learners will be targeted and professional development for teachers of ELL students will be provided through programs at AMNH as well. AMNH s effort focuses on weather and climate patterns that will be visible in the cloud-data visualizations. All viewers of the media will learn about general circulation patterns and changes in phase of water associated with the hydrologic cycle.
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TEAM MEMBERS: Rosamond Kinzler
resource research Public Programs
Being aware of the fact that science is a decisive factor for development and individual well being and a citizen's right, no less important than all his other rights, Tunisia's new-Era initiated its Science City on 10 April, 1992. The purpose of such an institution is to disseminate science throughout the whole of Tunisia for the different categories of citizens and to help, in the context of dovetailing with the educational sector, youngsters get, from their earliest years, interested in science and its use.
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TEAM MEMBERS: Adel Zouaoui
resource research Public Programs
The museum visit is an important part of elementary school science teaching. However, a divide exists between teachers, who require curricular accountability, and museums, who emphasize free-choice exploration. Can a carefully constructed worksheet bridge this divide by providing free-choice exploration of curricular topics during the museum visit? In the present study, a theoretical framework was constructed to inform the design of worksheets as free-choice learning devices. This framework was used to analyze the design of an existing museum worksheet. Subsequently, curriculum-related
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TEAM MEMBERS: Marianne Mortensen Kimberly Smart
resource project Media and Technology
Marshall Barnes was chosen by Larry Bock, founder of the USA Science and Engineering Festival as a late addition to the USASEF after viewing Marshall's impressive SuperScience for High School Physics activities for National Lab Day and his emphasis on advanced concept science and technologies. Marshall was given free booth space to set-up an exhibit that featured what is now being called "STEAM" or Science, Technology, Engineering, Art, Math and was fairly interactive. Marshall's booth emphasized his actual research that the visitors could take part in or analyze themselves. He had a VCR, TV, CD player, MacBookPro laptop and his own invention - the Visual Reduction Window. There were four elements to the exhibit. There was a TV monitor that showed a scene from a movie that you could view with 3D glasses for TV that Marshall invented that work even with one eye closed. At different times that same monitor would feature footage from an experiment that Marshall conducted to produce one of Nikola Tesla's ideas that Tesla never accomplished - a wall of light. This same footage could be analyzed by the visitors - frame by frame, on the Mac computer to see exactly how the principle of resonance produced the wall of light from the build-up of reflections off a physical wall created by strobe lights. Visitors could also listen to hyperdimensional music that Marshall produced that takes any kind of music to a new listening experience. Based on the concept that music is a coded language with cues and instructions that are cognitively recognizable when translated, Marshall invented techniques and technologies that allow such translations and brought examples for visitors to listen to. They included an upcoming radio show theme and the soundtrack to a documentary on the reality behind Fox TV's FRINGE. The music featured song elements that move around between the speakers and make you feel like the music is alive. The most dramatic of all was the Visual Reduction Window, again invented by Marshall, that made kids look transparent and at times, almost completely invisible. Based on his famous research into invisibility, which is documented at the Santa Maria Experiment exhibit in the Santa Maria Education Visitor's Center in Columbus, Ohio, the effect of real life transparency is stunning and Marshall, the world's leading expert on invisibility research was able to describe the physics behind what he was doing and its applications in the real world. His approach to invisibility is superior to those methods pursued by Duke University and others, trying to do the same with metamaterials, and is based on a completely different model of invisibility that he calls, Visual Density Reduction or VDR. Using VDR techniques, Marshall can make attack helicopters, small gun boats, tanks and many other things invisible, which is why he doesn't reveal the current level of his research, due to National Security reasons. Overall, the exhibit was a wild success and serves as a model for a traveling exhibit for informal science at malls, fairs, science centers, and other festivals.
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TEAM MEMBERS: Marhsall Barnes
resource project Exhibitions
The Santa Maria Experiment exhibit concerns the original and successful invisibility research that initially took place in Columbus, OH in 1994 and documents the scientific principles behind how and why this research worked. It consists of two display panels filled with charts, articles and photographs and is written so that elementary children can easily read and understand the information. It also includes a video documentary for viewing that shows the research in progress and demonstrates its abilities as well as limitations. The exhibit gets its name from the fact that the largest target used for the invisibility tests in 1994, was the full scale replica of Christopher Columbus' flag ship, the Santa Maria. The ship was made to appear almost complete invisible when viewed through a special light bending material that lead investigator, Marshall Barnes, used to see if refracted light would indeed produce "mirages of invisibility". The story about this research eventually went around the world and in 2006 it was suggested that a permanent exhibit be set-up for educational purposes and be a positive draw for visitors. Housed at the Santa Maria Seeds of Change Visitor Education Center on the Scioto riverfront in downtown Columbus, OH,and officially opened on Columbus Day 2007, this is the only exhibit in the world that brings this much fantasized, as well as scientifically misunderstood subject, into accurate, scientific focus.
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TEAM MEMBERS: Marshall Barnes
resource research Media and Technology
Research on human–robot interaction has often ignored the human cognitive changes that might occur when humans and robots work together to solve problems. Facilitating human–robot collaboration will require understanding how the collaboration functions system-wide. The authors present detailed examples drawn from a study of children and an autonomous rover, and examine how children’s beliefs can guide the way they interact with and learn about the robot. The data suggest that better collaboration might require that robots be designed to maximize their relationship potential with specific users
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TEAM MEMBERS: Debra Bernstein Kevin Crowley Illah Nourbakhsh
resource research Public Programs
This study compared grandparent–grandchild groups who experienced an informal science exhibition by visiting a museum or by visiting a website. Although intergenerational learning is often the focus of visitor research, few studies have focused specifically on grandparents as an audience. Do they have unique intergenerational needs that museums and websites are not yet supporting? Do they find museums and websites to be good places to learn alongside their grandchildren? The authors’ findings suggested that grandparents prefer museums as locations for intergenerational learning because the museum
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resource evaluation Media and Technology
The Science Museum of Minnesota conducted a study to find out how many visitors stopped at the Science on a Sphere (SOS) exhibit during their visit to the museum, visitors' prior knowledge of SOS, and why a visitor might chose not to visit SOS. A total of 189 visitors were interviewed. Findings included: - Groups of adults and children were more likely to visit SOS than groups composed of adults only. - Most visitors just happened across the exhibit during their visit rather than sought it out. - Of the visitors who did not stop at SOS, few were familiar with the exhibit. - Both visitors who
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TEAM MEMBERS: Amy Grack Nelson Beth Janetski
resource evaluation Exhibitions
This report describes a summative evaluation of Secrets of Circles, a 2,600 square foot exhibition created by Children's Discovery Museum of San Jose and funded by the National Science Foundation. The exhibition and related programs were designed to highlight the uses of circles and wheels in everyday life. Circles have properties that make them extremely effective as an engineering tool, and they are ubiquitous in cultures around the world. The appendix of this report inclues interview and observation protocols and questionnaires used in this study.
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TEAM MEMBERS: Sue Allen Children's Discovery Museum of San Jose
resource evaluation Exhibitions
Too Small to See is a 5,000 square-foot interactive traveling museum exhibition designed to provide hands-on nanotechnology science education to youth age 8 to 13 and adults. It debuted at Disney's Epcot and will reach over three million people during a five-year US tour. This evaluation examines the exhibition’s outcomes and impact on increasing visitors’ awareness of, interest in, engagement with, and understanding of nanoscale science, engineering, and technology. An overarching goal is to document the project’s contribution to the portfolio of federally funded Science Technology
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TEAM MEMBERS: Douglas Spencer Tina Phillips Tori Angelotti Shane Murphy Fred Conner Cornell University
resource evaluation Museum and Science Center Programs
Star Wars: Where Science Meets Imagination is a National Science Foundation funded project which developed a national traveling exhibition on science and technology themes depicted in the Star Wars movies. The Museum of Science, Boston (MOS) developed the exhibition in collaboration with Lucasfilm Ltd. and Science Museum Exhibit Collaborative (SMEC). The exhibition will travel to members of the SMEC in Los Angeles, Portland, Fort Worth, St. Paul, Columbus, Philadelphia, and Boston. Other venues will display the exhibition after the Collaborative tour. Tisdal Consulting was contracted to
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TEAM MEMBERS: Carey Tisdal Museum of Science
resource evaluation Exhibitions
Visitors to the Museum of Life and Science (MLS) in Durham can now explore acres of new exhibition space, called BioQuest Woods. To get to BioQuest Woods, visitors walk outside and away from the Museum building a quarter of a mile, passing Loblolly Park, the Farmyard, the trail to the Butterfly House, and Grayson's Cafe. Upon approaching BioQuest Woods, they encounter a fork in the trail where they can choose to enter one of two exhibition areas: Catch the Wind or Explore the Wild. On the backside of either exhibition area, people can choose to take a full loop (which is a total of a half-mile
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TEAM MEMBERS: Mark St. John Becky Carroll Museum of Life + Science Dawn Huntwork