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resource evaluation
Evaluates students' knowledge of three fields of science (earth, physical, and life), three elements of knowing and doing science (conceptual understanding, scientific investigation, and practical reasoning), and two overarching domains in science (the nature of science and themes-systems, models, and patterns-present in science).
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TEAM MEMBERS: Nancy L. Allen James E. Carlson Christine A. Zelenak
resource project Public Programs
To quantify how much of the night sky has been lost to light pollution, students in grades 3-8 compare their backyard view of Orion to six star charts of the constellation with varying limiting magnitudes. Using thousands of observations from across the local community, teams of students from individual schools plot the collective results by constructing a 3D model out of LEGO blocks. Beforehand, all teachers integrate some aspect of the topic in their regular classroom instruction. The website offers supporting lessons, resources, and ideas for teachers and families alike.
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TEAM MEMBERS: Penn-Harris-Madison School Corporation
resource project Public Programs
Join us in the search for interstellar dust! In 2006, the Stardust spacecraft returned particles of interstellar dust that originated in distant stars. But before they can be studied, these tiny dust grains will have to be found. This is where you come in! Our volunteers are using an online Virtual Microscope to search for these elusive particles, which were captured in aerogel. In addition, the discoverer of an interstellar dust particle will appear as a co-author in the discovery announcement, and will name the particle!
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TEAM MEMBERS: University of California, Berkeley The Planetary Society NASA Andrew Westphal
resource evaluation Media and Technology
SciGirls is a national outreach program of DragonflyTV supported by a grant from the National Science Foundation's Program for Gender Equity. SciGirls empowers PBS outreach professionals and science museum educators, often partnering with local youth organizations, educators and parents, to deliver hands-on science encouragement and career guidance to girls in their communities. SciGirls is based on existing standards-based DragonflyTV outreach resources, which teach scientific inquiry.
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TEAM MEMBERS: Valerie Knight-Williams Divan Williams Twin Cities Public Television
resource project Public Programs
Citizen science water quality and biomonitoring including E. coli, temperature, macroinvertebrate, and habitat assessment.
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TEAM MEMBERS: Michele Tremblay
resource project Public Programs
NASA cloud observation project. Ground observation reports are compared to cloud information retrieved from satellite instruments in Earth orbit. Learn how to make and report a cloud observation at the time of a satellite overpass. Observations welcome from any interested observers, especially in places where official weather observations are rare. Get satellite overpass times, learn about making observations, report an observation, and explore the database of reported observations (which includes corresponding satellite data once they are available).
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TEAM MEMBERS: Lin Chambers
resource project Public Programs
LiMPETS (Long-term Monitoring Program and Experiential Training for Students) is an environmental monitoring and education program for students, educators, and volunteer groups throughout California. Approximately 3,500 teachers and students along the coast of California are collecting rocky intertidal and sandy beach data as part of the LiMPETS network. Join us—learn the process of science and help to protect our local marine ecosystems.
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TEAM MEMBERS: Claire Fackler University of California Santa Barbara Farallones Marine Sanctuary Assocation University of California Santa Cruz Monterey Bay National Marine Sanctuary Channel Islands National Marine Sanctuary
resource project Media and Technology
Dinosaur Island is a 3D computer simulation with herds of sauropods and ceratopsians, flocks of pteranodons, hunting packs of carnivores and authentic plants and trees from over 65 million years ago all controlled by the user. You can think of Dinosaur Island as a digital terrarium in which a balance between the species and their diets must be maintained or the ecosystem will collapse. It is up to the user to determine how many and what kinds of dinosaurs and plants populate the island. Start off simple with just a few sauropods and some plants; but you better make sure that those big plant-eaters have the right food to eat. Did you know that many of the plants from the Jurassic were poisonous? You also need to make sure that there are some carnivores around to keep those sauropod herds in check; otherwise they will quickly outstrip their food supplies. Dinosaur Island is an Adventure: Yes, it is a bit like those famous movies because you can take 'photographs' of your dinosaurs, save them, post them and share them with your friends (you can even 'name' your dinosaurs, 'tag' them and track them throughout their lives). You will be able to walk' with the dinosaurs without being trampled under their giant feet. You will be able to follow along when a female T-Rex goes out to hunt without fear of becoming dinner for her family. You will be able to 'garden' by 'planting' vegetation where you like and watch the plants grow over time. Dinosaur Island is Educational: Our reputation – both in our 'serious games' and our contracted simulations – is for historical accuracy. All of our computer games, serious games and simulations are meticulously researched. Dinosaur Island will also include an extensive hyperlinked interactive 'booklet' about the dinosaurs that live on Dinosaur Island, their habitat and the plants and vegetation that grow there. Designasaurus, the game that we created in 1987, was named Educational Game of the Year. We will exploit the computer environment that is now available (more memory and faster machines allow for 3D rendering) to make Dinosaur Island even more of an immersive educational experience. Dinosaur Island is Fun: Playing with herds of dinosaurs is just good fun. You can 'pick them up' and move them around, plant crops for them to eat or you can even 'get inside' a dinosaur and control its actions. Regardless of your age, Dinosaur Island is guaranteed to be hours of fun.
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TEAM MEMBERS: Ezra Sidran
resource evaluation Exhibitions
Informal Learning Solutions and its subcontractor, Audience Viewpoints Consulting, conducted summative evaluation in 2013 of the Life Beyond Earth Exhibit. Audience Viewpoints was responsible for evaluating student response to the exhibit, with a target audience of students in 4th through 6th grades. Informal Learning Solutions conducted evaluation of weekend, primarily adult visitors response to the exhibit. The key evaluation questions were designed to find out if student visitors show gains in understanding regarding: • How extreme life on Earth is relevant for the search for life in our
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TEAM MEMBERS: Maryland Science Center Robert Russell Hannah Russell Kate Haley Goldman Stephanie Daugherty
resource project Media and Technology
This award-winning website includes a comprehensive collection of standards-based, space science education materials. Site visitors can explore a variety of resources such as A Hubble Gallery, Online Explorations, Tonight’s Sky, and Star Witness News science content readings. The “For Educators” side of site includes support materials such as science background information and overview pages that provide strategies for using Amazing Space activities in educational settings.
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TEAM MEMBERS: Space Telescope Science Institute Bonnie Eisenhamer
resource evaluation Public Programs
The “Being Me” program was developed to bring the educational process to life through hands-on learning that promotes children’s awareness of health issues and encourages scientific inquiry in an art-focused curriculum supporting National Science Content Standards (now Next Generation Science Standards, or NGSS). In 2009, the “Being Me” partnership – Children’s National Medical Center (CNMC), the National Children’s Museum (NCM), and George Washington University’s Graduate School of Education and Human Development (GW) – received a five-year National Institutes of Health Sciences Education
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TEAM MEMBERS: Children’s Research Institute John Fraser