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resource project Exhibitions
The Science Museum of Minnesota (SMM) will collaborate with four community organizations serving Black, Indigenous, and People of Color (BIPOC) audiences to research and develop a novel outdoor makerspace that engages families in STEM learning. A makerspace is a place where people work together on creative, interest driven projects. In working with BIPOC families, the project addresses three forms of historical (and present day) exclusion of community participants, including participation in the design of informal learning experiences, participation in such activities, and overall engagement in STEM. The project aims to develop activities that foster STEM learning using natural materials in an outdoor makerspace, informed through robust collaboration with local communities. This project will result in an outdoor makerspace at SMM that will include 3-4 settings (approximately 2500 square feet total) that house and support multiple making activities in an outdoor context. The proposed work will contribute to advancing knowledge through exploring how BIPOC families define learning in makerspaces and how younger children can be fully engaged in family learning. The project will share the inclusive design and community collaboration practices developed through this work with other museums, maker educators, and other community organizations that can develop or expand their own outdoor makerspaces in ways that will respect and reflect BIPOC families’ perspectives.

BIPOC families will join museum staff as contributors in the development and iteration of an outdoor makerspace and collaborators in the development of generalized design principles and dissemination of the research. Visitor-captured video of engagement in the outdoor makerspace, surveys, and memos from design meetings with community partners serve as the foundation for the process of aligning design and development of outdoor informal science education spaces with community needs and values. All research activities will be guided by a culturally responsive research framework and use strategies to ensure the multicultural validity such as video meaning-making with family research participants and member-checking instruments, data analyses, and findings with Design Partners. Project research will address three questions: (1) What are the characteristics of family learning in an outdoor nature-situated makerspace, including how BIPOC families identify and describe STEM learning and how outdoor spaces can be built to support BIPOC families’ perspectives? (2) How can the space be built to support multi-age families to engaged in making, including a focus on what design elements support preschool learner’s engagement and sustained participation by other family members? and (3) How do the design principles for making with widely available materials translate from indoor to outdoor spaces and materials? Research findings, design principles and community engagement guides will be widely disseminated to researchers, designers, program developers, informal science institutions and community organizations.
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resource project Public Programs
Kidzeum of Health and Science will partner with Springfield, Illinois School District 186 to create a two-week STEAM (Science, Technology, Engineering, Art, and Math) residency for approximately 1,000 second graders in the district. The residency will take place at Kidzeum during the 2021-2022 school year. The program will include a curriculum created by teachers, school administrators, and museum staff, featuring a collaborative STEAM project that builds on Kidzeum exhibit content. Literacy, physical education, music, social studies, and social-emotional wellness will also be included in the curriculum as the Kidzeum tests the hypothesis that museums can benefit young learners and their families by serving as a place for longer term, immersive education programs. Southern Illinois University School of Medicine will provide project evaluation and subsequent reporting.
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TEAM MEMBERS: Leah Marie Wilson
resource project Exhibitions
The Wyoming State Museum will implement an exhibit plan developed with content experts from across the state to produce a Prehistoric Wyoming exhibit. The exhibit will explore the prehistory of Wyoming, with a special focus on the age of dinosaurs, and will serve the needs of the museum’s three main visitor groups—local families, out-of-state tourists, and students on field trips—as determined through formative surveys and visitor feedback. Visitors will learn about the geological forces that shaped the Wyoming landscape visible today, examine the different plants and animals that have called Wyoming home through the ages, and discover the history of fossil hunters in Wyoming.
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TEAM MEMBERS: Kevin Ramler
resource project Exhibitions
The Nest: A Nature Inspired Space, Design Workshop, and Art Studio is a new project of the Massachusetts Audubon Society’s Museum of American Bird Art designed to provide a dedicated space and robust mobile component for pre-K to grade 5 aged children, their families, and educators. Working with community partners, the museum will create an interactive exhibition integrating nature, art, and science, using existing underutilized space at the museum. The project team will test and develop prototypes of content, materials, and equipment for the Nest, along with curriculum and programmatic activities. Through the immersive exhibition and supporting programmatic activities, the museum will better serve an expanded group of learners with nature-based STEAM programs.
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TEAM MEMBERS: Kristen Scopinich
resource project Professional Development, Conferences, and Networks
The Lawrence Hall of Science at the University of California, Berkeley, will launch the Learning Technology Studio project to improve the ability of its staff to create digital technology tools and experiences that help youth, families, and adults learn about STEM topics. The museum will design and implement a professional learning program for staff from multiple departments to build their understanding of best and innovative practices for using digital technology to support STEM learning. The program will empower a subset of staff will to collaboratively design, test, and revise technology experiences using simulations, digital media, and AR that can elevate visitor engagement and enhance learning. The museum will create an institution-wide Learning Technology Framework that captures the findings and resources developed through the project to guide long-term professional learning and collaboration in digital technology design and integration.
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TEAM MEMBERS: Lee Bishop
resource project Exhibitions
Explora will expand its work with local students to increase their awareness of STEM career fields. Working primarily with low-income teens of color and their families, the museum will partner with local organizations to co-create an inquiry-based exhibit that highlights STEM research and practice in Albuquerque that can lead to career paths for jobs in STEM fields. The museum will revise its current exhibition development process to reflect a community engagement strategy that it has used successfully for public programs, incorporating community voice, public knowledge, and local STEM content experts. Additional project activities will include capacity-building for museum staff to improve their ability to engage deeply with community partners and a series of Teen Science Cafes in the new exhibit space that provide opportunities for teens to meet and talk with local STEM professionals and employers.
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TEAM MEMBERS: Kristin Winchester Leigh
resource project Exhibitions
The Portland Children’s Museum will open a new exhibition, “Drip City,” which focuses on water as a precious natural resource that has shaped the region’s geography, weather, and culture. Following an IMLS-funded evaluation and design process, the museum will engage a local fabrication company to construct and install exhibit components that explore concepts in science, engineering, and art. The museum will also engage community members in the design and testing of associated programs that target families and children ages 0 to 7. Museum staff will evaluate all exhibit elements to ensure they are working properly, accessible as intended, and making children’s learning visible to adult audiences.
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TEAM MEMBERS: Jennifer Fang
resource project Exhibitions
The Thinkery will develop research-based exhibit materials and community resources to support adults as learning facilitators for their children. The museum will formalize a decade-long research relationship with a nationally recognized expert in child development and learning to establish new infrastructure and capacity to translate best practices from learning sciences into museum operations. The museum will create a 180-foot learning hub that blends elements of an exhibition and research space, allowing the prototyping and evaluation of exhibits by engaging visitors as active participants in research studies. The project team will produce bilingual exhibit prompts cards, signage, and enhancements to educate and inform parents by offering STEAM knowledge, inquiry questions, play-based learning and child development information. Additional project activities will include the development and implementation of related staff trainings and the establishment of an online parent resource gallery.
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TEAM MEMBERS: Matt Stalberger
resource project Public Programs
The Cincinnati Museum Center will develop a permanent exhibition to showcase its invertebrate paleontology collection and develop related educational programming that builds on a strong commitment to gender equity. Using focus groups, prototypes, surveys, and feedback from existing programs, the museum will incorporate community input from key audiences into the design of the 4,800 square-foot immersive gallery, which will blend science, history, and technology. The museum will engage external designers to create schematic and final exhibit designs. The museum will develop and test related educational programs for families and students, with a special focus on engaging girls ages 7 to 14 in STEM activities.
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TEAM MEMBERS: Brenda Rosina Hunda
resource project Media and Technology
Over a three-year period, the Lawrence Hall of Science will conduct research on the conversations of groups and families encountering an Augmented Reality (AR) experience in a museum environment. The research program will identify which design elements best facilitate conversations among groups of visitors, and determine if these conversations are both rich in scientific content and gender-balanced. The project will focus on four specific activities: understanding the learning associated with current AR activities, implementing design-based research to develop visitor conversation supports, designing and developing new AR programs with embedded conversation supports, and conducting iterative hypothesis-based research on how learning conversations happen in AR learning environments. The museum community will gain insights on design principles for supporting collaborative learning using AR. Project staff will disseminate results via conference workshops for museum professionals on designing AR to enhance family learning, and through publication in professional journals.
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TEAM MEMBERS: Mac Cannady
resource project Public Programs
The L.C. Bates Museum will deliver STEAM programming to neighboring rural, mostly low-income second grade children and their families through the Observing Ornithology science project. Over a two-year period, the museum will work with 40 teachers in 12 schools to support student learning tied to Next Generation core science performance measures. The project activities will use museum collections and other resources to present a series of three ornithology programs designed to motivate curiosity and engage children in observation activities that support a new approach to thinking, analyzing and solving. The museum will loan a new pop-up display to each of the 12 school libraries and will present four family and four children's museum bird days at the museum for participating students and their families during each year of the project. An external evaluator will measure the project's success in achieving defined performance measures that include strengthening the children's knowledge, understanding, and attitude toward the regional environment.
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TEAM MEMBERS: Deborah Staber
resource project Public Programs
The Fairchild Tropical Botanic Garden will leverage its partnership with NASA Kennedy Space Center to design, equip, and operate an inclusive and interactive scientific research workspace. The new makerspace will provide visitors of all ages an opportunity to contribute to identifying solutions to food production issues. Preparation of the Growing Beyond Earth Innovation Studio will involve equipping the space with state-of-the-art tools and materials for designing and monitoring growing experiments, installing plant growing equipment, and furnishing the space to maximize experimentation, collaboration, and learning. The garden will invite K-12 students, families and casual visitors to collaborate on plant science experiments, allowing them to address questions relevant to current NASA research on food production aboard spacecraft, and within habitats on the surface of Mars.
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TEAM MEMBERS: Amy Padolf