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resource research Public Programs
This chapter reviews four projects that reflect the principles of design-based implementation research (DBIR) in an effort to highlight a range of relevant theoretical and methodological perspectives and tools that can inform future work associated with DBIR.The goal of this chapter is to highlight a range of relevant theoretical and methodological perspectives and tools that can inform future work associated with design-based implementation research (DBIR). As Penuel, Fishman, Cheng, and Sabelli (2011) described, DBIR entails engaging “learning scientists, policy researchers, and
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TEAM MEMBERS: Jennifer Russell Kara Jackson Andrew Krumm Kenneth Frank
resource research Public Programs
Design-based research (DBR) is used to study learning in environments that are designed and systematically changed by the researcher. DBR is not a fixed “cookbook” method; it is a collection of approaches that involve a commitment to studying activity in naturalistic settings, many of which are designed and systematically changed by the researcher, with the goal of advancing theory at the same time directly impacting practice. The goal of DBR (sometimes also referred to as design experiments) is to use the close study of learning as it unfolds within a naturalistic context that contains
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TEAM MEMBERS: Sasha Barab
resource research Professional Development, Conferences, and Networks
In this paper, the authors synthesize three types of research-practice partnerships (RPPs) for informal learning. The article includes descriptions of example partnerships between local researchers and informal educators from the Hive NYC Learning Network, Community Practice Research Collaboration, and California Tinkering Afterschool Network. The synthesis paper concludes with a review of characteristics commonly found in partnerships in informal science education.
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resource research Professional Development, Conferences, and Networks
Design research is strongly associated with the learning sciences community, and in the 2 decades since its conception it has become broadly accepted. Yet within and without the learning sciences there remains confusion about how to do design research, with most scholarship on the approach describing what it is rather than how to do it. This article describes a technique for mapping conjectures through a learning environment design, distinguishing conjectures about how the design should function from theoretical conjectures that explain how that function produces intended outcomes.
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TEAM MEMBERS: William Sandoval
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Living Laboratory is a model for museum-academic partnership that aims to educate the public about child development by immersing museum visitors in the process of scientific discovery. Living Laboratory embraces a "mutual professional development" philosophy, in which museum educators and scientists share their expertise with one another through a variety of regular interactions.
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TEAM MEMBERS: Becki Kipling
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Living Laboratory is a model for museum-academic partnership that aims to educate the public about child development by immersing museum visitors in the process of scientific discovery. Living Laboratory embraces a "mutual professional development" philosophy, in which museum educators and scientists share their expertise with one another through a variety of regular interactions.
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TEAM MEMBERS: Becki Kipling
resource research Public Programs
Wallace and Brooks examined the culture of an elementary science education methods course conducted in a summer science camp, along with the professional identity development of the preservice teachers during their participation in the course.
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TEAM MEMBERS: Melissa Ballard
resource research Media and Technology
Formal readings and lectures are effective at delivering explanations, but the information they impart can be so densely packed and de-contextualized that students may not make full sense of the content. Arena and Schwartz found that video games have the potential to unlock the expository content delivered by lectures, textbooks, and diagrams.
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TEAM MEMBERS: Nicole Bulalacao
resource project Public Programs
Boston's Museum of Science (MOS), with Harvard as its university research partner, is extending, disseminating, and further evaluating their NSF-funded (DRL-0714706) Living Laboratory model of informal cognitive science education. In this model, early-childhood researchers have both conducted research in the MOS Discovery Center for young children and interacted with visitors during the museum's operating hours about what their research is finding about child development and cognition. Several methods of interacting with adult visitors were designed and evaluated, including the use of "research toys" as exhibits and interpretation materials. Summative evaluation of the original work indicated positive outcomes on all targeted audiences - adults with young children, museum educators, and researchers. The project is now broadening the implementation of the model by establishing three additional museum Hub Sites, each with university partners - Maryland Science Center (with Johns Hopkins), Madison Children's Museum (with University of Wisconsin, Madison), and Oregon Museum of Science and Industry (with Lewis & Clark College). The audiences continue to include researchers (including graduate and undergraduate students); museum educators; and adults with children visiting the museums. Deliverables consist of: (1) establishment of the Living Lab model at the Hub sites and continued improvement of the MOS site, (2) a virtual Hub portal for the four sites and others around the country, (3) tool-kit resources for both museums and scientists, and (4) professional symposia at all sites. Intended outcomes are: (1) improve museum educators' and museum visiting adults' understanding of cognitive/developmental psychology and research and its application to raising their children, (2) improve researchers' ability to communicate with the public and to conduct their research at the museums, and (3) increase interest in, knowledge about, and application of this model throughout the museum community and grow a network of such collaborations.
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