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resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project scales up an award-winning coaching model: Informal educators come together in small groups to share videos of their own interactions with youth A coach helps them share feedback based on their use of key skills (e.g. how to ask youth purposeful questions).
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TEAM MEMBERS: Sue Allen Jessica Donner
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The project plans to deliver and improve a constructivist professional development (PD) program called Remake Making for library staff that work with youth in maker spaces. The proposed project will be led by a team at the University of Pittsburgh and builds on a pilot facilitation framework developed in an earlier project by this team. The PD program responds to the rapid growth of makerspaces with a constructivist PD program focused on facilitation. Maker spaces are a new service model in many public libraries, part of a broader shift in general library services. Effective facilitation for learning, like that required in makerspaces, is a relatively new facet of librarianship that is not a consistent part of librarian education or PD. The project will work with two local library systems with libraries that have makerspaces but little to no PD opportunities around facilitation. The project plans to iteratively design and investigate the Remake Making program, its impact on library maker facilitators and their interactions with child and youth learners. This will provide a setting for preliminary research about constructivist PD and the experiences and struggles of staff who facilitate making in libraries within the context of shifting library norms. This project will produce an efficient, maker-friendly PD system for facilitation in makerspaces, applicable to a broad range of informal and formal educators who wish to incorporate facilitated making.

The project plans to conduct an iterative development process involving several cohorts of participants and using multiple data sources which include embedded PD workshop data, participant pre-post surveys, observation of library makerspaces, and interviews/focus groups. A participatory approach will be employed by involving participants in creating and refining research questions within the scope of the project. This approach is designed around inquiry-based improvement, which is experienced by participants as reflective practice or continuous improvement. The proposed project aims to advance knowledge and PD strategies for facilitation in library makerspaces. The research will build knowledge about the efficacy of an innovative constructivist PD program with adaptation as a key feature. The data collected in the context of the development of this innovation will provide opportunities for applied research about informal STEM learning in the context of library maker spaces, and the role that library staff play in facilitating this type of learning.
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resource research Public Programs
This guide offers an introduction to collaborations between museums and youth-serving community organizations. While this guide is designed specifically for museums and community organizations, much of the content contained in this document can be applied to all kinds and levels of partnerships. This guide includes an overview of why to collaborate, levels of partnerships, how to start a partnership, and a variety of resources to sustain and deepen your collaborative relationships. Sprinkled throughout this document is advice from experienced collaborators as well as examples of different ways
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resource project Public Programs
The Institute for the Study of Knowledge Management in Education (ISKME) will partner with the New Hampshire Department of Education, the American Library Association (ALA), the American Association of School Librarians (AASL), and others to engage in-service and pre-service school librarians and teachers in multiple settings in the use of curated open educational resources (OER) for Science, technology, engineering, and math (STEM) teaching and learning. The project will include annual spring professional learning academies; semi-annual professional development symposia; and virtual support. Project outcomes include the development of new teaching and social learning practices; the creation and sharing of high quality standards-aligned instructional units and text sets focused on STEM inquiry; higher education courseware modules; and a replicable and scalable community of practice and professional learning network.
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TEAM MEMBERS: Lisa Petrides
resource project Exhibitions
The STAR Library Education Network: a hands-on learning program for libraries and their communities, (STAR_Net for short) is led by the National Center for Interactive Learning (NCIL) at the Space Science Institute (PI: Paul Dusenbery). STAR stands for Science-Technology, Activities and Resources. Team members include NCIL staff, the American Library Association (ALA), Lunar and Planetary Institute (LPI), and the National Girls Collaborative Project (NGCP). STAR_Net is developing two comprehensive, informal education programs: Discover Earth and Discover Tech. The project also includes a comprehensive evaluation plan and a research component that explores how public libraries can serve as a STEM learning center in rural, underserved communities. STAR_Net is supported through a grant from the National Science Foundation. The STAR_Net project includes two traveling library exhibits: Discover Earth: A Century of Change and Discover Tech: Engineers Make a World of Difference. The Discover Earth exhibition features interactive, multimedia displays that allow exhibit visitors to interact with digital information in a dynamic way, encouraging new perspectives on our planet. Discover Tech introduces the many extraordinary ways that engineers solve problems to help people and societies around the world. Similar to a science center experience, visitors and families will be able to explore and tinker with their own engineering solutions. A number of STEM activities and resources will be developed by project staff and by other organizations to help librarians and community partners offer a wide variety of programs for their patrons. Besides the traveling exhibits and programs, STAR_Net also includes library staff training (online and in-person) and a Community of Practice (CoP) for librarians (including non-host librarians) to interact and partner with STEM professionals and organizations. NCI's Kate Haley Goldman and staff from Evaluation and Research Associates are conducting the project's evaluation.
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TEAM MEMBERS: Paul Dusenbery Stephanie Shipp Lisa Curtis
resource project Public Programs
This collaboration between the Franklin Institute and the Free Library of Philadelphia Foundation identifies the role of crucial intermediaries in the science learning of children and points to the opportunities offered through a museum and library partnership to provide engaging science resources in under-resourced communities where many adults lack science expertise and confidence. Through an emphasis on literacy and science, LEAP into Science builds the capacity of after school leaders, teens and parents to be competent science learners and facilitators and to connect science centers, parents and libraries in support of the science learning and achievement of children. Project features include a workshop model for families with K-4 children, enrichment sessions for after school students, family events at the museum, professional development for library and after school youth staff, and a national expansion conference. The conference introduces the project to potential national implementation sites. Case studies of sites from this conference inform a research study investigating the obstacles, modifications and necessary support to initiate and sustain the program model. The formative and summative evaluation measure the impact of this program on children, parents, librarians, and teen workers at the libraries. Fifty-three Philadelphia libraries in addition to libraries in three cities selected from the implementation conference have a direct program impact on 10,000 people nationally, including 300 after school facilitators and children's librarians.
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TEAM MEMBERS: Dale McCreedy Christine Caputo
resource project Public Programs
The National Science Outreach Network will provide school children, teachers, and the general public with highly accessible interactive exhibits dealing with popular topics in science and technology. The network, initiated as a partnership between regional science centers and public libraries, will be modeled after the highly successful statewide Oregon Library Exhibits Network established in 1987. Through this smaller network, the Oregon Museum of Science and Industry, a nationally recognized pioneer in science exhibitry and outreach programming, circulates small hands-on exhibits to rural population centers through installations in public libraries, where school groups and families have free and convenient access. This national dissemination project will be initiated in five regional sites across the country (Colorado, Minnesota, New York, Tennessee, and Oregon) to further establish the model in rural, inner-urban, economically disadvantaged, and culturally diverse regions. With support from both the NSF and the regional networks, The National Science Outreach Network will design and duplicate six exhibits for circulation to dozens of local communities in each designated region. Over the next seven years, over six million individuals, many of whom do not currently frequent a local science center, will be introduced to popular science in a non-threatening, resource- rich setting. This will encourage further exploration and possible future visits to an accessible science center, and ultimately establish an ever-expanding network of museum and non-museum partners providing science and technology learning opportunities to millions of individuals each year.
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TEAM MEMBERS: David Heil Loren Philbrick
resource project Media and Technology
WGBH is conducting preliminary work on an untested and novel idea for a new multimedia project, EGames. The target audience for the project is children ages 9-12. The project envisions a 13-part television series which combines the appeal of a game show with the drama of real-world challenges to engender enthusiasm and promote understanding of engineering in kids nationwide. The television programs will be complemented with materials and training for engineers to mount EGames events in public venues and run workshops in schools, afterschool programs and libraries, and an extensive companion website. During the research phase, WGBH will convene a Content Advisory Board which would include professional engineers, curriculum developers, classroom teachers, professors of engineering and informal educators, and a Funding Advisory Board. They will also write the series curriculum, design the game, develop outreach, Web, and evaluation plans, and develop and test a sample engineering challenge with a group of contestants to work out logistic and production questions. This will inform the next stage of project development. Note: This project led to the series "FETCH! With Ruff Ruffman."
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TEAM MEMBERS: Kate Taylor