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resource project Public Programs
The Children’s Museum will collaborate with six Hartford Public Library branches, three Hartford Family Centers, and the Connecticut Children’s Medical Center to provide  hands-on Science, Technology, Engineering, Arts, and Mathematics  (STEAM) - based programs to over 1,000  local 3 to 14-year old children and their care givers. Program design and development will include planning for  field trips to the museum.  All participants will be given age-specific, supplemental STEAM materials to continue their learning activities at home, and families can attend more than one week of library programs, or more than three Saturdays of family center programs.  The goal will be to help urban Hartford youths find new pathways toward responsible citizenry and fiscal stability.
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TEAM MEMBERS: Beth Weller
resource project Public Programs
KID Museum will develop and test a framework for working with community organizations to design learning experiences and create a facilitation guide for integrating cultural appreciation with maker-based learning. Building on its established Cultural Days programming, the museum will partner with four organizations that represent the region's largest ethnic populations. Together, they will plan, design, prototype, and refine new programs and experiences for children ages 4 to 14 and their families. The project team will adapt an IMLS-funded STEM-expert co-development model to develop and present cultural programs both at the museum and in the community. The project team will evaluate and refine the programs through visitor surveys. The museum will share the resulting framework and facilitation guide with other informal learning spaces to support the implementation of similar programs.
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TEAM MEMBERS: Amanda Puerto Thorne
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Our overarching goal is to better understand the particulars of how and why youth co-make in life-based and STEM-rich ways with families and communities, such that we can better infrastructure community-based maker programs in support of youth learning and well-being.
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TEAM MEMBERS: Edna Tan Angela Calabrese Barton Day Greenberg Ti’Era Worsley Carmen Turner Grace Thompson Diya Abdo
resource project Public Programs
For many youth, gaining access to quality STEM (science, technology, engineering mathematics) experiences is a challenge. Inequity and underrepresentation of youth of color in STEM persist. The makerspace movement holds great promise in broadening participation in STEM among youth from underrepresented communities. Makerspaces are defined as collaborative workspaces inside a library, school, or other community location designed for creating, learning, exploring, and sharing with high- to low-tech tools. Despite the availability of making programs focused on STEM activities targeted towards youth of color, the field has few models for designing these programs in ways that build upon youths’ cultural assets and desires for making. Working collaboratively with youth, families, and maker educators in Lansing, Michigan, and Greensboro, North Carolina, this project aims to deepen the field’s understanding about the rich and deep ingenuity in STEM-based making that youth from underrepresented communities can engage. These insights will be leveraged towards advancing community-based maker programming across four community-based makerspaces. The project will also build capacity among STEM-oriented maker educators, researchers, and youth. This model is important because the voices and perspectives of families and communities have been largely absent from the formative knowledge and theory-building processes of the field of makerspace education.

This project will build new knowledge about how and why youth and families make at home, in communities, and in STEM-based maker programs. Collaborators for the project include the University of Michigan, the University of North Carolina at Greensboro, and four STEM- and youth-oriented making spaces in Lansing, Michigan, and Greensboro, North Carolina. This project will take place in two phases, exploring two main research questions: 1) What are the learning results of making at home and in the community? And 2) How do youth organize community resources for sustained STEM making, and what facilitates or hinders such organization? Phase one investigates the community resources (people, tools, materials, knowledge, data, and spaces) youth leverage towards making and how they do so across time. The project will study how youth connect these resources to STEM-rich making and what youth and families learn in the process. In phase two, design-based research will be used to apply phase one insights to the design of community-based STEM-rich maker programs in four maker clubs in Michigan and North Carolina. This work will develop an understanding of youths’ family and community-based STEM-based making practices, including the community resources (people, tools, materials, knowledge, data, and spaces) that youth leverage.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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resource research Public Programs
As professionals, we often assume that the engaging experiences visitors have in our exhibits and programs will lead to long-term learning. But how do we know this is happening, and, moreover, how do we design exhibits, programs and interactions to maximize visitors’ ability to learn from their experiences? At Chicago Children’s Museum a long- standing research collaboration with Northwestern University and Loyola, Chicago University has allowed us to examine how families’ conversational reflections during and after their in-museum experiences impact children’s ability to process and recall
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TEAM MEMBERS: Tsivia Cohen Kim Koin
resource project Public Programs
This project is a Smart and Connected Communities award. The community is part of Evanston, Illinois and is composed of the lead partners described below:


EvanSTEM which is a in-school/out of school time (OST) program to improve access and engagement for students in Evanston who have underperformed or been underrepresented in STEM.
McGaw YMCA which consists of 12,000 families serving 20,000 individuals and supporting technology and makerspace activities (MetaMedia) in a safe community atmosphere.
Office of Community Education Partnerships (OCEP) at Northwestern University which provides support for the university and community to collaborate on research, teaching, and service initiatives.


This partnership will develop a new approach to learning enagement through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) interests of all young people in Evanston. This project is entitled Interests for All (I4All) and builds upon existing research results of the two Principal Investigators (PIs) and previous partnerships between the lead partners (EvanSTEM and MetaMedia had OCEP as a founding partner). I4All also brings together Evanston school districts, OST prividers, the city, and Evanston's Northwestern University as participants.

In particular the project builds on PI Pinkard's Cities of Learning project and co-PI Stevens' FUSE Studios project. Both of these projects have explicit goals to broaden participation in STEAM pursuits, a goal that is significantly advanced through I4All. In this project, I4All infrastructure will be evaluated using quantitative metrics that will tell the researchers whether and to what degree Evanston youth are finding and developing their STEAM interests and whether the I4All infrastructure supports a significantly more equitable distribution of opportunities to youth. The researchers will also conduct in depth qualitative case studies of youth interest development. These longitudinal studies will complement the quantitative metrics of participation and give measures that will be used in informing changes in I4All as part of the PIs Design Based Implementation Research approach. The artifacts produced in I4All include FUSE studio projects, software infrastructure to guide the students through OST and in-school activities and to provide to the students actionable information as to logistics for participation in I4All activities, and data that will be available to all stakeholders to evaluate the effectiveness of I4All. Additionally, this research has the potential to provide for scaling this model to different communities, leveraging the OST network in one community to begin to offer professional development more widely throughout the school districts and as an exemplar for other districts. These research results could also affect strategies and policies created by local school officials and community organizations regarding how to work together to create local learning environments to create an ecosystem where formal and informal learning spaces support and reinforce STEAM knowledge.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nichole Pinkard Reed Stevens
resource project Public Programs
Many of the Hispanic children and families who live in the Rio Grande Valley lack opportunities to engage in inspirational and educational experiences introducing Science, Technology, Engineering and Mathematics (STEM) concepts and related careers. The University of Texas, Rio Grande Valley (UTRGV) will adapt and research the "Energy and U Show," which will introduce thousands of children and families to an exciting and dramatic that shows interconverting different forms of energy. The show will meld the excitement of chemical demonstrations and the natural connection between energy and STEM education in a fully produced, on-stage science extravaganza. A foundational philosophy of the show is that there is additional real value in getting children and youth onto a college campus. For many of its participants, this is their first time sitting in a seat at a university, the first opportunity for them to envision themselves in this environment. In partnership with the University of Minnesota, which originally developed the show, UTRGV will adapt the show, now presented in English, to a bilingual, culturally accessible format that is designed to Hispanic family audiences and student groups in learning about energy and related careers. Evaluation results demonstrate that the show has effectively engaged thousands of Minnesota students. The target audience will be upper elementary (4th-5th grade), middle school students, and their parents. This project will be led by UTRGV, nation's second-largest Hispanic Serving Institution, with a student enrollment of 28,000, of which over 90% are Hispanic and more than 60% are first-generation college students). In addition to the show, the project will include: (1) a manual to guide implementation of the program and related resources at different national or international venues; (2) educational resources for parents, teachers and school counselors introducing STEM careers and specific STEM college majors; (3) mentoring of UTRGV faculty in outreach activities; and (4) dissemination of the show to other campuses and venues.

The project will conduct ongoing research and evaluation guiding the adaptation of the show and investigation of factors contributing to positive educational impacts of the project, which will be carried out by a bilingual/bicultural researcher. Project research instruments will measure student level of engagement, interest and learning, as well as college interest, in surveys and analysis of data pre and post demonstration. The project will specifically investigate the impact of language on student impacts. Each component of this project will be studied to determine program intervention effectiveness (the scientific demonstration and language of the demonstration). To determine program effectiveness, a baseline of data before program implementation will be established concerning Hispanic students, their persistence, and perceptions of the environment. The project will measure parent perceptions of STEM careers for their children through pre and post demonstration surveys and focus groups. Student and parent research participants will be able to use surveys or respond to other research activities in the language of their choice. Project findings will contribute to the knowledge base concerning how linguistically and culturally adapted science shows and related resources adapted into can have positive impacts regarding the STEM knowledge and careers of students and parents from low-income and Hispanic communities.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Karen Lozano Arturo Fuentes Aaron Massari Brian Warren
resource project Public Programs
This project will focus on addressing the challenges faced by rural youth with a particular emphasis on those youth who are English Language Learners. The project will provide informal education via libraries and librarians which can provide unique opportunities for rural youth and communities. Building on several years of research and experimentation, this project will augment the formal education sector, as well. The settings for the project are 12 rural school districts in largely Latinx communities. The project partners are the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation and the Twin Cities Public Television. Expertise from the Latinx community will play a significant part in the project. The project will engage learners from diverse backgrounds, ages, and interests in science through a coordinated and tested strategy incorporating three Learning Pathways (i.e., Science Learning Spaces, Programs, and Science Kits) in a public library environment. The results should yield a model for Nationwide application.

The main goals are: 1) to establish learning pathways to engage rural communities through exhibit host libraries and (2) to increase art-rich STEM learning opportunities for rural communities through libraries and their support systems. Building on an established training model, the project will introduce library staff to the STEAM content of the exhibits and guide them in developing their own STEAM Learning Pathways. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project. The project draws on existing professional infrastructure to increase library staff capacity through ALA and the Institute's established community of practice. The researchers will study the efficacy of each pathway, alone and in tandem, on participant's interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews and case studies.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Keliann LaConte Paul Dusenbery Kristin Pederson Debbie Siegel
resource project Public Programs
Libraries can provide unique opportunities for rural youth and communities. Phase III of the STAR Library Network will be a collaboration with 12 rural school districts in largely Latinx communities to address the challenges faced by rural youth, particularly English Language Learners. The project will use a coordinated and tested strategy to establish three learning pathways in public libraries: science learning spaces with exhibits, library programs, and science kits. These resources will provide learners with art-rich STEM learning opportunities.

Partners

Project partners include the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation, and Twin Cities Public Television. The project will rely significantly on expertise from the Latinx community.

Project Plan

Building on an established librarian training model, the project will introduce library staff to the STEAM content and guide them in developing their own STEAM Learning Pathways. The project will draw on existing professional infrastructure from the ALA and the Institute for Learning Innovation’s established community of practice. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project.

The Research

The research team will study the efficacy of each pathway, alone and in tandem, on participant’s interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews, and case studies. The results should yield a model for nationwide application and contribute insights for the formal education sector.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Lainie Castle
resource research Public Programs
This poster was created for the Advancing Informal STEM Learning (AISL) program Primary Investigator (PI) meeting. The research presented here is a summary of the various informal STEM learning opportunities offered as part of the collaboration between university researchers and museum practionners. We were interested in how museums can advance parent-child engagment in STEM-rich tinkering and reflection. The participants were able to take part of a few different activities that allowed for informal reflection and tinkering at the Tinkering Lab, a musuem exhibit that invites families to take
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TEAM MEMBERS: Catherine Haden Tsivia Cohen David Uttal Perla Gámez
resource research Public Programs
This study was designed to examine narratives that families recorded shortly after visiting the Tinkering Lab at the Chicago Children’s Museum. We view this work as intersecting with the event memory literature concerning variations in parental reminiscing styles for talking about past events (Fivush, Haden, Reese, 2006). The study also connects with efforts to assess learning in museum settings (Haden, Cohen, Uttal, & Marcus, 2016).
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TEAM MEMBERS: Lauren Pagano Danielle Nesi Destinee Johnson Diana Acosta Catherine Haden David Uttal Perla Gamez
resource research Public Programs
Informal science learning (ISL) organizations that are successful at providing meaningful science, technology, engineering, arts, and mathematics (STEAM) experiences for Latino children, youth, and their families share some common traits. They have leaders and staff who believe in the importance of developing culturally relevant models and frameworks that meet the needs and acknowledge the legacy of STEAM in Latino communities. Such organizations are willing to take risks to create experiences that are culturally meaningful, garner funding and implement programs by working closely with their
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TEAM MEMBERS: Cheryl Juarez Verónika Núñez Exploratorium