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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource project Media and Technology
In a unique collaboration between PBS NewsHour and Indij Public Media (the parent company of ICT, formerly known as Indian Country Today), this project will put the perspectives and the reporting of Indigenous communities front and center through their co-creation of digital and broadcast segments.
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TEAM MEMBERS: Patti Parson Jena Barchas-Lichtenstein Jourdan Bennett-Begaye
resource research Museum and Science Center Exhibits
Project website for the Future Worlds game-based learning environment for environmental sustainability education in science museums and classrooms. 
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TEAM MEMBERS: Jonathan Rowe Wookhee Min James Lester
resource project Media and Technology
This project will use a complex systems approach to hazard reduction across multiple scales of risk by developing a new generation of socio-technical digital twin that integrates models of physical infrastructure systems and virtual networks of communication with social games to engage community awareness and commitment to collective action.
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TEAM MEMBERS: Kenichi Soga Louise Comfort Stephen Collier Michael Gollner J. Keith Gilless
resource project Media and Technology
This project will apply a mixed-methods approach to assess how sociotechnical networks can be leveraged to increase knowledge and awareness of environmental and industrial hazards and to build community adaptive capacity equitably among diverse residents of the Coastal Bend Region of Texas.
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TEAM MEMBERS: Michelle Hummel Karabi Bezboruah Kathryn Masten Yonghe Liu Oswald Jenewein
resource evaluation Media and Technology
Through the T523: Formative Evaluation for Educational Product Development course, our team conducted a semester-long formative evaluation for the Museum of Science, Boston (MoS) Gaia Exhibit. The Gaia Exhibit (Gaia) is a new, temporary art installation located in the MoS’s Blue Wing exhibition hall. Gaia that strives to inspire appreciation for the earth and climate change awareness. The exhibit displays imagery of the Earth’s surface on a twenty feet diameter, three-dimensional globe. Additional exhibit elements include projected questions on the floor to prompt reflection and exhibit-
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TEAM MEMBERS: Lauren Hom Kris Hsu Julia Rose
resource project Media and Technology
The Arboretum at Flagstaff will complete an interactive outdoor exhibition to provide relevant and science-based climate change information to its northern Arizona audience, as well as visitors from throughout the state. Project activities include the addition of three kiosks to the climate change exhibition; developing standards-based curriculum guides for educators to assist them with both onsite and classroom instruction for students in grades 6-8; and the development of new webpage interfaces designed to make data files and curriculum guides readily available. The climate change center will engage students and general audiences in the STEM components of real-time climate change research, interpretation, and mitigation.
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TEAM MEMBERS: Kristin Haskins
resource research Media and Technology
Snow: Tiny Crystals, Global Impact is a 2,500 ft traveling exhibition about: how snow shapes and sustains life on Earth, the impacts of climate change on snow, and the importance of our collective engagement to take action. The exhibition will be installed at OMSI during winter 2021-2022 for summative evaluation and learning research. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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TEAM MEMBERS: Victoria Coats Kelly Kealy
resource research Media and Technology
This is the fourth and final installment of a multi-part series describing experiences, lessons, and reflections of the San Francisco public-media based KQED Science news team during a year of reporting on and living through an unprecedented series of disasters.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Landrum Sarah Mohamad Scott Burg
resource research Media and Technology
This is the second installment of a multi-part series describing experiences, lessons, and reflections of the San Francisco public-media based KQED Science news team during a year of reporting on and living through an unprecedented series of disasters.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Lundrum Sarah Mohamad Scott Burg
resource research Media and Technology
This is the first installment of a multi-part series describing experiences, lessons, and reflections of the San Francisco public-media based KQED Science news team during a year of reporting on and living through an unprecedented series of disasters.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Landrum Sarah Mohamad Scott Burg
resource research Media and Technology
While previous studies have found games and gaming to be a new and innovative communication strategy to inform the public and citizens about scientific research and engage them with it, this article addresses the under-researched question of credibility aspects in research-based gaming. The study analyses agricultural stakeholders' discussions on the credibility of scientific descriptions in The Maladaptation Game — a game based on research on climate change maladaptation in Nordic agriculture. The analysis of focus group transcripts and frame credibility finds that players attribute
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TEAM MEMBERS: Therese Asplund