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resource evaluation Exhibitions
This is a compilation of front-end, formative, and a partial summative evaluations, and an exploratory study using the xMacroscope, a data visualization technology developed for generating data from an exhibit using data captured from visitor actions.
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resource research Public Programs
This paper summarizes a study from 1987 on the Exploratorium's Explainer program. The Explainers serve as the primary staff available to the public on the floor of the museum. The purpose of the study was to determine whether science museums, through such programs, can significantly affect students' social development, their attitudes toward science, and their interest in science, teaching and museums. The study examines the impact of the Exploratorium on a group of students who may spend as much time in the museum as in school, and examined the program to understand its impact on the
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TEAM MEMBERS: Judy Diamond Mark St. John Beth Cleary Darlene Librero
resource evaluation Public Programs
The FIRST Longitudinal Study is a multi-year longitudinal study assessing the impacts of FIRST’s afterschool robotics programs on the STEM related interests and educational and career trajectories of program participants. FIRST is one of the nation’s largest after-school robotics programs, serving more than 460,000 youth aged 6-18 annually through the FIRST LEGO League (Ages 7-14), the FIRST Tech Challenge (grades 7-12) and the FIRST Robotics Competition (grades 9-12). The study is tracking over 1200 program participants and comparison students, using a quasi-experimental design, over a
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TEAM MEMBERS: Alan Melchior Cathy Burack Matthew Hoover Jill Marcus
resource research Professional Development, Conferences, and Networks
The Roads Taken Conference Report provides information and results from the virtual conference held in October and November 2016. Representatives from ten long-standing youth programs, experts in out-of-school time (OST) youth programming, and researchers participated in the Roads Taken virtual conference in October and November 2016, funded by the National Science Foundation (DRL-1644479). Participants collaboratively developed a Program Profile template with dual purposes: a tool for practitioners and a tool for researchers. As the first phase the three-part plan, Program Profiles will
resource evaluation Exhibitions
In 2008, COSI received funding from the Institute of Museum and Library Services to develop the exhibit Labs in Life (LG-26-08-0146). The development of the Labs in Life embodies a unique model for collaboration, with active researchers interested in research outcomes while simultaneously serving as models for the public, and science center staff concurrently gleaning new and changing content for exhibits and programs. While each partner is motivated by many different goals, all agree that they are interested in stimulating public interest in and understanding of science and technology
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TEAM MEMBERS: Institute for Learning Innovation Joe E Heimlich
resource evaluation Media and Technology
In 2009, The HistoryMakers was awarded a four-year grant from The National Science Foundation (DRL-0917612) to create ScienceMakers: African Americans and Scientific Innovation (ScienceMakers). ScienceMakers builds upon The HistoryMakers’ extant oral history archives by allowing for new interviews with 180 of the nation’s top African American scientists and facilitating dissemination of the information. The overall goal of this endeavor is to increase awareness in the general public of the contributions of African American scientists (i.e., short-term outcomes), thereby ultimately leading to
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TEAM MEMBERS: The HistoryMakers Elizabeth Bachrach Irene F Goodman
resource evaluation Public Programs
Queens Central Library contracted Randi Korn & Associates, Inc. (RK&A) to conduct an evaluation of the newly completed Children's Library and Discovery Center (CLDC), partially funded by the National Science Foundation. In addition to traditional children's library resources, the CLDC includes interactive science exhibits, programming space, and an early childhood area. The evaluation sought to understand 1) how its family customers use the new CLDC (and its exhibits) and what they most value about it, and 2) experiences of CLDC staff who interact with the customers. How did we approach this
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TEAM MEMBERS: Randi Korn & Associates, Inc. Queens Central Library
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hearafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON as an online game application on Facebook from October 2010 through September 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; Goodlander, 2009). In the Facebook game, players accepted missions inspired by the Museum's collections, completed them in the real world, and uploaded evidence in order to win points and progress through the game. Despite an established audience of GOAC players
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TEAM MEMBERS: Jes A. Koepfler Smithsonian American Art Museum
resource evaluation Media and Technology
The NewsHour with Jim Lehrer received a three-year National Science Foundation grant from Fall 2003 to Spring 2006 to develop, produce and air science reports during the regularly televised news program. The Online NewsHour Web site extends the reach of the science reports by housing the broadcast transcripts of the science reports, as well as information, graphics, and links that enhance the televised segments. In addition, EXTRA, a feature within the Web site designed for teachers and students, provides lesson plans and resources to support the use of the science segments in the classroom
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TEAM MEMBERS: Rockman et al MacNeil/Lehrer Productions
resource evaluation Media and Technology
Tornado Alley is a giant screen adventure that follows renegade filmmaker Sean Casey and the scientists of VORTEX2, the largest tornado research project ever assembled, on their epic missions to encounter one of Earth’s most awe-inspiring events: the birth of a tornado. Program components included the giant screen film; a Web site; educators’ guides and resources for classroom and informal learning; and professional development sessions utilizing cyberinfrastructure to facilitate remote interactions between educators and researchers performing actual data manipulations. In addition, an
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TEAM MEMBERS: Giant Screen Films Deborah Raksany