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resource evaluation Informal/Formal Connections
This document is the final evaluation report for the project, which focuses both on formative evaluation of the collaborative+interdisciplinary presentation creation process and summative evaluation of audience learning outcomes. 
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TEAM MEMBERS: Justin Reeves Meyer Donnelley (Dolly) Hayde Laura Weiss
resource project Public Programs
Explora Science Center and Children's Museum of Albuquerque will conduct “Roots: supporting Black scholars in STEAM,” a project to increase Explora’s relationships with and relevance to Albuquerque’s Black communities and increase opportunities for Black students in Albuquerque to pursue STEAM. The project is designed to foster a holistic, place-based approach to K–16 STEAM learning that incorporates a growth mindset and highlights the contributions of community members, particularly Black STEAM professionals. The museum will collaborate on project activities with the Mexico Black Leadership Council, the Greater Albuquerque Housing Partnership/Casa Feliz, the Community School at Emerson Elementary, and Sandia National Laboratories’ Black Leadership Committee.
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TEAM MEMBERS: Kristin Winchester Leigh
resource project Public Programs
The Children’s Museum will collaborate with six Hartford Public Library branches, three Hartford Family Centers, and the Connecticut Children’s Medical Center to provide  hands-on Science, Technology, Engineering, Arts, and Mathematics  (STEAM) - based programs to over 1,000  local 3 to 14-year old children and their care givers. Program design and development will include planning for  field trips to the museum.  All participants will be given age-specific, supplemental STEAM materials to continue their learning activities at home, and families can attend more than one week of library programs, or more than three Saturdays of family center programs.  The goal will be to help urban Hartford youths find new pathways toward responsible citizenry and fiscal stability.
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TEAM MEMBERS: Beth Weller
resource project Public Programs
The Saginaw Chippewa Indian Tribe of Michigan's Ziibiwing Center of Anishinabe Culture and Lifeways will organize a four-day educational symposium to build a better understanding of Native American culture and history. The project will begin with a forum to foster dialogue on the 200th anniversary of the Treaty of Saginaw. The forum will discuss the treaty's impact on sovereignty and relationships between natives and non-natives and the loss of continuity of language, culture, and the practice of traditional art forms. The forum will include representatives from the 25 tribes whose children attended the Mount Pleasant Indian Industrial Boarding School. The representatives will share cultural stories and traditional methods through birch bark, black ash, elm and sweet grass basket making. The symposium will conclude on Michigan Indian Day with science, technology, engineering, art and math (STEAM) activities for area students.
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TEAM MEMBERS: Shannon Martin
resource project Public Programs
KID Museum will develop and test a framework for working with community organizations to design learning experiences and create a facilitation guide for integrating cultural appreciation with maker-based learning. Building on its established Cultural Days programming, the museum will partner with four organizations that represent the region's largest ethnic populations. Together, they will plan, design, prototype, and refine new programs and experiences for children ages 4 to 14 and their families. The project team will adapt an IMLS-funded STEM-expert co-development model to develop and present cultural programs both at the museum and in the community. The project team will evaluate and refine the programs through visitor surveys. The museum will share the resulting framework and facilitation guide with other informal learning spaces to support the implementation of similar programs.
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TEAM MEMBERS: Amanda Puerto Thorne
resource project Public Programs
Building on program assessments and feedback, the Plains Art Museum will scale up its youth leadership-building program, Buzz Lab. The paid summer internship program engages teens in student-led, project-based learning in art and science. The program inspires the teens to lead community change while highlighting the art museum's role in addressing community needs. The program centers around the museum's pollinator garden, and the next phase of the project will engage interns with new and diverse project partners and guest speakers. For example, the interns will help find creative ways to streamline Buzz Lab projects for mass appeal and engage citizens around the pollinator crisis. The museum will also create a support network for interns entering post-secondary education programs by leveraging relationships with regional universities. Project assessment will be responsive to intern feedback so the teens become co-collaborators on the program's future.
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TEAM MEMBERS: Alatera McCann
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Programming includes Neighborhood Walks led by teams of scientists/engineers and artists Community Workshops, Local Artist Projects, and Youth Mentorship focused on neighborhood and citywide water issues Intergenerational participation, from seniors and adult learners to young adults, teens, and middle schoolers
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resource research Public Programs
In Research + Practice Partnerships with 4 makerspaces in 2 cities, we pursue equity-oriented STEM-rich making with youth from historically underrepresented backgrounds, particularly BIPOC youth and youth in refugee & low-income communities, towards developing: a theory-based and data-driven framework for equitably consequential making a set of individual-level and program-level cases with exemplars of equitably consequential making (and the associated challenges) that can be used by researchers and practitioners for guiding the field an initial set of guiding principles (with
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan Day Greenberg Melissa Perez Aerin Benavides Ti’Era Worsley
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. There are few empirical studies of sustained youth engagement in STEM-oriented making over time, how youth are supported in working towards more robust STEM related projects, on the outcomes of such making experiences among youth from historically marginalized communities, or on the design features of making experiences which support these goals. The project plans to conduct a set of research studies to develop: a theory-based and data-driven framework for equitably consequential making; a set of related individual-level and program-level cases with exemplars (and the associated challenges) that can be used by researchers and practitioners for guiding the field; and an initial set of guiding principles (with indicators) for identifying equitably consequential making in practice. The project will result in a framework for equitably consequential making with guiding principles for implementation that will contribute to the infrastructure for fostering increased opportunities to learn among all youth, especially those historically underrepresented in STEM.

Through research, the project seeks to build capacity among STEM-oriented maker practitioners, researchers and youth in the maker movement around equitably consequential making to expand the prevailing norms of making towards more transformative outcomes for youth. Project research will be guided by several questions. What do youth learn and do (in-the-moment and over time) in making spaces that work to support equity in making? What maker space design features support (or work against) youth in making in equitably consequential ways? What are the individual and community outcomes youth experience in STEM-making across settings and time scales? What are the most salient indicators of equitably consequential making, how do they take shape, how can these indicators be identified in practice? The project will research these questions using interview studies and critical longitudinal ethnography with embedded youth participatory case study methodologies. The research will be conducted in research-practice partnerships involving Michigan State University, the University of North Carolina at Greensboro and 4 local, STEM- and youth-oriented making spaces in Lansing and Greensboro that serve historically underrepresented groups in STEM, with a specific focus on youth from lower-income and African American backgrounds.
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resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Our overarching goal is to better understand the particulars of how and why youth co-make in life-based and STEM-rich ways with families and communities, such that we can better infrastructure community-based maker programs in support of youth learning and well-being.
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TEAM MEMBERS: Edna Tan Angela Calabrese Barton Day Greenberg Ti’Era Worsley Carmen Turner Grace Thompson Diya Abdo
resource project Public Programs
For many youth, gaining access to quality STEM (science, technology, engineering mathematics) experiences is a challenge. Inequity and underrepresentation of youth of color in STEM persist. The makerspace movement holds great promise in broadening participation in STEM among youth from underrepresented communities. Makerspaces are defined as collaborative workspaces inside a library, school, or other community location designed for creating, learning, exploring, and sharing with high- to low-tech tools. Despite the availability of making programs focused on STEM activities targeted towards youth of color, the field has few models for designing these programs in ways that build upon youths’ cultural assets and desires for making. Working collaboratively with youth, families, and maker educators in Lansing, Michigan, and Greensboro, North Carolina, this project aims to deepen the field’s understanding about the rich and deep ingenuity in STEM-based making that youth from underrepresented communities can engage. These insights will be leveraged towards advancing community-based maker programming across four community-based makerspaces. The project will also build capacity among STEM-oriented maker educators, researchers, and youth. This model is important because the voices and perspectives of families and communities have been largely absent from the formative knowledge and theory-building processes of the field of makerspace education.

This project will build new knowledge about how and why youth and families make at home, in communities, and in STEM-based maker programs. Collaborators for the project include the University of Michigan, the University of North Carolina at Greensboro, and four STEM- and youth-oriented making spaces in Lansing, Michigan, and Greensboro, North Carolina. This project will take place in two phases, exploring two main research questions: 1) What are the learning results of making at home and in the community? And 2) How do youth organize community resources for sustained STEM making, and what facilitates or hinders such organization? Phase one investigates the community resources (people, tools, materials, knowledge, data, and spaces) youth leverage towards making and how they do so across time. The project will study how youth connect these resources to STEM-rich making and what youth and families learn in the process. In phase two, design-based research will be used to apply phase one insights to the design of community-based STEM-rich maker programs in four maker clubs in Michigan and North Carolina. This work will develop an understanding of youths’ family and community-based STEM-based making practices, including the community resources (people, tools, materials, knowledge, data, and spaces) that youth leverage.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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resource research Public Programs
Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS: Jill Castek Michelle Schira Hagerman Rebecca Woodland