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resource project Public Programs
The Math, Engineering, Science Achievement (MESA) outreach programs are partnerships between K-12 schools and higher education in eight states that for over forty years introduce science, mathematics and engineering to K-12 students traditionally underrepresented in the discipline. This exploratory study examines the influences that those MESA activities have on students' perception of engineering and their self-efficacy and interest in engineering and their subsequent decisions to pursue careers in engineering. The MESA activities to be studied include field trips, guest lecturers, design competitions, hands-on activities and student career and academic advisement.

About 1200 students selected from 40 MESA sites in California, Maryland and Utah are surveyed with instruments that build on those used in prior studies. Focus groups with a randomly selected subset of the students provide follow-up and probe the influence of the most promising activities. In the first year of the project the instruments, based on existing instruments, are developed and piloted. Data are taken in the second year and analyzed in the third year. A separate evaluation determines that the protocols are reasonable and are being followed.

The results are applicable to a number of organizations with similar aims and provide information for increasing the number of engineers from underrepresented populations. The project also investigates the correlation between student engagement in MESA and academic performance. This project provides insights on activities used in informal settings that can be employed in the classroom practice and instructional materials to further engage students, especially student from underrepresented groups, in the study of STEM.
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TEAM MEMBERS: Christine Hailey Cameron Denson Chandra Austin
resource project Public Programs
Shedd Aquarium has launched a large-scale effort to address the long-standing need to better connect citizens in the Great Lakes region to their local Great Lakes watershed, to engage them in making positive changes to help the ecosystem, and to engage decision-makers and leaders to enact large scale change to improve the ecosystem over the long term. Through this award, Shedd is positioning itself strategically as the regional hub for Great Lakes education and behavior change by promoting Great Lakes civic engagement. Shedd Aquarium's Center for the Great Lakes is designed to bring scientists, business and government leaders, visionaries, and Great Lakes citizens together to formalize a strategic framework for increasing Great Lakes literacy and fostering Great Lakes stewardship. With the help of leading organizations: NOAA, COSEE Great Lakes, and members of the Healing Our Waters Great Lakes Coalition, a new vision for the Great Lakes region is being created. This civic engagement project is producing needed outcomes: increasing Great Lakes literacy while promoting policies of sustainability that ultimately will support the adoption of a stewardship ethic among our target audiences in the Midwest. Shedd's efforts empower citizens and civic entities to be critical thinkers who fully participate in the advancement of a sustainable society.
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TEAM MEMBERS: Michelle Parker
resource project Public Programs
In the project entitled "The GLOBE Program 2010: Collaborative Environmental Research at Local to Global Scales," the University Corporation for Atmospheric Research (UCAR) will improve the functionality of the GLOBE Program by providing: (1) new methods, tools, and services to enhance GLOBE Partner and teacher abilities to facilitate inquiry-based learning and student research, (2) initial pilot testing and assessment of student and teacher learning activities and events related to Climate Science research, (3) improvements in GLOBE's technology infrastructure and data systems (e.g. database, social networking, information management) to support collaborations between students, scientists, and teachers, and (4) development of a robust evaluation plan. In addition, the UCAR will continue to provide support to the worldwide GLOBE community, as well as program management and timely communication with program sponsors.
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TEAM MEMBERS: Valerie Williams
resource research Public Programs
Public images of scientific researchers –as reflected in the popular visual culture as well as in the conceptions of the public- combine traditional stereotypic characteristics and ambivalent attitudes towards science and its people. This paper explores central aspects of the public image of the researcher in Greek students’ drawings. The students participated in a drawing competition held in the context of the ‘Researcher’s Night 2007’ realized by three research institutions at different regions of Greece. The students’ drawings reveal that young people hold stereotypic and fairly traditional
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TEAM MEMBERS: Vasilia Christidou
resource project Public Programs
The National Science Festival Network project, also operating as the Science Festival Alliance, is designed to create a sustainable national network of science festivals that engages all facets of the general public in science learning. Science Festivals, clearly distinct from "science fairs", are community-wide activities engaging professional scientists and informal and K-12 educators targeting underrepresented segments of local communities historically underserved by formal or informal STEM educational activities. The initiative builds on previous work in other parts of the world (e.g. Europe, Australasia) and on recent efforts in the U.S. to create science festivals. The target audiences are families, children and youth ages 5-18, adults, professional scientists and educators in K-12 and informal science institutions, and underserved and underrepresented communities. Project partners include the MIT Museum in Cambridge, UC San Diego, UC San Francisco, and the Franklin Institute in Philadelphia. The deliverables include annual science festivals in these four cities supported by year-round related activities for K-12 and informal audiences, a partnership network, a web portal, and two national conferences. Ten science festivals will be convened in total over the 3 years of the project, each reaching 15,000 to 60,000 participants per year. STEM content includes earth and space science, oceanography, biological/biomedical science, bioinformatics, and computer, behavioral, aeronautical, nanotechnology, environmental, and nuclear science. An independent evaluator will systematically assess audience participation and perceptions, level/types of science interest stimulated in target groups, growth of partnering support at individual sites, and increasing interactions between ISE and formal K-12 education. A variety of qualitative and quantitative assessments will be designed and utilized. The project has the potential to transform public communication and understanding of science and increase the numbers of youth interested in pursuing science.
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TEAM MEMBERS: Loren Thompson Jeremy Babendure Ben Wiehe
resource project Media and Technology
Investigators from the MIT Media Lab will develop and study a new generation of the Scratch programming platform, designed to help young people learn to think creatively, reason systematically, and work collaboratively -- essential skills for success in the 21st century. With Scratch, young people (ages 8 and up) can program their own interactive stories, games, animations, and simulations, then share their creations with others online. Young people around the world have already shared more than 1 million projects on the Scratch community website (http://scratch.mit.edu). The new generation, called Scratch 2.0, will be fully integrated into the Internet, so that young people can more seamlessly share and collaborate on projects, access online data, and program interactions with social media. The research is divided into two strands: (1) Technological infrastructure for creative collaboration. With Scratch 2.0, people will be able to design and program new types of web-based interactions and services. For example, they will be able to program interactions with social-media websites (such as Facebook), create visualizations with online data, and program their own collaborative applications. (2) Design experiments for creative collaboration. As the team develops Scratch 2.0, they will run online experiments to study how their design decisions influence the ways in which people collaborate on creative projects, as well as their attitudes towards collaboration. This work builds on a previous NSF grant (ITR-0325828) that supported the development of Scratch. Since its public launch in 2007, Scratch has become a vibrant online community, in which young people program and share interactive stories, games, animations, and simulations - and, in the process, learn important computational concepts and strategies for designing, problem solving, and collaborating. Each day, members of the Scratch community upload nearly 1500 new Scratch projects to the website - on average, a new project almost every minute. In developing Scratch 2.0, the team will focus on two questions from the NSF Program Solicitation: (1) Will the research lead to the development of new technologies to support human creativity? (2) Will the research lead to innovative educational approaches in computer science, science, or engineering that reward creativity? Intellectual Merit: The intellectual merit of the project is based on its study of how new technologies can foster creativity and collaboration. The investigators will conduct design experiments to examine how new features of Scratch 2.0 engage young people in new forms of creative expression, collaboration, learning, and metadesign. Young people are already interacting with many cloud-based services (such as YouTube and Facebook). But Scratch 2.0 is fundamentally different in that it aims to engage people in programming their own projects and activities in the cloud. With Scratch 2.0, young people won?t just interact with the cloud, they will create in the cloud. The goal is to democratize the development of cloud-based activities, so that everyone can become an active contributor to the cloud, not just a consumer of cloud-based services. This development and study of Scratch 2.0 will lead to new insights into strategies for engaging young people in activities that cultivate collaboration and creativity. Broader Impacts: The broader impact of the project is based on its ability to broaden participation in programming and computer science. The current version of Scratch has already helped attract a broader diversity of students to computer science compared to other programming platforms. The investigators expect that the collaboration and social-media features of Scratch 2.0 will resonate with the interests of today's youth and further broaden participation. Integration of Scratch into the introductory computer science course at Harvard led to a sharp reduction in the number of students dropping the course, and an increase in the retention of female students. There have been similar results in pre-college courses. The National Center for Women & Information Technology (NCWIT) calls Scratch a ?promising practice? for increasing gender diversity in IT.
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TEAM MEMBERS: Mitchel Resnick Natalie Rusk John Maloney
resource research Public Programs
The school field trip constitutes an important demographic market for museums. Field trips enlist the energies of teachers and students, schools and museums, and ought to be used to the best of their potential. There is evidence from the literature and from practitioners that museums often struggle to understand the needs of teachers, who make the key decisions in field trip planning and implementation. Museum personnel ponder how to design their programs to serve educational and pedagogical needs most effectively, and how to market the value of their institutions to teachers. This paper
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TEAM MEMBERS: David Anderson James Kisiel Martin Storksdieck
resource research Public Programs
Across the country many schools and communities are trying to create and support efforts to institutionalize partnerships for learning, including those that rethink the use of time across the school day and year, and across the developmental continuum. These partnerships are not merely transactional in nature but rather transformative: partnering entities work together to integrate and complement their services with the shared goal of supporting children’s learning. Referred to by different terms—integrated, expanded, or complementary learning—the concept has one critical element in common
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TEAM MEMBERS: Harvard Family Research Project
resource research Informal/Formal Connections
“Science for All” is a mantra that has guided science education reform and practice for the past 20 years or so. Unfortunately, after 20 years of “Science for All” guided policy, research, professional development, and curricula African Americans continue to participate in the scientific enterprise in numbers that are staggeringly low. What is more, if current reform efforts were to realize the goal of “Science for All,” it remains uncertain that African American students would be well-served. This article challenges the idea that the type of science education advocated under the “Science for
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TEAM MEMBERS: Jomo Mutegi
resource project Public Programs
The primary purpose of the STARS: Strengthening Teaching, Awareness and Resources in Science project from the Challenger Learning Center of the San Joaquin Valley is to build upon the CLC's resources and partnership in order to maximize the impact of informal science education in creating a STEM pipeline for the San Joaquin Valley region.  The goals are to promote lifelong learning among the general public regarding STEM fields and NASA's contribution to American society through a series of high-profile community events, strengthen K-12 partnerships to ensure the long-term utilization of the CLC as a STEM education resource, and further develop the CLC's partnership with the University of California Merced to ensure continuity of the STEM pipeline from K-12 to higher education, integrating informal science education to inspire students to pursue STEM learning throughout this progression.
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TEAM MEMBERS: Amanda Hartman
resource project Media and Technology
NASA Now: Using Current Data, Planetarium Technology and Youth Career Development to Connect People to the Universe uses live interpretation and new planetarium technology to increase awareness, knowledge and understanding of NASA missions and STEM careers among schoolchildren, teens and the general public. Pacific Science Center seeks to achieve two primary goals through this project. The first goal is to create and deliver live planetarium shows both on- and off-site to schoolchildren and the general public that showcase NASA missions and data, as well as careers in physics, astronomy, aerospace engineering and related fields. The second goal is to engage underrepresented high school students through a long-term youth development program focused on Earth and space science that provides first-hand knowledge of science and careers within the NASA enterprise along with corresponding educational pathways. Over the course of this project Pacific Science Center will develop four new live planetarium shows that will be modified for use in an outreach setting. All of these shows (for both on- and off-site delivery) will be evaluated to determine the impact of the program on various audiences. In addition, the project will provide an understanding of the impact that an in-depth youth development program can have on high school students.
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TEAM MEMBERS: Bryce Seidl
resource project Exhibitions
Montana’s Big Sky Space Education: NASA ExplorationSpace at ExplorationWorks CP4SMP grant goal was to stimulate youth and adult interest in human space exploration and STEM careers in communities across Montana, through exhibits, field trips, STEM classes, and public presentations by ethnically diverse NASA women scientists and engineers.

Project partners included Dr. Dava Newman, MIT Professor of Aeronautics and Astronautics; Gui Trotti, Trotti and Associates; Dr. Angela DesJardins of the MT Space Grant Consortium at MT State University; the Montana Girl’s STEM Collaborative; the Montana Women’s Foundation ; Boeing; and the Oregon Museum of Science and Industry.

The grant’s objectives were:

stimulating general public interest in NASA’s human exploration of Space, facilitated through exhibits about space exploration and space careers, and
supporting STEM education, especially in robotics, computer science, and electro-mechanical inventions in elementary through high school students.
Outcomes included public awareness of this NASA mission, increased awareness of the role of the ISS, and increased interest of elementary girls in technology classes. This grant also led to the procurement/development of space-themed exhibits, including the national touring Black Holes exhibit, and exhibits on the ISS and the Mars rovers created by ExplorationWorks.

Four exhibits were produced: the Knowledge Station, MarsWalker, NASA Women in Aerospace (including Newman’s Biosuit) and “Women in Space,” a national touring exhibition showcasing Dr. Dava Newman’s prototype Mars BioSuit and NASA’s ethnically-diverse women scientists and engineers.

NASA CP4SMP grant support also opened the door to:

a Boeing Corporation investment in robotics systems appropriate for 1st through 8th graders,
expansion of our after-school Girl Tech for low-income girls,
the introduction of after-school and summer Sci Girls for 4th through 6th grade girls,
an annual Girl’s STEM Round-up STEM career immersion day for 5th through 12th grade girls, showcasing young Montana STEM career women as mentors
challenges in accommodating all the children and youth who wish to enroll in our year-round robotics classes.
the introduction of Girl Scout robotics-focused (“Bots and Bling”) Overnights at ExplorationWorks. Families travel 4 to 6 hours to participate in the Overnights, made possible by an ancillary grant from the Montana Women’s Foundation.
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TEAM MEMBERS: Nikki Anderson