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resource project Media and Technology
The University of California, Berkeley is developing "Windows on Research," a two-year experimental exhibit project at the Lawrence Hall of Science focused on engaging and informing the public about current scientific research. The project will develop and evaluate different media to translate the leading edge of nanotechnology research for the science center audience by featuring live demonstrations and presentations, physical- and technology-based exhibits, and Internet-based exhibits. Formative evaluation of all products, including ongoing public focus groups and surveys, will be used to establish which of the several media, alone or combined, work best to communicate research content. The project team also is developing new assessment tools to test usability and effectiveness of the artificial intelligence and technology-based components in conveying content. The results of this prototype effort to present ongoing research in a museum setting will be disseminated to the informal science education field. The PI, Marco Molinaro, and the team from the Lawrence Hall of Science will work closely with scientists representing research in a number of nanotechnology fields. These scientists bring expertise in the areas of materials science, chemistry, education, bioengineering, mechanical engineering, molecular and cell biology, geochronology and isotope geochemistry, and psychology.
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TEAM MEMBERS: Marco Molinaro University of California-Berkeley Darrell Porcello
resource project Media and Technology
The Scientific Reasoning Research Institute at the University of Massachusetts, Amherst will conduct a feasibility study for engaging museum visitors in data analysis through this planning grant. Intellectual Merit: This project builds on the extensive prior work of the PI in developing Tinkerplots software for middle school students. At the same time, it potentially takes advantage of the many museum exhibitions that include various kinds of data but provide no mechanisms for visitors to analyze the data and draw conclusions. This project makes the connection by seeking to demonstrate the proof of concept for the transfer of this data analysis program from the formal to the informal setting. Broader Impact: This project will purposefully test three very different settings -- Museum of Science, Boston, MA; Naismith Basketball Hall of Fame, Springfield, MA; and Missouri Botanical Garden, St. Louis, MO -- to explore the advantages and limitations of this approach in those learning environments. If successful, the software could have very wide application.
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TEAM MEMBERS: Clifford Konold
resource project Media and Technology
This project will research distributed, online fantasy basketball games, which are quite popular with many kinds of players, including informal science education under-represented groups, and which entail some degree of informal statistical reasoning and decision-making strategies. The game is not playing basketball per se, but taking on the role of a team owner or coach who needs to decide how best to compose a team given necessarily limited resources. The research team will provide a method for framing and researching statistical understanding and decision making of expert and novice players, then, based on the research, will develop scaffolded techniques for helping players become more reflective on and adept with the statistical knowledge and decision making strategies they use.
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TEAM MEMBERS: Brian Smith Priya Sharma
resource project Media and Technology
This 12-month planning grant will create the foundation for a project based on meaningful, online, game-based learning. Specifically, it will enable the proposer to develop and validate story lines and game characters with middle-school aged children in two summer design institutes. In addition, the proposer will build partnerships with museums and informal learning institutions and develop a plan to work with these partners for the dissemination, promotion, use and evaluation of the future games. Intellectual Merit: The project will develop standards-linked design specifications for play scenarios, game characters and real-world, problem-based activities across STEM domains. These design specifications should be of significant value for future educational game development. Children will serve as "informants" during game design, providing input where most effective. This involvement in the planning process is critical to the success of the games, and should ensure the desired "kid appeal." Broader Impact: The strategy of involving advisory groups of children, including those at-risk, will allow the project to factor in ways to engage audiences underrepresented in the sciences by tailoring characters and activities that ensure broad appeal. In addition, the approach of solving puzzle-like problems embedded in a game's story narrative should appeal to both boys and girls. This project will generate a report for publication on the design process and resulting specifications.
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TEAM MEMBERS: M Kinzie
resource project Professional Development, Conferences, and Networks
This award will support two years of work to plan and implement a national conference of approximately 30 participants representing the major research-based natural history museums in America to consider best practices for enhancing museum visitor understanding of evolution. Evolution is the central paradigm of the life sciences, and natural history museums are of fundamental importance to an understanding of the paradigm of evolution. Despite this fact, recent surveys indicate that the majority of the American public, including visitors to natural history museums, neither understands nor believes in evolutionary theory. The three-day conference to be held at the Florida Museum of Natural History in 2003 will be preceded by a pre-conference planning workshop in 2002 and a synthesis of literature and practices pertinent to the understanding of evolution in museums. The conference will bring together chief scientists, directors of education and exhibits, and directors of research and collections as participants in a program professionally facilitated by informal science education experts. Findings and outcomes of the conference will constitute 'best practices' for the field and will be published in the professional literature and disseminated via the Florida Museum website. With more than 10,000,000 visitors to natural history museums per year, once implemented in museum exhibitions and programs the results of this conference will have a broad impact on science literacy in America for years to come.
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TEAM MEMBERS: Betty Dunckel
resource project Professional Development, Conferences, and Networks
The Institute for Learning Innovation (ILI) requests support to conduct the second conference on museum learning, "In Principle, In Practice," following their successful NSF-funded conference of a decade ago entitled "Public Institutions for Personal Learning: Establishing a Long-term Research Agenda." The goals of the conference and two related publications are to advance shared knowledge within the field about current research concerning learning in and from museums, to promote effective practice, to identify and disseminate research-based best practices for developing evaluation frameworks and to enhance the infrastructure for research and education. The four components of the project include: 1) a special supplement of the journal "Science Education," 2) a two-day national conference, 3) a post-conference white paper on informal science learning, and 4) a post-conference book on research-based understandings of learning from museums.
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resource project Professional Development, Conferences, and Networks
This is a two-year planning project that will support planning activities to provide a basis for further STEM education reform in the Greater Mohawk Valley of New York. These include different workshops for school administrators and teachers preparing them to support student research and venues for students to present the results of their research. Perhaps even more importantly it will provide an alternative path for assessment of districts' STEM educational goals. The 25 years of Utica College's support and programming of student research activities will provide a rich background for assessment of the effectiveness of student learning in science, mathematics and technology through such activities.
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TEAM MEMBERS: Lawrence Aaronson
resource evaluation Exhibitions
This is a summative evaluation of four exhibit areas: Tot Spot, Outdoor Tot Spot, Lookout Cove and Wave Workshop. All sections were developed with a grant from the National Science Foundation and are themed to "My Place By the Bay."
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TEAM MEMBERS: Minda Borun Rose Kelly Bay Area Discovery Museum
resource project Professional Development, Conferences, and Networks
The Center for Education's Board on Science Education (BOSE) of the National Academies will plan and host a one-day planning meeting to examine the status of research on learning science within informal education settings. This planning meeting will help leaders in the field of informal learning think about the current state of research and evaluation and help them conceptualize a synthesis study on research in informal learning settings.
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TEAM MEMBERS: C. Jean Moon
resource project Public Programs
Peep and the Big, Wide World is an NSF-funded television series for children ages 3 to 5. The Children's Museum proposes to build on this show and extend its impact through exhibits, education and professional development programs. Specifically, planning grant funds will be used to 1) gather best practices in preschool & brand-based exhibition development, 2) conduct a front-end survey of potential host museums to determine training needs of museum staff, parents, caregivers and teachers of preschool children, and 3) clarify design of the education and professional development programs associated with the exhibit.
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TEAM MEMBERS: Timothy Porter Ann Marie Stephan
resource project Professional Development, Conferences, and Networks
The "Successful scaffolding strategies in urban museums: Research and practice on mediated scientific conversations with families and museum educators" project seeks to simultaneously advance existing research on learning in informal settings, and to improve museum educator practice in mediating understanding with families in an urban museum. This collaboration between the Museum of Science & Industry (MOSI) in Tampa, Florida, and the University of California Santa Cruz (UCSC) will focus on three research questions: 1. What are several underlying characteristics of successful and unsuccessful strategies for scaffolding understanding of collaborative groups while interacting and talking at life science based exhibits?; 2. How can such identified strategies for scaffolding understanding of collaborative groups be best translated to inform teaching practices in museums, using teacher research as the focus?; 3. Can these scaffolding strategies be disseminated beyond MOSI in a published and replicable model for other informal learning centers? This project is designed to identify, practice and disseminate successful scaffolding strategies, studying, first, how they are used by families visiting MOSI without mediators, and, second, with museum educators. They then will collaborate with museum educator researchers (MERs) to analyze digital audio/video and other data, carefully abstracting new scaffolding tools. This is followed by practice and reflection and broader dissemination with the goal of understanding essential aspects of successful and unsuccessful scaffolding. A "teacher research model" will be used for museum educator professional development. By intertwining demonstrated and effective scaffolding research and practice with populations typically left out of informal education research, the anticipated strategic impact will be in: * Advancing current understanding of a new area of informal learning research centering on scaffolding practices; * Redefining scaffolded teaching practice with museum educator researchers; * Creating a model for conducting collaborative research with families, youth and schools typically not included in museum research and evaluation; * Contributing to overall research on collaborative sense-making conversations in museums; and * Increasing the ability of museum educators who interact with the public, their supervisors and trainers to promote self-directed learning. Once the researched strategies and methodologies for identifying those strategies are documented, future researchers can efficiently add to the body of understandings. This project will have broad implications for all informal learning, no matter the location.
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resource project Exhibitions
Experience Learning Community plans to open a museum dedicated to science fiction in the summer of 2004. The Science Fiction Experience (SFX) will be an interactive, media-rich museum combining artifacts and information that immerse visitors in science fiction's alternative worlds. They are implementing a planning phase to assure that the museum's exhibits and programming content will illustrate the relationship between science and science fiction. Specific tasks during the planning phase include: 1. Conduct front-end research of the public's perceptions of science fiction vs. science fact. 2. Conduct formative testing of proof-of-concept materials for one of the museum's premiere exhibits, "Mars, Then and Now." 3. Convene leading science and museum educators, scientists, science communications researchers and science fiction practitioners to inform and shape the museum's exhibit concepts and approaches relevant to the public's understanding of science through science fiction. 4. Create and disseminate a document that will inform of the development of exhibits and programs. Advisors to the project include: Greg Bear, best-selling author of more than 30 science fiction books; Gregory Benford, Professor of Plasma Physics and Astrophysics at the University of California at Irvine; David Ellis, President Emeritus of the Museum of Science, Boston; Lawrence Krauss, Chair of the Department of Physics at Case Western Reserve University; and Donna Shirley, for manager of the Mars Exploration Program at Jet Propulsion Laboratory and currently Professor at the School of Aerospace and Mechanical Engineering at the University of Oklahoma.
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TEAM MEMBERS: Richard Hutton Donna Shirley