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resource research Exhibitions
In this article, the Center for Social Design's Don Thompson summarizes a 1988 paper written by K.D. Hirschi and C.G. Screven featured in the "ILVS Review." Thompson summates findings from the researchers' investigations of the use labels which ask questions. The study was conducted with family groups of visitors to five different exhibits at the Milwaukee Public Museum.
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TEAM MEMBERS: Don Thompson
resource research Exhibitions
In this article, the Center for Social Design's Don Thompson summarizes a 1985 article written by E. Feher and K. Rice featured in "Curator." Feher and Rice suggest that the museum can be a valuable environment in which to study learning processes. Thompson describes key findings from the researchers' investigation of the role of naive, or preconcieved notions, on learning which takes place at museum exhibits. The researchers interviewed school children at two exhibits centered around the principles of light and vision.
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TEAM MEMBERS: Don Thompson
resource research Exhibitions
In this article, Jacksonville State University's Stephen Bitgood discusses the complexity of an educational exhibition. Bitgood provides a detailed analysis of the exhibit environment to better understand how to design exhibits more effectively.
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TEAM MEMBERS: Stephen Bitgood
resource research Exhibitions
From the Proceedings of the 1992 Annual Visitor Studies Conference. Reviews a study, conducted as part of a formative evaluation of an HIV/AIDS exhibit developed by the New York Hall of Science, which was designed to investigate two issues: 1) What is the current state of youth awareness of the mechanisms by which condoms help prevent the spread of HIV and other sexually transmitted diseases; and 2) Which of two exhibit designs most efficiently communicates concepts related to HIV sexual transmission prevention. A copy of the survey used in the study is included in the appendix of this report.
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TEAM MEMBERS: Science Learning, Inc. John H Falk martin weiss
resource research Public Programs
From the proceedings of the 1991 Annual Visitor Studies Conference. The Interactive Experience Model is a visitor-centered perspective suggests that all experience and subsequent learning is contextual. Experience is dictated by the personal, physical, and social contexts.
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resource project Public Programs
The objective of this project is to provide a complete package of KIDSPACE hands-on science experiences to small and developing science centers across the country through the National KIDSPACE Partnership Program. This project will allow twelve (12) selected science centers to implement a complete, proven education package geared toward young children at a fraction of the cost of starting one from scratch. This project will provide comprehensive training to a large core of educators within the science center field, and will support continued research into the informal science education of young children through an original Research Study and the formation of a national User's Group. Best of all, this project will generate a wellspring of invaluable science-play connections for hundreds of thousands of children to tale with them into adulthood.
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TEAM MEMBERS: Wanda Foor David Neagley
resource project Media and Technology
The Franklin Institute Science Museum will develop, install and evaluate a museum-wide Interactive Computer Information System (ICIS) designed to enhance visitors' exhibit learning through museum-wide visitor information access and connectivity. ICIS will provide educational experiences for 1.2 million people per year, tailoring its information presentations to individual visitor needs and levels of knowledge. Exhibit based units will add advanced presentation functions beyond the usual graphics and text labels. ICIS will include 67 touchscreen-operated computer stations and six min- computers linking 27 exhibit areas in The Franklin Institute. This project is a collaboration between The Franklin Institute and the Unisys Corporation, which will provide over a five year period systems engineering, hardware, installation, maintenance and training of museum personnel valued at $2.4 million. An extensive evaluation plan will include studies of visitor-computer interaction, the economics and management of system maintenance, collaboration between museum and corporation and effectiveness of computer-based exhibit interpretation techniques. Project results will be disseminated through conference presentations, seminars and published articles.
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TEAM MEMBERS: Ann Mintz
resource project Professional Development, Conferences, and Networks
The Franklin Institute Science Museum in Philadelphia, PA., acting as administrative coordinator for the Issues Laboratory Collaborative (ILC), requests NSF support for five science museums over a three year period to investigate the effectiveness of museum-based programs about controversial issues in science and technology; to develop, test, refine, and disseminate ten educational programs on science issues; and to establish a permanent Science Issues Network that will disseminate materials and methods to all U.S. science museums engaged in issues programs. This project has been formulated for re-submission to the National Science Foundation with guidance from a distinguished panel of scientists who will assist in program development. Approximately two million people will be directly served by ILC programs and exhibits during the three-year period.
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TEAM MEMBERS: Roree Iris-Williams Minda Borun Ann Mintz
resource project Exhibitions
The National Zoological Park, a component of the Smithsonian Institution, proposes transforming three traditional zoo exhibit buildings into centers for informal science learning. Based on current knowledge about learning, the proposed project will feature interactive elements as well as the greater use of human interpreters to help visitors examine animals, handle objects and play games. The project is to be a collaborative effort by the National Zoological Park, the Dallas Zoo and Zoo Atlanta, with the National Zoo developing the materials and making and shipping copies to Dallas and Atlanta as centers for tryout and evaluation, with the results of the studies going to other zoos in way of encouraging them of the importance of interactive science education.
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TEAM MEMBERS: Judith White James Murphy Dale Marcellini Jeffrey Swanagan
resource project Professional Development, Conferences, and Networks
Informal learning in math, science, and technology is an increasingly important vehicle for educating the public. Throughout their lifetime, the average citizen will spend a much greater amount of time in informal learning environments than in school. For these efforts to continue without benefit of understanding, the dynamics of what makes informal learning experiences work, is a waste of valuable funding resources. Research Communications Ltd. (RCL) proposes an effort to investigate what has been learned about informal learning in math, science, and technology and to develop some directions for future research in this important area. The first step in the process would be to review the existing literature in the three primary areas of informal education for math, science, and technology: television/radio, community projects, and science museums and technology centers with a focus on evaluation studies that have shown what strategies have worked and those that have not. The outcome of this effort would be a comprehensive publication of what is currently known about informal learning research in math, science and technology.
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TEAM MEMBERS: Valerie Crane Tom Birk
resource project Professional Development, Conferences, and Networks
The American Association of Museums will conduct during 1989 and 1990 a comprehensive survey and data collection program on the status of American museums, establishing a baseline of data that will allow future comparisons on a consistent basis. Nearly every aspect of museums' organization, finances, and activities will be examined by this survey, guided by peer advice from each of the museum types, a national Steering Committee, and by consultants with substantials survey experience. The final products will include a public database, a summary report and accompanying technical reports, and a press release on the findings. The survey will encompass the universe of American museums, including a wide variety of science and technology related institutions and will complement the NSF-funded AS-TC science technology center survey of 1987-8. Independent scholars will be asked to carry out secondary analyses of the data, and in future years the survey will be updated with examinations of specific topics for further investigation. NSF support will amount to less than 10% of the total cost.
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TEAM MEMBERS: Patricia Williams
resource project Public Programs
Hands-On Science Outreach, Inc. has for a number of years developed and operated recreational after school and Saturday Science Classes for children, at first in Montgomery County, MD; and subsequently, with NSF support, at more than 22 sites around the country. During the last 10 years, they have reached more than 20,000 students with their unique collection of hands-on science activities. The project is well on the way to becoming self sufficient, and this final award will document both the philosophy of instruction and specific teaching methods that they have used and provide a third party evaluation of the processes of learning that they encourage in informal science education programs. Hands-On Science Outreach, Inc. will publish two 32 page booklets outlining their history, philosophy, and methods, and will conduct a third party evaluation of classes in four demographically diverse sites around the country, carried out under the direction of Dr. Harris Shettel, a nationally recognized informal education researcher. The resulting reports and publications will be widely disseminated, providing valuable information to others planning to offer hands-on science activities for children.
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TEAM MEMBERS: Phyllis Katz Janet Frekko