Skip to main content

Community Repository Search Results

resource evaluation Media and Technology
With funding from the National Science Foundation, NOVA/WGBH Boston with the participation of 14 U.S. and 4 international science museums have produced an IMAX/OMNIMAX film titled, Special Effects. The 40-minute film shows the techniques and methods that special effects filmmakers use to create movie illusions. Multimedia Research implemented a summative evaluation with students focused on the following major outcomes: To what extent did the program appeal to student viewers? To what extent did the program achieve its intended viewing goals? Did the implementation of school-based activities
DATE:
TEAM MEMBERS: Barbara Flagg
resource research Media and Technology
In this paper, researchers at the Brookfield Zoo present a case study in evaluating a technology project involving partnerships between museums and formal education. THe focus is on the multiple-method design, which was required in order to work with all participants, from funders to educators, to teachers and students. A set of tools, from traditional surveys through teacher-led performance assessments, was used to measure student learning, teacher satisfaction, and effective implementation of technology and museum content into quality Web pages. The authors share their experiences to help
DATE:
TEAM MEMBERS: H. Elizabeth Stuart Perry Carol D. Saunders
resource research Public Programs
In this article, Janette Griffin of the University of Technology in Sydney discusses a project designed to investigate the applicability of a School-Museum Learning Framework piloted in an earlier study. Implementation of the Framework involved 5th and 6th grade students bringing their own chosen questions or "areas of inquiry" to the museum and students having considerable control over their learning within parameters provided by the teacher.
DATE:
TEAM MEMBERS: Janette Griffin
resource research Public Programs
Museums invest considerable resources in promoting and supporting elementary-school field trips, but remain skeptical about their educational value. Recent cognitive psychology and neuroscience research require a reappraisal of how and what to assess relative to school-field-trip learning. One hundred and twenty-eight subjects were interviewed about their recollections of school field trips taken during the early years of their school education: 34 fourth-grade students, 48 eighth-grade students, and 46 adults composed the group. Overall, 96% of all subjects could recall a school field trip
DATE:
TEAM MEMBERS: Science Learning, Inc. John H Falk Lynn Dierking
resource project Media and Technology
Digital image processing offers several possible new approaches to the teaching of a variety of mathematical concepts at the middle-school and high-school levels. There is reason to believe that this approach will be successful in reaching some "at-risk" students that other approaches miss. Since digital images can be made to reflect almost any aspect of the real world, some students may have an easier time taking an interest in them than they might with artificial figures or images resulting from other graphics- oriented approaches. Using computer-based tools such as image processing operators, curve-fitting operators, shape analysis operators, and graphical synthesis, students may explore a world of mathematical concepts starting from the psychologically "safe" territory of their own physical and cultural environments. There is reason to hope that this approach will be particularly successful with students from diverse backgrounds, girls and members of minority groups, because the imagery used in experiments can easily be tailored to individual tastes. The work of the project consists of creating detailed designs of the learning modules, implementing them on microcomputers, and evaluating their effectiveness in a variety of ways, using trials with students at Rainier Beach High School, which is an urban public high school having an ethnically diverse student body and a Macintosh computer laboratory.
DATE: -
TEAM MEMBERS: Steven Tanimoto Michele LeBrasseur James King