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resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
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TEAM MEMBERS: Barbara Flagg Allan Brenman
resource research Media and Technology
This poster presents an outline of the Setting the Agenda for Giant Screen Research workshop held September 18, 2013. It will be presented at the 2014 AISL PI Meeting in Washington, DC.
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TEAM MEMBERS: Giant Screen Cinema Association Mary Nucci
resource evaluation Media and Technology
In September 2008 the Greater Screen Cinema Association (GSCA) hosted the one-day symposium Connecting Society with Science: the Greater Potential of Giant Screen Experiences. Funded by the National Science Foundation (NSF), the symposium was held in Jersey City, New Jersey, one day before the GSCA International Conference and Trade Show.
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resource project Media and Technology
The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans influence the environment through the alteration of natural sound composition. The project includes: (1) an interface to the NSF-funded Global Sustainable Soundscapes Network, which includes 12 universities around the world; (2) sound-based learning experiences targeting middle-school students (grades 5-8), visually impaired and urban students, and the general public; and (3) professional development for informal science educators. Project educational components include: the first interactive, sound-based digital theater experience; hands-on Your Ecosystem Listening Labs (YELLS), a 1-2 day program for school classes and out-of school groups; a soundscape database that will assist researchers in developing a soundscape Big Database; and iListen, a virtual online portal for learning and discovery about soundscape. The project team includes Purdue-based researchers involved in soundscape and other ecological research; Foxfire Interactive, an award-winning educational media company; science museum partners with digital theaters; the National Audubon Society and its national network of field stations; the Perkins School for the Blind; and Multimedia Research (as the external evaluator).
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TEAM MEMBERS: Bryan Pijanowski Daniel Shepardson Barbara Flagg
resource project Media and Technology
This proposal is for a one day workshop including researchers from multiple research disciplines (e.g. education, communication, psychology) and key stakeholders from the giant screen film industry to develop key research questions, priorities, and strategies related to giant screen cinema characteristics that impact STEM learning. The workshop would be held preceding the October, 2013 meeting of ASTC in Albuquerque, NM. There has been little research performed on the unique components of STEM giant screen films related to the role of immersion, presence, and effect on cognition. This workshop would begin with an online forum where invited participants would develop a list of questions, organize prior research, and identify relevant readings. During the workshop day at ASTC, participants would engage in roundtable exercises to develop the research program strategies (methods, collaborative communities, etc.) for the prioritized questions. The workshop outcomes include development of future research proposals and collaborative communities that will address the questions related to the impact of giant screen films and the role of immersion and presence on learning.
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TEAM MEMBERS: Mary Nucci
resource evaluation Media and Technology
The National Science Foundation has provided funding through NSF-ISE# 0946691 to support the DISCUSS Colloquium, a seed initiative to nurture a shared Digital Immersive Giant Screen Specifications (DIGSS) for STEM learning film production at a scale and quality that is sustainable in the informal science education (ISE) community. It is anticipated that when such specifications are adopted and published, equipment manufacturers and show producers will be better able to raise capital based on the scale of the network and their need for replacement equipment and new films. Researchers from ILI
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TEAM MEMBERS: John Fraser White Oak Institute Victor Yocco Sarah Gruber
resource evaluation Media and Technology
The National Science Foundation provided funding through NSF-ISE# 0946691 to support the Digital Immersive Screen Colloquium for Unified Standards and Specifications (DISCUSS), a seed initiative to nurture a shared Digital Immersive Giant Screen Specifications (DIGSS) for STEM learning film production at a scale and quality that is sustainable in the informal science education (ISE) community. The DISCUSS initiative engaged technical experts from across the GS community in concert with the Giant Screen Cinema Association (GSCA) and developed a first draft specification that was presented to
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TEAM MEMBERS: John Fraser White Oak Institute Susan Foutz Kara Hershorin
resource evaluation Media and Technology
The Institute for Learning Innovation (ILI) conducted a study to examine the impact of an information campaign presented at the 2010 Giant-Screen Cinema Association Annual Conference and Trade Show in Chattanooga, TN. The purpose of the study was to determine if changes in Conference attendees' awareness and attitudes towards the Digital Immersive Giant-Screen Specifications (DIGSS) could be attributed to the information campaign. Data were collected using an online questionnaire containing 11 "post/retrospective-pre"" items exploring the level of knowledge and attitude Conference attendees
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TEAM MEMBERS: John Fraser White Oak Institute Victor Yocco
resource research Media and Technology
Learning Science in Informal Environments draws together disparate literatures, synthesizes the state of knowledge, and articulates a common framework for the next generation of research on learning science in informal environments across a life span. Contributors include recognized experts in a range of disciplines--research and evaluation, exhibit designers, program developers, and educators. They also have experience in a range of settings--museums, after-school programs, science and technology centers, media enterprises, aquariums, zoos, state parks, and botanical gardens. Learning Science
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TEAM MEMBERS: National Research Council Philip Bell Bruce Lewenstein Andrew Shouse Michael Feder
resource project Media and Technology
The DISCUSS (NSF-ISE 0946691) project enabled the White Oak Institute to address a key problem facing the science museum field – the need for open-access specifications for digital technologies that can transform the capacities of museum giant screen (GS) theaters from analog to digital, as analog film becomes obsolete. DIGSS (the “Digital Immersive Giant Screen Specifications”) is an open-access, field-based set of specifications, modeled on the Digital Cinema Initiative (DCI) that converted commercial cinema from film to digital. DIGSS addresses the superior image, theater geometry and size needed for museum-quality immersive learning. Until DIGSS, there were no digital specs to address museums’ unique need for a truly immersive learning experience. As of April, 2012, DIGSS was officially transferred to the Giant Screen Cinema Association (GSCA), whose Technical Committee took over its stewardship. At least one system supplier now offers 3D and 2D giant screen digital projection systems designed specifically for DIGSS. The Peoria Riverfront Museum (opened October, 2012) included the first new DIGSS-compliant digital GS Theater (3D flat, 70’ x 52’ screen). The DISCUSS Colloquium (June 14-16, 2010, Marblehead, MA) convened experts in digital technologies, theater geometry, network economics, learning evaluation and museum leadership to develop initial consensus, resulting in the first draft of DIGSS (DIGSS 1.0). The specifications were then refined by professional comment on the DISCUSS wiki. The White Oak Institute partnered with key professional associations (GSCA, ASTC, IPS and IMERSA) to communicate DIGSS to their professional members, inviting field-wide input and review. DISCUSS collateral outcomes include: a bibliography of articles and publications related to giant screen theaters and films; a literature review of GS learning outcomes; a snapshot of the global GS theater network as of May 2010; an economic survey reporting on attendance, revenues, expenses and more; several scenarios calculating the network size needed to support the desired number of annual films; and a logic rationale that can serve as a research framework. These and other outcomes are integrated into the DISCUSS Proceedings, available with DIGSS 1.0 at http://www.whiteoakassoc.com/white-oak-institute.html.
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TEAM MEMBERS: John Jacobsen Beatrice Stahl
resource project Media and Technology
Abstract: The Liberty Science Center will organize a one-day symposium linked to the Giant Screen Cinema Association (GSCA) International Conference and Trade show in September 2008. The symposium will focus on the greater potential of gian screen experiences to connect society with science, building on the GSTA's symposium "Giant Screen Films and Lifelong Learning held in 1999. The program will bring together science and education experts with filmakers to stimulate and enhance more effective approaches to science learning in future giant screen films. Symposium results will be disseminated through publication and the internet, as well prepared for submission to peer-reviewed journals. An industry-specific listserv focused on lifelong learning will be created to serve as a new community-building tool for exchange among producers, distributors and exhibitors. Emlyn Koster (Liberty Science Center) and Mary Nucci (Rutgers University) will serve as aymposium chair/PI and symposium manager/Co-PI, respectively; in partnership with GSCA staff, they will be responsible for symposium management, evaluation, and dissemination of results.
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resource evaluation Media and Technology
Supported by a grant from the National Science Foundation (NSF), with additional support from the Giant Screen Cinema Association (GSCA) and the Association of Science-Technology Centers (ASTC), GSCA hosted the Setting the Agenda for Giant Screen Research Workshop on October 18, 2013, in Albuquerque, New Mexico. The one-day Workshop convened a group of 32 giant screen (GS) stakeholders, immersive practitioners, academic researchers and GS-industry affiliated experts to consider the key issues for a GS research roadmap. The Workshop goals, as outlined in the conference proposal submitted to the
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TEAM MEMBERS: Giant Screen Cinema Association (GSCA) Mary Nucci