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resource research Public Programs
The Common Core's higher academic standards are forcing schools into a false dichotomy of reducing playtime in favor of more time to learn math and literacy. But play can deepen learning even in core content areas.
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TEAM MEMBERS: Karen Wohlwend Kylie Peppler
resource evaluation Media and Technology
This report is the result of a project to investigate through a sociocultural lens whether girls-only, informal STEM experiences have potential long-term influences on young women's lives, both in terms of STEM but also more generally. The authors documented young women's perceptions of their program experiences and the ways in which they influenced their future choices in education, careers, leisure pursuits, and ways of thinking about what science is and who does it. This report includes the questionnaire used in the study.
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resource research Media and Technology
Children’s worlds are increasingly populated by intelligent technologies. This has raised a number of questions about the ways in which technology can change children’s ideas about important concepts, like what it means to be alive or smart. In this study, we examined the impact of experience with intelligent technologies on children’s ideas about robot intelligence. A total of 60 children aged 4 through 7 were asked to identify the intellectual, psychological, and biological characteristics of 8 entities that differed in terms of their life status and intellectual capabilities. Results
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TEAM MEMBERS: Debra Bernstein
resource project Informal/Formal Connections
Playtime Is Science: A National Model for Parent Involvement In Early Science Education is an innovative parent/child science activity program. The overall goal of the model is to enlarge the potential pool of students who are competent in science and technology to include more girls, children of color, with disabilities, and children from low-income families. By engaging parents in partnership with schools and community organizations, Playtime Is Science will increase the science literacy of young children (ages 4-7) as well as that of their parents and other adults in their lives. This three-year project, built on a successful local model developed in New York City public schools, will include the following activities: training and networking for site liaisons; pilot testing and evaluation at three sites chosen for geographic, racial, ethnic, language, and socioeconomic diversity; materials development and production; a formal research study; and intensive national dissemination of Playtime Is Science materials package. Materials to be developed include 1) four videotapes to provide a visual rendering of the program for parents, teachers, and administrators; 2) a how-to manual providing easy-to-follow instructions for implementing the program; 3) and a home activity booklet for parents illustrating science activities which utilize inexpensive, readily-available materials found in every home.
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TEAM MEMBERS: Barbara Sprung
resource project Public Programs
Our Center works with students from kindergarten through graduate school and beyond. We work with teachers and scientists and combine our knowledge to inspire students to pursue careers in neural engineering and neuroscience. Program activities include summer research programs, curriculum development, school visits, teacher/student workshops, science festivals, and international student exchanges.
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TEAM MEMBERS: University of Washington Eric Chudler