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resource project Exhibitions
The STEAM Para Todos project will transform a prominent exhibit in the Marbles Kids Museum into a vibrant space that fosters culturally relevant STEAM learning and exploration for all museum visitors, particularly the growing Hispanic, dual-language learner population in Wake County, N.C. The three-year project will involve research, testing, design, installation, and evaluation. The museum will work with the school system, STEM partners, the local arts community, and organizations engaged with the Hispanic community to develop the exhibit. Guiding the project will be a community of practice, comprised of museum professionals; researchers with expertise in STEAM education, dual language learners, and culturally responsive informal learning; partners from STEM businesses; creative arts organizations; the Wake County Public School System; and stakeholders from the exhibit's intended audience. Project partners include Wake County Public School System, Que Pasa, US2020, Visual Arts Exchange, North Carolina Society of Hispanic Professionals, and Google Fiber.
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TEAM MEMBERS: Hardin Engelhardt
resource project Media and Technology
The goal of this project is to promote informal STEM education in polar research through a novel interactive learning display that uses virtual and augmented reality technology. A new display system will be developed that combines the successful techniques of touch-enabled tabletop displays with new low-cost, head-mounted display technology to deliver an immersive 3D learning experience for the IceCube Neutrino Detection system located at the South Pole. The system will provide new means for engaging the public in learning about the IceCube Neutrino Dectection system and the challenges of Antarctic research.

The proposal relies on collaboration between three groups on the University of Wisconsin- Madison campus, including the Living Environments Laboratory (LEL), the Wisconsin IceCube Particle Astrophysics Center (WIPAC), and the Games Learning Society (GLS). Once developed, the display system will be installed at the Wisconsin Institutes for Discovery Town Center, a public space that attracts close to 50,000 people per year. This proposal was submitted as an Exploratory Pathways proposal, meaning that it represents a chance to establish the basis for future research, design, and development of innovations or approaches. Outcomes from this project will inform the PIs of how best to extend the system to add more 3D environments for other research locations in Antarctica. The system will be implemented in an extensible fashion so that a user can select from one of several Antarctic research station locations, not just IceCube, from the main menu of the system and suddenly be immersed in a 3D world that seeks to teach users about polar research at that location. Contents of the interactive learning display will be translated into Spanish, and users will be able to choose which language they want to use. Evaluations of the system will also inform designers about how these museum-type systems impact learning outcomes for the general public.

This project was submitted to the Advancing Informal STEM Learning (AISL) program, but will be funded by the Division of Polar Programs. AISL seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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TEAM MEMBERS: Kevin Ponto
resource project Exhibitions
The Oregon Museum of Science and Industry (OMSI), in collaboration with neuroscientists at the Oregon Health & Science University (OHSU), museum professionals, and community partners, proposes to create a 1,000 to 1,500-square-foot traveling exhibition, accompanying website, and complementary programming to promote public understanding of neuroscience research and its relevance to healthy brain development in early childhood. The exhibition and programs will focus on current research on the developing brain, up to age 5, and will reach a national audience of adult caregivers of young children and their families, with a special emphasis on Latino families. The project will be developed bi-culturally and bilingually (English/Spanish) in order to better engage underrepresented Latino audiences. The exhibition and programs will be designed and tested with family audiences.

The exhibition project, Interactive Family Learning in Support of Early Brain Development, has four goals that primarily target adult caregivers of children up to age 5:


Foster engagement with and interest in neurodevelopment during early childhood
Enhance awareness of how neuroscience research leads to knowledge about healthy development in early childhood
Inform and empower adult caregivers to enrich their children’s early learning experiences
Reach diverse family audiences, especially Latino caregivers and their families


A collaborative, multidisciplinary team of neuroscience researchers, experts in early childhood education, museum educators, and OMSI personnel with expertise in informal science education and bilingual exhibit development will work together to ensure that current science is accurately interpreted and effectively presented to reach the target audiences. The project will foster better public understanding of early brain development and awareness and confidence in caregivers in using play to enrich their children’s experiences and support healthy brain development. Visitors will explore neuroscience and early childhood development through a variety of forms—multi-sensory, hands-on interactive exhibits, graphic panels, real objects, facilitated experiences, and an accompanying website.

Following the five-year development process, the exhibition will begin an eight-year national tour, during which it will reach more than one million people.
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TEAM MEMBERS: Victoria Coats
resource project Exhibitions
This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

The Designing Our Tomorrow project will develop a framework for creating exhibit-based engineering design challenges and expand an existing model of facilitation for use in engineering exhibits. The project seeks to broaden participation in engineering and build capacity within the informal science education (ISE) field while raising public awareness of the importance of sustainable engineering design practices. The project focuses on girls aged 9-14 and their families and is co-developed with culturally responsive strategies to ensure the inclusion and influence of families from Latino communities. The project will conduct research resulting in theory-based measures of engineering proficiencies within an exhibit context and an exhibit facilitation model for the topic area of engineering. Based on the research, the project will develop an engineering design challenge framework for developing design challenges within an exhibit context. As the context for research, the project will develop a bilingual English/Spanish 2,000-square foot traveling exhibition designed to engage youth and families in engineering design challenges that advance their engineering proficiencies from beginner to more informed, supported by professional development modules and a host-site training workshop introducing strategies for facilitating family engineering experiences within a traveling exhibition. The project is a collaboration of Oregon Museum of Science and Industry with the Biomimicry Institute, Adelante Mujeres, and the Fleet Science Center.

Designing Our Tomorrow builds on a theory-based engineering teaching framework and several previous NSF-funded informal education projects to engage families in compelling design challenges presented through the lens of sustainable design exemplified by biomimicry. Through culturally-responsive co-development and research strategies to include members of Latino communities and provide challenges that highlight the altruistic, creative, personally relevant, and collaborative aspects of engineering, the Designing Our Tomorrow exhibition showcases engineering as an appealing career option for women and helps families support each other's engineering proficiencies. To better understand and promote engineering learning in an ISE setting, the project will conduct two research studies to inform and iteratively develop effective strategies. In the first study, measurement development will build on prior research and practice to design credible and reliable measures of engineering proficiency, awareness, and collaboration, as well as protocols for use in exhibit development and the study of facilitation at engineering exhibits, and future research. The second study will explore the effects of facilitation on the experience outcomes.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Marcie Benne Verónika Núñez
resource research Media and Technology
Slides from the January 30, 2018 Webinar present information for preparing proposals for the NSF INCLUDES Alliance Solicitation (NSF 18-529). Includes a brief description of NSF INCLUDES, an explanation of Collaborative Change strategies and the NSF INCLUDES 5 elements of collaborative change, proposal recommendations, details on the NSF cooperative agreements and the NSF Merit Review criteria, and provides useful resources.
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TEAM MEMBERS: Jolene Jesse Paige Smith
resource research Media and Technology
This article explores science communication from the perspective of those most at risk of exclusion, drawing on ethnographic fieldwork. I conducted five focus groups and 32 interviews with participants from low-income, minority ethnic backgrounds. Using theories of social reproduction and social justice, I argue that participation in science communication is marked by structural inequalities (particularly ethnicity and class) in two ways. First, participants’ involvement in science communication practices was narrow (limited to science media consumption). Second, their experiences of exclusion
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TEAM MEMBERS: emily dawson
resource project Exhibitions
In March of 2016, a total solar eclipse occurred in the southwestern pacific; and in August of 2017, a total solar eclipse occurred across a broad swath of the United States. The Exploratorium launched a 2.5
year public education program—Navigating the
 Path of Totality—that used these two
 total solar eclipses as platforms for
 sparking public engagement and learning 
about the Sun, heliophysics, and the STEM
 content related to both. These sequential
 eclipses provided an unprecedented
 opportunity to build and scaffold public
 engagement and education. Our strategy was to 
start the public engagement process with the 
2016 eclipse, nurture that engagement with
 resources, activities and outreach during the 17
 months between the eclipses, so that audiences (especially in the U.S., where totality was visible in multiple areas across the country) would be excited, actively interested, and prepared for deeper engagement during the 2017 eclipse. For the August 2017 eclipse, the Exploratorium produced live telescope and program feeds from Madras, OR and Casper, WY. The Exploratorium worked with NASA to leverage what was a once-in-a-lifetime experience for millions to bring heliophysics information and research to students, educators, and the public at large through a variety of learning experiences and platforms.

The core of this project was live broadcasts/webcasts of each eclipse. To accomplish these objectives, the Exploratorium produced and disseminate live feeds of telescope-only images (no commentary) of each eclipse originating them from remote locations; produce and disseminate from the field live hosted broadcasts/webcasts of each eclipse using these telescope images; design and launch websites, apps, videos, educator resources, and shareable online materials for each eclipse; design and deliver eclipse themed video installations for our Webcast studio and Observatory gallery in the months that lead up to each eclipse and a public program during each eclipse; and conduct a formative and summative evaluation of the project. 


These broadcasts/webcasts and pre-produced videos provide the backbone upon which complementary educational resources and activities can be built and delivered. Programs and videos were produced in English and Spanish languages. As a freely available resource, the broadcasts/webcasts also provide the baseline content for hundreds if not thousands of educational efforts provided by other science-rich institutions, schools, community-based organizations, and venues. Platforms such as NASA TV and NASA website, broadcast and online media outlets such as ABC, NBC, CBS, CNN, MSNBC and PBS, as well as hundreds of science institutions and thousands of classrooms streamed the Exploratorium eclipse broadcasts as part of their own educational programming, reaching 63M people. These live broadcasts were relied upon educational infrastructure during total solar eclipses for institutions and individuals on the path and off the path alike.
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TEAM MEMBERS: Robert Semper Robyn Higdon Nicole Minor
resource project Public Programs
Utah Valley University (UVU) with partners Weber State University (WSU) and American Indian Services (AIS) are implementing UTAH PREP (PREParation for STEM Careers) to address the need for early preparation in mathematics to strengthen and invigorate the secondary-to-postsecondary-to-career STEM pipeline. As the preliminary groundwork for UTAH PREP, each partner currently hosts a PREP program (UVU PREP, WSU PREP, and AIS PREP) that identifies low-income, under-represented minority, first-generation, and female students entering seventh grade who have interest and aptitude in math and science, and involves them in a seven-week, three-year summer intensive program integrating STEM courses and activities. The course content blends skill-building academics with engaging experiences that promote a clear understanding of how mathematical concepts and procedures are applied in various fields of science and engineering. Courses are enhanced through special projects, field trips, college campus visits, and the annual Sci-Tech EXPO. The purpose of the program is to motivate and prepare participants from diverse backgrounds to complete a rigorous program of mathematics in high school so that they can successfully pursue STEM studies and careers, which are vital to advancing the regional and national welfare.

UTAH PREP is based on the TexPREP program that originated at the University of Texas at San Antonio and which was named as one of the Bright Spots in Hispanic Education by the White House Initiative on Educational Excellence for Hispanics in 2015. TexPREP was adapted by UVU for use in Utah for non-minority serving institutions and in regions with lower minority populations, but with great academic and college participation disparity. With NSF funding for a two-year pilot program, the project partners are building UTAH PREP through a networked improvement community, collective impact approach that, if demonstrably successful, has the ability to scale to a national level. This pilot program's objectives include: 1) creating a UTAH PREP collaboration with commitments to a common set of objectives and common set of plans to achieve them; 2) strengthening existing PREP programs and initiating UTAH PREP at two or three other institutions of higher education in Utah, each building a sustainable local support network; 3) developing a shared measurement system to assess the impact of UTAH PREP programs, adaptations, and mutually reinforcing activities on students, including those from groups that are underrepresented in STEM disciplines; and 4) initiating a backbone organization that will support future scaling of the program's impact.
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TEAM MEMBERS: Daniel Horns Andrew Stone Violeta Vasilevska
resource project Media and Technology
This project had three objectives to build knowledge with respect to advancing Informal STEM Education:


Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field;
Develop and disseminate resources and models for collaborative play-based exhibits to the informal STEM learning community of practice of small and mid-size museums including an interactive, tangible tabletop design-and-play game and a related tablet-based game app for skateboarding science and technology design practice;
Conduct research on linkages between adult-child interactions and game-connected play with models in informal STEM learning environments.


Linked to these objectives were three project goals:


Develop tools to enable children ages 5-8 to collaboratively refine and test their own theories about motion by exploring fundamental science concepts in linked game and physical-object design challenge which integrates science (Newton’s Laws of Motion) with engineering (iterative design and testing), technology (computational models), and mathematics (predictions and comparisons of speed, distance, and height). [Linked to Objectives 1 & 3]
Advance the informal STEM education field’s understanding of design frameworks that integrate game environments and physical exhibit elements using tangibles and playful computational modeling and build upon the “Dimensions of Success” established STEM evaluation models. [Linked to Objectives 1 & 2]
Examine methods to strengthen collaborative learning within diverse families through opportunities to engage in STEM problem-based inquiry and examine how advance training for parents influences the extent of STEM content in conversations and the quality of interactions between caregivers and children in the museum setting. [Linked to Objectives 1 & 3]


The exhibit designed and created as a result of this grant project integrates skateboarding and STEM in an engaging context for youth ages 5 to 8 to learn about Newton’s Laws of Motion and connect traditionally underserved youth from rural and minority areas through comprehensive outreach. The exhibit design process drew upon research in the learning sciences and game design, science inquiry and exhibit design, and child development scholarship on engagement and interaction in adult-child dyads.

Overall, the project "Understanding Physics through Collaborative Design and Play: Integrating Skateboarding with STEM in a Digital and Physical Game-Based Children’s Museum Exhibit" accomplished three primary goals. First, we planned, prototyped, fabricated, and evaluated a game-linked design-and-play STEM gallery presented as a skatepark with related exhibits for adult-child interaction in a Children's Museum.

Second, we engaged in a range of community outreach and engagement activities for children traditionally underserved in Museums. We developed and disseminated resources for children to learn about the physics of the skatepark exhibit without visiting the Museum physically. For example, balance board activities were made portable, the skatepark video game was produced in app and web access formats, and ramps were created from block sets brought to off-site locations.

Third, we conducted a range of research to better understand adult-child interactions in the skatepark exhibit in the Children's Museum and to explore learning of physics concepts during physical and digital play. Our research findings collectively provide a new model for Children's Museum exhibit developers and the informal STEM education community to intentionally design, evaluate, and revise exhibit set-up, materials, and outcomes using a tool called "Dimensions of Success (DOS) for Children's Museum Exhibits." Research also produced a tool for monitoring the movement of children and families in Museum exhibit space, including time on task with exhibits, group constellation, transition time, and time in gallery. Several studies about adult-child interactions during digital STEM and traditional pretend play in the Museum produced findings about social positioning, interaction style, role, and affect during play.
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource project Public Programs
The National Center for Interactive Learning (NCIL) at the Space Science Institute (SSI), in collaboration with the Colorado Clinical and Translational Studies Institute (CTSCI), and Colorado Area Health Education Centers (AHECs), requests support for Discover Health/Descubre la Salud (DH/DS). The bilingual (English/Spanish) project will include an interactive library exhibit supported by media and community education resources to engage underserved communities in learning about their cardiovascular and digestive systems, and how to keep them healthy. The project will target underserved communities, including rural and Latino communities, working through libraries and community institutions. The project will use a strategic combination of bilingual, interactive exhibits presented at libraries and community health fairs and festivals, career events, family nights, science camps, and mini-med schools, to engage students, families, and adults in these important health issues. Project PI Robert Russell, Senior Education Associate at NCIL, and NCIL Founder Co-PI Dusenbery, Founder of NCIL, will direct the project. Dr. Jack Westfall, who will direct the Community Engagement Core of CCTSI and also directs Colorado AHECS, he will direct their subaward. An outstanding advisory committee includes biomedical researchers, community health educators, librarians, and informal science educators. They will provide expertise on biomedical science content and help guide the project's implementation. Knight Williams, Inc., a highly experienced media and community evaluation firm, will conduct the full required project evaluation.
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TEAM MEMBERS: Paul Dusenbery