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resource evaluation Exhibitions
RK&A conducted prototype testing for the Game Changers exhibition with three audiences: adults, female youth 10-17 years old, and male youth 13-14 years old. The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
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TEAM MEMBERS: Amanda Krantz
resource project Public Programs
The Cincinnati Museum Center will develop a permanent exhibition to showcase its invertebrate paleontology collection and develop related educational programming that builds on a strong commitment to gender equity. Using focus groups, prototypes, surveys, and feedback from existing programs, the museum will incorporate community input from key audiences into the design of the 4,800 square-foot immersive gallery, which will blend science, history, and technology. The museum will engage external designers to create schematic and final exhibit designs. The museum will develop and test related educational programs for families and students, with a special focus on engaging girls ages 7 to 14 in STEM activities.
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TEAM MEMBERS: Brenda Rosina Hunda
resource evaluation Media and Technology
In 2019, the Advancing Informal STEM Learning program at the National Science Foundation funded the Advancing Ocean Science Literacy through Immersive Virtual Reality project, a pilot/feasibility and collaborative research project between The Hydrous and the Virtual Human Interaction Lab (VHIL) at Stanford University designed to investigate how immersive virtual reality using head mounted displays can enhance ocean literacy and generate empathy towards environmental issues, particularly among high school girls from different socio-economic backgrounds. The Hydrous was responsible for designing
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TEAM MEMBERS: Becky Carroll Pam Tambe
resource project Public Programs
The Da Vinci Science Center will expand its Women in Science and Engineering Network by partnering with community organizations, colleges, and universities to enhance the STEM learning and support ecosystem for women and girls in the Lehigh Valley and surrounding communities in eastern Pennsylvania. The museum will assess the needs of K-12 girls, undergraduate women, and women in STEM employment, and map opportunities for cross-sector collaborations to support them. The project team will identify marketing and recruitment messages that encourage STEM-interested girls and women to participate in programs and follow developmental pathways within a STEM learning ecosystem. Based on identified needs and messages, the museum will pilot and evaluate new STEM programs for girls and women, and train educators and mentors to sustain this work.
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TEAM MEMBERS: Karen Knecht
resource research Exhibitions
This project engages families in engineering design challenges through a sustainability and biomimicry lens. Families advance their engineering proficiencies while learning from nature to create a livable future. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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TEAM MEMBERS: Marcie Benne Veronika Nunez
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
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TEAM MEMBERS: Ross Higashi
resource project Public Programs
This award is funded in whole or in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

Research shows that Black girls and women, regardless of their academic achievements and STEM interests, often encounter academic under-preparation, social isolation, exclusion, and race-gender discrimination that negatively impacts their ongoing engagement and retention in STEM. This project will provide innovative, culturally relevant learning environments to middle and high school Black girls to counter these negative trends. Using hands-on coding and robotics activities, project participants will develop positive attitudes toward science, technology, engineering, and mathematics (STEM). The project emphasizes peer-mentoring by providing opportunities for Black female high school (assistant coaches) and Black college students (coaches) to serve as counselors and mentors to participants. Additionally, engineers, scientists, and executives from STEM industries will serve as mentors and share their experiences to broaden participants’ STEM career aspirations. The project is a three-year collaborative effort between the University of California Davis C-STEM Center, the Umoja Community Education Foundation, and the 66 affiliated California community colleges, industry partners, and school districts in California. Over three years, nearly 2,000 females will participate in the project.

Learning environments for Black girls and women led by other Black girls and women are referred to as “counterspaces” where they are free to engage in STEM in ways that value their identities while promoting STEM engagement, interests, and career aspirations. The project’s curriculum will follow a research-based, culturally relevant multi-tiered mentoring approach. The curriculum is designed to develop participants’ STEM content knowledge, critical thinking, and logical reasoning capabilities through meaningful connections to real-life applications using hands-on coding and robotics. A mixed-method longitudinal study will examine the impact on participants’ STEM outcomes, emphasizing contributing new knowledge on the viability of multi-tiered, culturally relevant mentoring for increasing equity in informal STEM learning (ISL). The program's effectiveness will be evaluated using longitudinal assessments of mathematics standards, computer science and robotics conceptual knowledge, logical and critical thinking skills, STEM school achievements, interests and attitudes toward STEM subjects, advanced STEM course-taking, involvement in other ISL opportunities, and leadership in STEM in one’s school/university and community. The project will test a locally based informal learning model with projects hosted by other K-12 and college partners.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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TEAM MEMBERS: Harry Cheng Faheemah Mustafaa
resource project Exhibitions
Recent studies have advocated for a shift toward educational practices that involve learners in actively contributing to science, technology, engineering, and mathematics (STEM) as a shared and public endeavor, rather than limiting their involvement to the construction of previously established knowledge. Prioritizing learners’ agency in deciding what is worth knowing and how learning takes place may create more equitable and inclusive learning experiences by centering the knowledge, cultural practices, and social interactions that motivate learning for people across ages, genders, and backgrounds. In informal learning environments, families’ social interactions are critical avenues for STEM learning, and science centers and museums have developed strategies for prompting families’ sustained engagement and conversation at STEM exhibits. However, exhibits often guide visitors’ exploration toward predetermined insights, constraining the ways that families can interact with STEM content, and neglecting opportunities to tap into their prior knowledge. Practices in the maker movement that emphasize skill-building and creative expression, and participatory practices in museums that invite visitors to contribute to exhibits in consequential ways both have the potential to reframe STEM learning as an ongoing, social process that welcomes diverse perspectives. Yet little is known about how these practices can be scaled, and how families themselves respond to these efforts, particularly for the diverse family audiences that science centers and museums aim to serve. Further, although gender and ethnicity both affect learning in informal settings, studies often separate participants along a single dimension, obscuring important nuances in families’ experiences. By addressing these outstanding questions, this research responds to the goals of the Advancing Informal STEM Learning (AISL) program, which seeks to advance evidence-based understanding of the design and development of STEM learning opportunities for the public in informal environments. This includes providing multiple pathways for broadening engagement in STEM learning experiences and advancing innovative research on STEM learning in informal environments.

Research will address (1) how families perceive and act on their collective epistemic agency while exploring STEM exhibits (i.e., how they work together to negotiate and pursue their own learning goals); (2) whether and how families’ expressions of agency are influenced by gender and ethnicity; and (3) what exhibit design features support expressions of agency for the broadest possible audience. Research studies will use interviews and observational case studies at a range of exhibits with distinct affordances to examine families’ epistemic agency as a shared, social practice. Cultural historical activity theory and intersectional approaches will guide qualitative analyses of families’ activities as systems that are mediated by the physical environment and social setting. Education activities will involve an ongoing collaboration between researchers, exhibit designers, educators, and facilitators (high-school and college-level floor staff), using a Change Laboratory model. The group will use emerging findings from the research to create a reflection tool to guide the development of more inclusive learning experiences at STEM exhibits, and a set of design principles for supporting families’ expressions of agency. A longitudinal ethnographic study will document the development of inclusive exhibit design practices throughout the project as well as how the Change Lab participants develop their sociocultural perspectives on learning and exhibit design over time. Analyzing these shifts in practice within the Change Lab will provide a deeper understanding of what works and what is difficult or does not occur when working toward infrastructure change in museums. By considering how multiple aspects of families’ identities shape their learning experiences, this work will generate evidence-based recommendations to help science centers and museums develop more inclusive practices that foster a sense of ownership over the learning process for the broadest possible audience of families.
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TEAM MEMBERS: Susan Letourneau
resource research Informal/Formal Connections
Many studies have examined the impression that the general public has of science and how this can prevent girls from choosing science fields. Using an online questionnaire, we investigated whether the public perception of several academic fields was gender-biased in Japan. First, we found the gender-bias gap in public perceptions was largest in nursing and mechanical engineering. Second, people who have a low level of egalitarian attitudes toward gender roles perceived that nursing was suitable for women. Third, people who have a low level of egalitarian attitudes perceived that many STEM
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TEAM MEMBERS: Yuko Ikkatai Azusa Minamizaki Kei Kano Atsushi Inoue Euan McKay Hiromi M. Yokoyama
resource research Public Programs
Reframing engineering activities to emphasize the needs of others has the potential to strengthen engineering practices like problem scoping, while also providing more inclusive and socially relevant entry points into engineering problems. In a three-year design-based research project, we developed novel strategies for adding narratives to engineering activities to deepen girls’ engagement in engineering practices by evoking empathy for the users of their designs. In this article, we describe a set of hands-on engineering activities developed through iterative development and testing with 190
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resource research Public Programs
Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS: Jill Castek Michelle Schira Hagerman Rebecca Woodland
resource research Exhibitions
Awareness of a STEM discipline is a complex construct to operationalize; a learner’s awareness of a discipline is sometimes viewed through the lens of personal identity, use of relevant discourse, or knowledge of career pathways. This research proposes defining engineering awareness through a learner’s associations with engineering practices - fundamental processes involved in engineering such as identifying criteria and constraints, testing designs, diagnosing issues and assessing goal completion. In this study, a learner’s engineering awareness was determined by examining 1) their ability to
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