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resource research Public Programs
Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS: Jill Castek Michelle Schira Hagerman Rebecca Woodland
resource research Media and Technology
Astronomy has been an inherently visual area of science for millenia, yet a majority of its significant discoveries take place in wavelengths beyond human vision. There are many people, including those with low or no vision, who cannot participate fully in such discoveries if visual media is the primary communication mechanism. Numerous efforts have worked to address equity of accessibility to such knowledge sharing, such as through the creation of three-dimensional (3D) printed data sets. This paper describes progress made through technological and programmatic developments in tactile 3D
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TEAM MEMBERS: Kimberly Arcand April Jubett Megan Watzke sara price Kelly Williamson Peter Edmonds
resource research Media and Technology
Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach
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TEAM MEMBERS: Laura Hobbs Carly Stevens Jackie Hartley Calum Hartley
resource research Public Programs
Curiosity is a grant-funding programme from the Wellcome Trust with BBC Children in Need., and it provides funding to help youth organisations develop and deliver inspiring science activities for disadvantaged children and young people. This report looks at the key findings from the 32 projects funded during the first round. The Round 1 projects were delivered by voluntary and community sector organisations, some of which were in partnership with ISL providers, and offered a variety of science opportunities from surveying local weather to building a green-powered race car. Many projects
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TEAM MEMBERS: Wellcome Trust
resource research Public Programs
Parents are vital players in raising youth’s awareness of the value of STEM and in brokering their participation in activities that build STEM competencies. STEM Next Opportunity Fund is committed to ensuring that every child – especially girls, youth of color, kids in low-income communities, and youth with disabilities – has access to STEM experiences and the social capital that lead to greater opportunities in academics and careers. We believe family engagement is a game changer and offer this white paper to raise awareness of its importance and amplify promising practices.
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resource research Public Programs
This poster was presented at the 2019 AISL PI Meeting in Washington, DC. It provides an overview of a project designed to broaden participation of blind students in engineering fields through the development of spatial ability skills and the showcasing of nonvisually accessible teaching methods and techniques.
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TEAM MEMBERS: Seth Lamkin Anil Lewis Wade Goodridge Natalie Shaheen Mary Ann Wojton Ann Cunningham Peter Anderson
resource research Public Programs
This poster was presented at the 2019 NSF AISL Principal Investigators Meeting, and describes a project conducting science cafes in Richmond, VA.
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resource research Media and Technology
The Signing Glossaries are six new apps researched and developed for families with at least one member who is deaf and hard of hearing. Each glossary provides access to thousands of signed terms and definitions encountered in visits to aquariums, botanical gardens, natural history museums, nature centers, science museums, and zoos. Deaf and hard of hearing children typically have literacy levels that lag behind those of their hearing peers, making access to captions, labels, instructions, and information difficult. This, in combination with a lack of interpreters to sign material for them
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TEAM MEMBERS: Judy Vesel