Skip to main content

Community Repository Search Results

resource research Public Programs
Face-to-face conversations between scientists and public audiences in an informal learning environment provide a valuable opportunity to support public engagement with scientific research. These types of experiences have significant benefits for members of the public and for scientists. For public audiences, interacting face-to-face with a scientist can expand awareness of the range of careers in science, spark new questions about scientific topics, and increase interest in learning more about the scientist’s topic (Tisdal, 2011; Ong, 2014). Scientists, too, are positively impacted by this
DATE:
resource research Public Programs
Building the capacity of public libraries and library staff to deliver engaging, inspirational, and educational STEM programs has the potential to transform the STEM education landscape across the country. What started in libraries some years ago as independent experiments in STEM programming has become a national STEM movement. STAR Library Network (STAR Net) is a national program led by the Space Science Institute’s National Center for Interactive Learning (NCIL). STAR stands for Science-Technology Activities and Resources. NSF funds this Broad Implementation Phase 2 program. Core
DATE:
resource evaluation Public Programs
In 2014 the National Aeronautics and Space Administration (NASA) awarded a Competitive Program for Science Museums, Planetariums and NASA Visitor Centers Plus Other Opportunities grant to Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) called From Our Town to Outer Space (FOTOS). The three-year grant brought STEM learning experiences around NASA disciplines to six public libraries through a traveling exhibit called Discover NASA, associated programming for library patrons, training, resources, and a virtual community of practice for library staff and others who
DATE:
TEAM MEMBERS: Paul Dusenbery Anne Holland Vicky Coulon
resource research Public Programs
How do afterschool programs view their local public libraries? Are they working with them, and in what ways? These are the questions that the Afterschool Alliance, along with its partners at the Space Science Institute’s National Center for Interactive Learning (NCIL) and the American Library Association, wanted to answer. Overall, our goal is to build bridges between the afterschool and library fields, so that both can share knowledge and resources to better serve our youth. While our work together has primarily focused on science, technology, engineering, and math (STEM) education through
DATE:
TEAM MEMBERS: Afterschool Alliance Paul Dusenbery Robert Jakubowski Anne Holland Laine Castle Keliann LaConte
resource evaluation Media and Technology
In August 2009, the Program Evaluation and Research Group (PERG) at Lesley University contracted with the project's PI at the University of New Hampshire (UNH) to evaluate My Dome: Defining the Computational and Cognitive Potential of Real Time Interactive Simulations in an Immersive Dome Environment, an NSF funded grant. The project focuses on creating interactive experiences in immersive virtual environments, and builds off previous work the PI and co PIs have done in developing films and immersive experiences in domes and traveling domes. The project includes staff from the Carnegie Museum
DATE:
TEAM MEMBERS: Judah Leblang Elizabeth Osche University of New Hampshire