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resource research K-12 Programs
We used a youth focused wild berry monitoring program that spanned urban and rural Alaska to test this method across diverse age levels and learning settings.
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TEAM MEMBERS: Katie Spellman Douglas Cost Christine Villano
resource evaluation Museum and Science Center Exhibits
The Kaulele Kapa Exhibit was created to explore the effectiveness of a Hawaiian culture-based framework and approach in increasing learner engagement and depth of knowledge in STEM among Native Hawaiian/Pacific Islander (NHPI) learners. The exhibit utilized hands-on and interactive activities, coupled with scientific and cultural information, to create relevant learning experiences for these communities.  To determine the effectiveness, exhibit attendees were invited to complete a survey that asked about how the exhibit influenced their interest and understanding of STEM and Hawaiian culture
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TEAM MEMBERS: Ciera Pagud Rachelle Chauhan
resource project Public Programs
DuPage Children's Museum will enhance visitor engagement by incorporating current research on infant and toddler development to redesign two exhibits and develop an educational program for low-income caregivers. The museum will partner with two community-based organizations, Teen Parent Connection and Family Focus DuPage, to collaborate in the project and refer clients to participate in the educational programs. The museum will present twelve onsite sessions that will enable parents and caregivers to nurture an understanding of STEM fundamentals at the museum and at home for their young children. Participants will be given educational videos and take-home kits that correspond with the educational sessions. Project activities will also include training to help museum staff use the exhibits to further a visitor's learning experience. The museum will disseminate project results to other children's museums and early childhood educators and professionals.
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TEAM MEMBERS: Kimberly Stull
resource research Public Programs
Two critical challenges in science education are how to engage students in the practices of science and how to develop and sustain interest. The goal of this study was to examine the extent to which high school youth, the majority of whom are members of racial and ethnic groups historically underrepresented in STEM, learn the skills and practices of science and in turn develop interest in conducting scientific research as part of their career pursuits. To accomplish this goal, we applied Hidi and Renninger’s well-tested theoretical framework for studying interest development in the context of
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resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
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TEAM MEMBERS: Ross Higashi
resource research Public Programs
Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS: Jill Castek Michelle Schira Hagerman Rebecca Woodland
resource research Public Programs
Our museum-based participatory research (PR) project was a collaboration between researchers and educators in an out-of-school time STEM education program for young people that positions STEM as a tool for community social justice. This project drew on literatures on reflective practice in museums and on research-practice partnerships. Yet following existing approaches did not work for us. Aligning research and pedagogical practices, we co-created practical, reflective, and practice-based data generation methods, calling them “embedded research practices:” context-specific, emergent methods
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TEAM MEMBERS: Shannon McManimon
resource research Public Programs
This brief focuses on a participatory study with the high school program of the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota (SMM). Young people are organized into teams of up to 20 youth with an adult practitioner who delivers programming based on a STEM content area. Their activities and project-based learning are based in both STEM and social justice, coined in the KAYSC as “STEM Justice.” As part of our study, we wanted to understand youth and adult needs that exist in an informal STEM education program that weaves equity into its core. This brief
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TEAM MEMBERS: Choua Her
resource research Public Programs
The theory of “science capital” is increasingly showing up in formal and informal science education. Both face the common challenge of what is often called a “theory/practice divide”: academic theory not seeming relevant to the day-to-day needs and practices of educators. This brief shares what happened when practitioners and researchers working with the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota took both theory and practice seriously, reclaiming terms and ideas in service of our work and communities. It explores how an informal science learning (ISL)
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TEAM MEMBERS: Shannon McManimon
resource research Informal/Formal Connections
Overlaying Computer Science (CS) courses on top of inequitable schooling systems will not move us toward “CS for All.” This paper prioritizes the perspectives of minoritized students enrolled in high school CS classrooms across a large, urban school district in the Western United States, to help inform how CS can truly be for all.
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TEAM MEMBERS: Jean Ryoo Tiera Tanksley Cynthia Estrada Jane Margolis
resource project Media and Technology
Research shows that algebra is a major barrier to student success, enthusiasm and participation in STEM for under-represented students, particularly African-American students in under-resourced high schools. Programs that develop ways to help students master algebra concepts and a belief that they can perform algebra may lead to more students entering engineering careers. This project will provide an online engineering program to support 9th and 10th grade Baltimore City Public Schools students, a predominantly low-income African-American cohort, to develop concrete goals of becoming engineers. The goals of the program are to help students with a growing interest in engineering to maintain that interest throughout high school. The project will also support students aspire to an engineering career. The project will develop in students an appreciation of requisite courses and skills, and increase self-efficacy in mathematics. The project will also develop a replicable model of informal education capable of reinforcing the mathematical foundations that students learn during the school day. Additionally, the project will broaden participation in engineering by being available to students during out-of-school time and by having relaxed entrance criteria compared to existing opportunities in supplemental engineering curricula. The project is a collaboration between the Baltimore City Public Schools, Johns Hopkins University Applied Physics Laboratory, Northrop Grumman Corporation, and Expanded School-Based Mental Health programs to support students both during and after participation. The project will benefit society by providing skills that will allow high school students to become members of tomorrow's highly trained STEM workforce.

The research will test whether an informal, scaffolded online algebra-for-engineering program increases students' mastery and self-efficacy in mathematics. The research will advance knowledge regarding informal education by applying Social Cognitive Career Theory as a framework for measuring program impact. The theoretical framework will aid in identifying mechanisms through which students with interest in engineering might persist in maintaining this interest through high school via algebra skill mastery and increased self-efficacy. The project will recruit 200 youth from the Baltimore City Public Schools to participate in the project over three years. Qualitative data will be collected to assess how student and school socioeconomic factors impact implementation, student engagement, and outcomes. The research will answer the following questions: 1) What effect does program participation have on math mastery? 2) What direct and indirect effects do program completion and supports have on students' mathematics self-efficacy? 3) What direct and indirect effects do program components have on engineering career goals by the end of the program? 4) What direct and indirect effects does math self-efficacy have on career goals? 5) To what extent are the effects of program participation on engineering career goals mediated by math self-efficacy and engineering interest? 6) How do school factors relate to the implementation of the program? 7) What socioeconomic-related factors relate to the regularity and continuation of student participation in the program? The quantitative methods of data analysis will employ descriptive and multivariate statistical methods. Qualitative data from interviews will be analyzed using an emergent approach and a coding scheme guided by theoretical constructs. Project results will be communicated to scholars and practitioners. The team will also share information through school newsletters and parent communication through Baltimore City Public Schools.

This project is funded by the Innovative Technology Experiences for Students and Teachers (ITEST) program, which supports projects that build understandings of practices, program elements, contexts and processes contributing to increasing students' knowledge and interest in science, technology, engineering, and mathematics (STEM) and information and communication technology (ICT) careers.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Michael Falk Christine Newman Rachel Durham
resource research Public Programs
This video presents reflections on SCIENCES: Supporting a Community’s Informal Education Needs—Confidence and Empowerment in STEM. SCIENCES brought together Eden Place Nature Center and the Chicago Zoological Society to collaboratively support environmental conservation and lifelong scientific learning in the Fuller Park neighborhood of Chicago. The SCIENCES project began in 2013 and focused on adapting existing educational programs into a suite of environmentally focused science learning opportunities for professional, student, and public audiences in the Fuller Park neighborhood
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