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resource project Public Programs
The Institute for Research on Learning is undertaking a multifaceted effort to help parents become more involved in the mathematics education of their children. This project establishes a Design Consortium; develops new materials and collaborative activity structures; provides outreach, training, and technical assistance to communities; and disseminates these products to the educational community. The design consortium creates contexts for raising parent participation in communities where it is most needed and uses these contexts to plan and construct mathematics materials based on issues parents face in everyday life. The outreach activities include planning support and workshops for schools, community organizations, and parent groups. Dissemination is done through presentations and talks and through research articles.
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TEAM MEMBERS: Shelley Goldman Jennifer Knudsen
resource project Public Programs
In-Touch Science provides informal learning experiences to help children ages 8 to 11 understand the science in their everyday lives. Each science theme is introduced through a hands-on activity in one subject area and is reinforced through a second experience based in a different field of science. By linking concepts common to the paired fields, the program teaches children to make connections between what they've learned in one context and what they observe in another arena. The program targets children enrolled in special needs programs, 4-H clubs, school-age child care facilities, and home schooling. The program engages, supports and sustains community science facilitators, the majority of whom are not experienced educators. They will be trained to work with the children, using the Learning Cycle, a guided discovery strategy. Cornell developed the curricula for three paired disciplines: 1) Engineering and Plant Science, 2) Animal Science and Fiber Science, and 3) Chemistry and Environmental Science. Instructional materials for the project consist of three curricula, a facilitator-training guide, and supply kits.
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TEAM MEMBERS: Charlotte Coffman Dan Brown Daniel Tennessen
resource project Public Programs
The Developmental Studies Center is supporting the active involvement of parents in their children's mathematical development, helping parents understand more about how their children learn mathematically and socially, and increasing the likelihood that children will discuss mathematics with an adult who is significant in their lives. The first phase of this project develops, pilot tests, and evaluates a Homeside Math resource book for each grade level, K-2, with activities teachers can send home to foster positive interaction about mathematics between parents and their children. These activities are related to exemplary school curricula, particularly those developed with NSF support. The next phase develops a limited number of additional activities to add to the Homeside Math collection to be published as Community Math. Community Math is a resource book for youth workers with activities that foster mathematical discussions between children ages 5-8 and a significant adult and can be used in a variety of community organization settings and sent home for family use. Workshops are developed for parents, teachers, and youth workers to strengthen their knowledge of child-centered instructional strategies, meaningful activities, and how children develop mathematically and socially. And facilitator workshops are developed for parents, teachers, and youth workers to enable them to lead workshops for parents.
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TEAM MEMBERS: Richard Cossen Laurel Robertson
resource project Exhibitions
Museum of Science will develop a 4500 sq. ft. exhibit "Finding the Pattern". The primary objective is to develop activities and programs that encourage visitors to practice scientific thinking skills in settings that have interdisciplinary science content. The main component is an activity area that will encourage visitors to observe, compare, and sort objects and phenomena in meaningful ways; help visitors recognize that systems of organizing and classifying objects and phenomena reveal underlying meaning; provide visitors with opportunities to practice answering questions and solving problems based on museums collections; and encourage visitors to search for the "hidden" meaning in things around them. The exhibit will be composed of three overlapping areas: 1) the sorting area, 2) the mystery area, and 3) the open collections area. This project is one of the six science activity centers that have been described in the museum's long-range plan; two activity centers/exhibits have been completed. The impact of "Finding the Pattern" will be extended via the museum's web site. Activities that employ the kinds of scientific thinking skills targeted in the exhibit will be developed to engage informal learners at home. Complementary programming linking the exhibit with formal education will include the development of teacher workshops and programs for school groups. Teacher workshops will be developed in consultation with groups of Project PALMS teachers. The activities will be accessible to individuals with disabilities. They plan to open the exhibit in the fall of 2000.
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TEAM MEMBERS: Maureen McConnell Lynn Baum
resource project Media and Technology
Carnegie Mellon University is developing an interactive, multimedia planetarium presentation about the human brain. The interdisciplinary project team will build upon and refine the experience gained from its recently completed planetarium show, Journey Into the Living Cell. The context for this work is the need for increased public understanding of the human brain - an organ central to the very concept of humanity. The understanding of the human brain is located at the lively crossroads of research in many disciplines, including psychiatry, psychology, neuroscience, computer science and biology. The proposed medium to address this important issue is a 45-minute planetarium show. A broad audience ranging from pre-adolescent to adult will be targeted. Sophisticated and entertaining imaging technologies, including animation and virtual reality, will be used throughout the work. Narration and sound will be tightly integrated into the work. The hemispherical display surface of the planetarium will be fully utilized both visually and sonically. Recent advances in the brain sciences as well as long held understandings about the brain will be presented. Basic brain biology and principles of brain function including cooperativity in brain region activity and brain region specialization will be introduced.
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TEAM MEMBERS: James McClelland Paul Oles Bryan Rogers
resource project Public Programs
The Wildlife Conservation Society is developing and implementing a five-year science program for 420 parents and 210 teachers of children in grades K-8. Linked directly with school curricula and the new National Science Education Standards, the program will bridge the gap between parents and schools, and position the Zoo as a partner and intermediary to help parents and teachers improve the quality and quantity of science education. The program consists of four interrelated components: 1) A series of workshops that will prepare the 420 parents and 210 teachers to work in teams for better and more widely available science education; 2) A series of education projects that will enable workshop participants to teach thousands of other parents and educators about the importance of science literacy, the need for active parental engagement in children's education, and the crucial role that informal science institutions play in augmenting formal science instruction; 3) A series of four Science Advocacy Fairs at the Zoo that are expected to raise the visitor's consciousness on a large scale about the above issues; and 4) A symposium for educators from schools and informal science centers in the region to disseminate successful methods for involving parents in science education.
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TEAM MEMBERS: Annette Berkovits
resource project Media and Technology
The NOVA Large-format Film unit of the WGBH Educational Foundation, in conjunction with the New England Aquarium, is producing a large format film about Cocos Island, a small, uninhabited island off the coast of Costa Rica that has not yet been affected by human activity. The waters around Cocos Island contain an extraordinary abundance of sharks, rays, tuna, marlins, swordfish, and other pelagic fishes, thanks to nearby upwellings of cold, nutrient-rich water that create a rich food source. The film will focus on the physical oceanography and behavioral marine ecology of Cocos Island, highlighting the animal behavior and interactions of the wide diversity of marine life. Executive Producer will be Paula Apsell, head of the WGBH science unit and Executive Producer of NOVA. Susanne Simpson, executive producer for NOVA Large-format Films will as a senior producer. Howard Hall Productions will produce and direct the film. Howard Hall will be director/producer, and Michele Hall will serve as producer. The Halls are experts in the field of marine natural history filmmaking and are world-renowned for their television programs on such series as National Geographic and Nature. They worked in the large format medium as producer/directors of Into the Deep. Joseph Levine, a marine biologist who has written both science textbooks and television scripts, will be the writer. William Spitzer, Associate Director for Education at the New England Aquarium, will be responsible for the educational outreach materials.
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TEAM MEMBERS: Paula Apsell Susanne Simpson Jerry Schubel Kenneth Mallory Barbara Flagg
resource project Public Programs
The Franklin Institute and the Girl Scouts of the USA will develop, implement, and evaluate "Girls at the Center," a family outreach program that will foster girl-centered, learning within the context of the family. Partnerships will be promoted between local science and technology centers and Girl Scout Councils. It is a multi- component program that will increase girls' and their families' understanding of and interest in basic science principles and processes. Consisting of a series of family-oriented activities that coincide with the school year, science/technology centers will serve as the hosts. These museum-based activities will be supplemented by home-based activities. The activities will follow the constructivist theory of education and will cover a broad menu of scientific disciplines including ecology, energy, and human physiology as well as science careers opportunities. They will be linked to the requirements for the Girl Scout recognition (badges) program. It is building on the success of a previously NSF funded project "National Science Partnerships for Girls Scout Councils and Museum" and is expected to reach 75,050 girls and 112,575 adults in 25 sites across the US during the funding period. It will be institutionalized and will continue to operate in those sites as well as expand to other sites after the NSF-funded period.
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TEAM MEMBERS: Dale McCreedy Harriet Mosatche
resource project Exhibitions
The Science Museum of Minnesota will develop "After the Dinosaurs", an exhibit that will feature a detailed reconstruction of the ecology of a Paleocene subtropical environment that existed in the North Plains of North America (58 million years ago). Information presented in the exhibit will come from a 25 year research project carried out by SMM curator Bruce R. Erickson and his colleagues at Wannagan Creek Quarry in northwestern North Dakota. This research has yielded one of the most complete assemblages of Paleocene megafossils in North America. Both the increased knowledge gained from this research and process of the research will be highlighted in this exhibit. Visitors will learn that the world's landscape has changed considerably over time, the analysis of fossils helps scientists reconstruct the past, knowledge of former ecosystems help us to understand current ecosystems, and everyone can be a scientific investigator when we attempt to understand our environment in a systematic way. Two versions of the exhibit will be prepared: a 4000 sq. ft. permanent version that will be installed in the new SMM river front building and will open in late 2000. There will also be a 2500 sq. ft. traveling version that will begin its national tour in 2002. Complementary programming will include an on-line interactive teacher guide and student project curriculum, a teachers' institute, and a variety of youth programming including specially developed interpreter training materials. The exhibit will be accessible to people with disabilities.
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TEAM MEMBERS: Andrew Redline Bruce Erickson
resource project Exhibitions
The North Carolina Museum of Life and Science will develop two areas in a new 70 acre outdoor exhibit "BioQuest Woods: Linking Animals and Plans with Interactive Exhibits". This concept is to pair live animals and plants in their natural setting with science center-style interactive exhibits to communicate key ideas in biology and physics. Support will go to sixteen interactive stations in two four-acre theme areas "Catch the Wind" and "Down to Earth". "Catch the Wind" will assist visitors in the exploration air movement and learning about how plants and animals use air in specialized ways. For example, visitors will experiment with air thermals while observing the behavior of birds of prey and will learn how prairie dogs exploit the venturi effect to ventilate their burrows. In the "Down to Earth" thematic area, visitors, simulate the activities of field biologists, will track bears equipped with radio collars, examine living invertebrates, among other activities. Scientific instruments, including microscopes, in kiosks will aid on-the-scene study of live animals and plans. "BioQuest Woods" will help visitors, teachers and students gain the realistic experience of scientific inquiry in a natural setting. Education programming will highlight curriculum linkages and fulfills the goals of North Carolina's new science curriculum. It directly addresses the State's competency-based goals requiring understanding of natural systems and the interrelations of the basic sciences. Pre and post-visit materials will be developed along with teacher guides and enhancement activities. This project is being developed with the cooperation of the Austin Nature Center, the National Zoo, and the Indianapolis Zoo.
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TEAM MEMBERS: Roy Griffiths Thomas Krakauer
resource project Media and Technology
The Museum of Science and Industry will develop "Genetics: Decoding Life," a 4325 sq. ft. permanent exhibit about the basic principles of genetics, the Human Genome Project, new tools and technology to study life, and the biomedical and biotech applications resulting from genetic information. As a result of interacting with this exhibit, visitors will understand the basic principles of genetics, they will become familiar with the role of genes in the development of life, they will learn something about how and why scientists used genetic tools, and visitors will become aware of applications of these principles and the potential social, ethical, medical and economic outcomes. In addition to the exhibit there will be a number of complementary outreach programs. An electronic web site will be created, software used in the exhibit will be modified into a format suitable for use in schools, computers loaded with genetic programs will be loaned to Chicago public school groups, churches and other community agencies, and the content of the exhibit will be used to enhance special Lamaze and prenatal classes held at the museum. Special consideration will be given to developing the relationship between the project personnel and the staff of the Chicago Systemic Initiative. They will work together to produce a school program about genetics that will be suitable for grades 5 to 8. School materials will include a teacher's guide for the exhibit, a program of classroom activities, and materials to be used before and after a trip to the museum to see the exhibit.
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TEAM MEMBERS: Barry Aprison
resource project Public Programs
This project is composed of a 1,500 square foot permanent, and traveling exhibit, and a schools program focused on problem- solving, targeted primarily for children in grades 5-8. The exhibit includes a variety of classroom-tested puzzles, interactive computer programs, and hands-on challenge problems. These will enable participants to try and utilize different problem-solving strategies, and gain experience in spatial relationships, communicating mathematically, and reasoning inductively and deductively. Materials produced include: Solve It! Trunks, a problem-solving program that teachers can use as a single unit or integrate throughout the year; a publication which will enable others to reproduce the exhibits; and a Guide with suggestions about how to use the Problem-Solving Program. Other activities include Student and Family Problem-Solving Programs, and puzzle- based workshops.
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TEAM MEMBERS: James Frenza John Bowditch Cynthia Yao