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resource research Public Programs
The goal of this study is to explore new tools for analyzing scientific sense-making in out-of-school settings. Although such measures are now common in science classroom research, dialogically based methodological approaches are relatively new to informal learning research. Such out-of-classroom settings have more recently become a breeding ground for new design approaches for tracking scientific talk and ideas within complex data-sets. The research reported here seeks to understand the language people do use to make sense of the life sciences over time. Another goal of this study is to track
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resource research Public Programs
Conservation education at zoos, parks and other free-choice conservation settings is geared towards teaching and/or reinforcing certain key conservation messages that relate to the mission of the institution. These messages are communicated through a variety of channels ranging from interpretive signage, to resource elements (e.g., animals, scenic vistas, etc.) and personnel (e.g., docents and interpreters. A number of studies have focused on the outcome of visits to such settings, but little is known about the accuracy of message communication through these channels, or the factors that
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TEAM MEMBERS: Rachel Mony
resource research Public Programs
Zoos and aquariums have shifted their focus over recent years, taking a much more active role in wildlife conservation and in promoting conservation learning among their visitors. Research in these settings provides a valuable foundation for the emerging field of non-captive wildlife tourism. In particular, valuable lessons regarding the potential impact of wildlife encounters on visitors' conservation attitudes and behaviour can be drawn from research in zoos and aquariums. This paper explores those aspects of wildlife encounters that appear to contribute most to conservation learning. These
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TEAM MEMBERS: R. Ballantyne J. Packer K. Hughes Lynn Dierking
resource evaluation Public Programs
Goodman Research Group, Inc. (GRG) conducted process and summative evaluation for the New York Aquarium (Wildlife Conservation Society) of Project POWER: Protecting Our Wetlands with Educators and Regulators. The project was designed to train teams from around the country to present wetlands workshops in their local communities to reduce the frequency and magnitude of wetlands violations by community residents. As part of their participation in Project POWER, in March 2006, teams attended a two-day Leadership Seminar where they received training and resources. The primary goal of the
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TEAM MEMBERS: Karen Peterman Katie Franich Irene F Goodman Wildlife Conservation Society
resource project Media and Technology
The Minnesota Zoo and Eduweb will design and develop "WolfQuest," an online, 3-D, multiplayer videogame based upon the behavior, biology and social structure of the gray wolf. This dynamic interactive experience will allow learners to become a virtual wolf (avatar) to explore gray wolves within an authentic virtual replication of wolf habitat and social structure. The scientifically accurate graphic representations of the virtual environment will afford rich and robust learning of wolf behavior, biology and habitat ecology. Participants are intended to emerge from the learning experience with a clear understanding of wolf conservation issues in the real world. "WolfQuest" is supported by a website that will function as a self-sustaining community of learners who will participate in discussion forums with wolf experts, and receive ongoing gameplay information and interaction with other participants. Additionally, the project website will provide educational guides for parents and teachers, interpretive materials, incentives to reward participants' achievements acquired through "WolfQuest" gameplay and provide a link to informal environmental organizations throughout the country. The national informal education network will afford regional customization of "WolfQuest," as well as provide social interaction among participants and organizations. The national participant network will disseminate and promote the "WolfQuest" game and wolf-related science programs. Two kiosk installations will be deployed at the Minnesota Zoo and the International Wolf Center for extended learning opportunities at those sites. Project assessment will aggregate data on learners' content acquisition, attitudinal change, game engagement and will yield guidelines for the field on effective practices in development of science education games, along with appropriate methodologies for evaluating game-based learning.
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TEAM MEMBERS: Grant Spickelmier David Schaller Kate Haley Goldman
resource project Media and Technology
Miami University - Ohio/Project Dragonfly is developing "Wild Research," a multi-faceted collaborative project with the Cincinnati Zoo & Botanical Garden and with a consortium of ten zoos and aquariums around the country, the American Zoo and Aquarium Association, the Society for Conservation Biology, and Conservation International. Project deliverables include a centrally-located 4,500 square-foot Wild Research Discovery Forest exhibit and six Wild Research Stations around the Cincinnati Zoo, a Wild Research Consortium and Wild Research Leadership Workshops for zoo professionals, conservation scientists and educators, a Wild Research Web site with visitor password access to exhibit data they collected, and 90-second radio pieces for the 90-Second Naturalist program. Institute for Learning Innovation is conducting the formative and summative evaluations. The Ohio Assessment and Evaluation Center is conducting a separate evaluation focused on this extensive institutional collaboration process. The primary public impact is to explore new ways zoos and aquariums can incorporate inquiry-based activities on site and to help visitors understand the work of conservation scientists. The project also aims to improve the practice of zoo and aquarium professionals nationwide in inquiry-based experiences and communicating about conservation science.
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TEAM MEMBERS: Christopher Myers Samuel Jenike