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resource evaluation Museum and Science Center Exhibits
The Kaulele Kapa Exhibit was created to explore the effectiveness of a Hawaiian culture-based framework and approach in increasing learner engagement and depth of knowledge in STEM among Native Hawaiian/Pacific Islander (NHPI) learners. The exhibit utilized hands-on and interactive activities, coupled with scientific and cultural information, to create relevant learning experiences for these communities.  To determine the effectiveness, exhibit attendees were invited to complete a survey that asked about how the exhibit influenced their interest and understanding of STEM and Hawaiian culture
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TEAM MEMBERS: Ciera Pagud Rachelle Chauhan
resource research K-12 Programs
This document provides information about the quantitative and qualitative data collected and analyzed for this project with hopes that it informs future research and evaluation efforts for STEM education in rural contexts.
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TEAM MEMBERS: Duhita Mahatmya Lori Ihrig Elmira Jangjou Stephanie Lynch Susan Assouline
resource research Exhibitions
The "Exhibit appraisal and diverse populations: Pilot research about intersectional and science identities in science exhibits" (APPRAISE) project team worked extensively with minoritized youth between the ages of 9 and 17, including youth of color, girls and non-binary youth, and youth with disabilities, to create a research protocol
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resource research Museum and Science Center Exhibits
The "Exhibit appraisal and diverse populations: Pilot research about intersectional and science identities in science exhibits" (APPRAISE) project team worked extensively with minoritized youth between the ages of 9 and 17, including youth of color, girls and non-binary youth, and youth with disabilities, to create a research protocol
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resource research Exhibitions
The "Exhibit appraisal and diverse populations: Pilot research about intersectional and science identities in science exhibits" (APPRAISE) project team worked extensively with minoritized youth between the ages of 9 and 17, including youth of color, girls and non-binary youth, and youth with disabilities, to create a research protocol
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resource evaluation Media and Technology
Artificial Intelligence (AI), the research and development of machines to mimic human thought and behavior, encompasses one of the most complex scientific and engineering challenges in history. AI now permeates essentially all sectors of the economy and society. Young people growing up in the era of big data, algorithms, and AI need to develop new awareness, content knowledge, and skills to understand humans’ relationships with these new technologies and become producers of AI artifacts themselves. YR Media and MIT’s Understanding AI project researched and developed innovative approaches to
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resource evaluation Media and Technology
With funding from the National Science Foundation, Secrets of the Universe (SOTU) is a multimedia project that has at its core a 40-minute 3D giant screen film directed by a collaboration of K2 Communications Inc., The Stephen Low Company, and University of California Davis Department of Physics. To support and extend the impact of the film for these audiences, the project features an educational website with a variety of resources, including online videos of science content and characters from the film. The independent evaluation team from Knight Williams Inc. conducted a summative
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TEAM MEMBERS: Valerie Knight-Williams Barbara Flagg Rachael Dobrowolski Dale McCreedy Divan Williams Jr.
resource evaluation Public Programs
The National Federation of the Blind (NFB), in partnership with scholars from Utah State University and educators from the Science Museum of Minnesota (SMM), has developed the Spatial Ability and Blind Engineering Research (SABER) project to assess and improve the spatial ability of blind teens in order to broaden their participation in STEM fields. The goals of the project include: 1. Develop and investigate the reliability of a tactile instrument to test blind and low vision youths’ spatial ability levels. 2. Contribute to the knowledge base of effective practices regarding informal STEM
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TEAM MEMBERS: Gary Timko Theresa Green Daniel Kane Wade Goodridge Laura Weiss
resource research Public Programs
The education research component of the Pulsar Search Collaboratory (PSC) seeks to determine how the PSC experience affects the science identity and STEM career intentions of its participants and how individual programmatic elements influence persistence. These questions are investigated by comparing pre-­‐survey and post-­‐survey results and by examining the participant’s interaction with the PSC online portal. This report d pre/posistilled t survey data that examines student participants’ STEM intentions along a number of dimensions: Science/Engineering Identity, Self-­‐Efficacy, Science
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resource evaluation Public Programs
NSF generously funded the Science Museum of Minnesota's exploration of whether or not the "theatrical gaming" technique could improve visitors' understanding of complex topics requiring conceptual shifts--topics like evolution. COVID disrupted our formal evaluation plans, but this report offers finding and guidance/best practices for other informal education institutions interested in developing this type of experience. Individual sections discuss our particular, three-phased project, theatrical gaming as a technique, storytelling, gaming, technology, and evaluation.
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TEAM MEMBERS: Liza Pryor Zdanna King Stephanie Long Trygve Nordberg
resource evaluation Media and Technology
The Lineage project was a collaboration between Twin Cities Public Television and the Smithsonian’s National Museum of Natural History. The project included creation of a feature-length video program, a Virtual Reality game, and a set of hands-on activities designed for use by multigenerational audiences—all of which were incorporated as part of a series of seven Fossil Festival events at museums and other sites around the United States. This report presents findings from a set of external evaluation studies that examined impacts on families who participated in Fossil Festival events as well
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TEAM MEMBERS: Jennifer Borland
resource evaluation Public Programs
ChemAttitudes: Using Design-Based Research to Develop and Disseminate Strategies and Materials to Support Chemistry Interest, Relevance, and Self-Efficacy (ChemAttitudes, NSF DRL-1612482) is a collaborative project between the Museum of Science, Boston (MOS), the National Informal STEM Education Network (NISE Net), and the American Chemical Society (ACS) among others. As a part of this project, researchers and educators from MOS and the Science Museum of Minnesota (SMM) used design-based research to create chemistry hands-on activities meant to positively impact visitors’ attitudes towards
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