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resource project Public Programs
This pilot study will examine the effectiveness of an innovative applied social change, community and technology based program on marginalized youths' access, interest, efficacy and motivation to learn and engage in digital technology applications. Using stratified near-peer and peer-to-peer mentoring approaches, the pilot builds on extant literature that indicates that peer-supported hands-on mentoring and experiences can alleviate some barriers to youth engagement in digital technologies, particularly among underrepresented groups. In this project, undergraduate students will mentor and work collaboratively with high school youth primarily of Hispanic descent and community-based organizations to develop creative technology-based solutions to address social issues and challenges within their local communities, culminating in events called Impactathons. These community-hosted local and state-wide events set this pilot project apart from similar work in the field. The Impactathons not only provide a space for intellectual discourse and problem-solving among the undergraduate-youth-community partners but the Impactathons will also codify expertise from scientists, social scientists, technologists, community leaders, and other stakeholders to develop technology-based solutions with real world application. If successful, a distal outcome will be increased youth interest in digital technologies and related fields. In the short term, favorable findings will provide preliminary evidence of success and lay the foundation for a more extensive study in the future.

This pilot project is a collaboration between the Everett Program, a student-led program for Technology and Social Change at the University of California Santa Cruz - a Hispanic Serving Institution - and the Digital NEST, a non-profit, high-tech youth career development and collaboration space for young people ages 14-24. Through this partnership and other recruitment efforts, an estimated 70-90 individuals will participate in the Impactathon pilot program over two years. Nearly two-thirds of the participants are expected to be undergraduate students. They will receive extensive training in near-peer and peer-to-peer mentoring and serve as mentors for and co-innovation developers with the high school youth participants. The undergraduates and youth will partner with local community organizations to identify a local social challenge that can be addressed through a technology-based solution. The emergent challenges will vary and could span the spectrum of STEM and applied social science topics of interest. Working in informal contexts (i.e., afterschool. weekend), the undergraduate-youth-community partner teams will work collaboratively to develop practical technology-based solutions to real world challenges. The teams will convene three times per year, locally and statewide, at student and community led Impactathons to share their work and glean insights from other teams to refine their innovations. In parallel, the research team will examine the effectiveness of the Impactathon model in increasing the undergraduate and youths' interest, motivation, excitement, engagement and learning of digital technologies. In addition to the research, the formative and summative evaluations should provide valuable insights on the effectiveness of the model and its potential for expansion and replication.

The project is co-funded by the Advancing Informal STEM Learning (AISL) Program and STEM +C. The AISL program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. STEM + C focuses on research and development of interdisciplinary and transdisciplinary approaches to the integration of computing within STEM teaching and learning for preK-12 students in both formal and informal settings.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Chris Benner
resource research Public Programs
Public engagement with science (PES) is about dialogue between scientific and technological experts and public audiences about societal questions that science can inform but not answer. In making decisions about these kinds of societal questions, social values and personal experience play roles equal to or greater than the one played by science. Rather than focusing exclusively on science itself, PES focuses on discussing problems that communities view as worth solving; the information society needs and wants from scientists; the potential risks, benefits, and consequences of new technologies
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resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The uses of technologies in emergency management and public safety are emerging rapidly, but it could take years for school STEM curricula to catch up with the technologies that are already being deployed in the field. Informal learning environments, such as Teen Science Cafés, provide a compelling venue for youth learning about rapidly-developing STEM fields such as technology. The floods and devastation caused by Hurricane Harvey provide a timely learning opportunity for them. This project, in addition to developing new materials for learning about technologies, will provide much-needed baseline research on teens' understanding of technology, technology careers, and emergency preparedness. Leveraging the robust platform of the NSF-funded Teen Science Café, the Maine Mathematics and Science Alliance will build upon its existing partnership with Science Education Solutions to develop and implement a package of educational activities, tools, and resources for a Teen Science Café that is focused on community flood events and response, using Hurricane Harvey as a model and case study. The materials will focus on advances in sensor technology, data visualization, social media, and other mobile communication apps used to detect, monitor and respond to flooding and natural disasters. The package of materials will be embraced by 20 sites in Maine. The goal is to engage at least 600 youth in themed Cafés focusing on how technology was used to respond to Harvey and is being used to manage and respond to flooding more generally. An important related goal is to conduct baseline research on what teens currently know about the flood-related technologies, as well as what they learn about it from this experience derived from recent floods in Texas, Florida, and the Caribbean islands.

A research goal of our work was to collect baseline information on teens’ level of knowledge about the role of technology in responding to a variety of natural disasters. To our knowledge, the field has not developed measures of knowledge of this increasingly important domain. We developed a quick and easy-to-administer 10-item multiple-choice measure, which we presented as a “trivia game” to be done sometime during the 90-minute Café. We did not track pre- to post-café changes in knowledge, because the Cafés emphasized very different pieces of technology as well as different types of natural disasters. Rather, we wished to establish a starting point, so that other researchers who are engaged in ERT efforts with teens have both an instrument and baseline data to use in their work.

A sample of 170 youth completed the questionnaire. The average correct response rate was 4.2 out of 10, only slightly higher than the chance of guessing correctly (3 out of 10). This suggests teens have limited baseline knowledge of Emergency Response Technology and our Cafés therefore served an important purpose given this lack of knowledge. Indeed, for half of the questions at least one incorrect answer was selected more often than the correct answer! Note that there were no statistically significant correlations between age and gender and rates of correct answers.

Three things are clear from our work: 1) Youth need and want to know about the vital roles they can play by learning to use technology in the face of natural disasters; 2) Teens currently know little about the uses of technology in mitigating or responding to disasters; and 3) Teen Science Cafés provide a timely and relatively simple way of sparking interest in this topic. The project showed that it is possible to empower youth to become involved, shape their futures, and care for their communities in the face of disasters. We plan to continue to expand the theme of Emergency Response Technology within the Teen Science Café Network. Reaching teens with proactive messages about their own agency in natural disasters is imperative and attainable through Teen Science Cafés.
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TEAM MEMBERS: Jan Mokros
resource research Public Programs
European Researchers’ Night is an annual pan-European initiative of the European Commission held on the last Friday in September. In 2015, 1.1 million European citizens and 18,000 researchers took part in events organised in more than 300 cities within Europe and neighbouring countries. The objective of European Researchers’ Night is to encourage the wider public to visit research institutes, engage with researchers, and learn more about European research and potential career opportunities. In this paper, European Researchers’ Night in Ireland is considered through the lens of informal
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TEAM MEMBERS: Joseph Roche Nicola Davis Mark Chaikovsky Shaun O'Boyle Cliona O’Farrelly
resource research Websites, Mobile Apps, and Online Media
Background: Some STEM outreach programs connect students to real-world problems and challenge them to work towards solutions. Research shows one-third of children between ages 5-17 in the U.S. are overweight. Socioeconomic status, race, and parental educational attainment all influence this issue as well as living in a rural or urban area. A rural high school STEM outreach program used a social media curriculum focused on healthy lifestyles and measured impact on the health of adolescents from these backgrounds. Methods: Health screenings and college mentors were provided to 134
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TEAM MEMBERS: Ann Chester Sara Hanks Summer Kuhn Floyd Jones Travis White Misty Harris Bethany Hornbeck Sherron McKendall Mary McMillion Cathy Morton Mallory Slusser R. Kyle Saunders
resource project Community Outreach Programs
This NSF INCLUDES Design and Development Launch Pilot, "Expanding Diversity in Energy and Environmental Sustainability (EDEES)", will develop a network of institutions in the United States mid-Atlantic region to recruit, train, and prepare a significant number of underrepresented, underserved, and underprivileged members of the American society in the areas of alternative energy generation and environmental sustainability. Researchers from Delaware State University (DSU) will lead the effort in collaboration with scientists and educators from the University of Delaware, Delaware Technical Community College, University of Maryland, and Stony Brook University. The program comprises a strong educational component in different aspects of green energy generation and environmental sciences including the development of a baccalaureate degree in Green Energy Engineering and the further growth of the recently established Renewable Energy Education Center at our University. The program comprises an active involvement of students from local K-12 institutions, including Delaware State University Early College High School. The character of the University as a Historically Black College (HBCU) and the relatively high minority population of the region will facilitate the completion of the goal to serve minority students. The program will also involve the local community and the private sector by promoting the idea of a green City of Dover, Delaware, in the years to come.

The goal of EDEES-INCLUDES pilot comprises the enrollment of at least twenty underrepresented minority students in majors related to green energy and environmental sustainability. It also entails the establishment of a baccalaureate degree in Green Energy Engineering at DSU. The program is expected to strengthen the pathway from two-year energy-related associate degree programs to four-year degrees by ensuring at least five students/year transfer to DSU in energy-related programs. The pilot is also expected to increase the number of high school graduates from underrepresented groups who choose to attend college in STEM majors. Based on previous experience and existing collaborations, the partner institutions expect to grow as an integrated research-educational network where students will be able to obtain expertise in the competitive field of green energy. The pilot program comprises a deep integration of education and research currently undergoing in the involved institutions. In collaboration with its partner institutions, DSU plans to consistently and systematically involve students from the K-12 system to nurture the future recruitment efforts of the network. A career in Green Energy Engineering is using and expanding up existing infrastructure and collaborations. The program will involve the local community through events, workshops and open discussions on energy related fields using social networks and other internet technology in order to promote energy literacy.
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TEAM MEMBERS: Aristides Marcano Mohammed Khan Gulnihal Ozbay Gabriel Gwanmesia
resource project Community Outreach Programs
The University of California, Irvine will lead this Design and Development Launch Pilot to engage with collaborators from the Orange County CA STEM Initiative, the Orange County CA Department of Education, the Orange County CA Workforce Investment Board, the Jamboree Affordable Housing Communities, the Orangewood Foundation for Foster and Community Youth Services, OCTANE-Technology Incubator, Project Tomorrow and Growth Section. This project was created in response to the Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES) program solicitation (NSF 16-544). The INCLUDES program is a comprehensive national initiative designed to enhance U.S. leadership in science, technology, engineering and mathematics (STEM) discoveries and innovations focused on NSF's commitment to diversity, inclusion, and broadening participation in these fields. The INCLUDES Design and Development Launch Pilots represent bold, innovative ways for solving a broadening participation challenge in STEM.

The full participation of all of America's STEM talent is critical to the advancement of science and engineering for national security, health and prosperity. Our nation is advancing knowledge and practices to address the computing technology education practices for recruiting, better educating, retaining and graduating a productive STEM workforce. However women who are members of underrepresented minority groups, with low socioeconomic status, historically underperform in STEM and specifically in computing technology. This project, NSF INCLUDES: Supporting Women Advancing Through Technology, has the potential to significantly advance a collaborative approach by a group of organizations to improve the success of poor, underrepresented minority women who are learning computing technology and transitioning to the STEM workforce.

The project will demonstrate the outcomes of computer science training for women, particular disenfranchised and underrepresented minority women that may be exiting foster youth services, living in low income housing, and/or having been denied access to programs particularly in technology due to their socioeconomic status. Partnering organizations will design, develop and launch a short-term, intensive training opportunity in computer science for women ages 16 to 34 who are unemployed or underemployed, and who desire to engage in upward career mobility. The program will include a replicable, custom curriculum and an educational approach that will be scalable. A boot camp will teach the fundamentals of Ruby on Rails, HTML, CSS, SQL, JavaScript, and AngularJS, and prepare participants for a career in web development while enabling them to keep their day jobs and have childcare provided. Educating a randomized sample treatment group of up to 150 women in this launch pilot, the partners will also offer internships and/or job shadows, where participants gain client experience, learn from more experienced developers, and continue to build their portfolios. All of the women in the program will receive information, coaching and exposure to college and career opportunities. Job placement in STEM careers is the outcome goal of this design and development launch pilot.
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TEAM MEMBERS: Linda Christopher Christine Olmstead
resource evaluation Public Programs
This report presents the findings from the summative evaluation of the Multi-Site Public Engagement with Science project (MSPES), funded by an NSF AISL award. MSPES aimed to bring together public audiences and professional scientists through “Building with Biology” programming - public events and forums centered on the topic of synthetic biology. The goal was to promote meaningful, two-way dialogs around this area of science, which is rapidly advancing and raising interesting social and ethical questions. The project team sought to move beyond a traditional "public understanding of science"
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resource research Public Programs
The Montana Girls STEM Collaborative brings together organizations and individuals throughout Montana who are committed to informing and motivating girls to pursue careers in STEM – Science, Technology, Engineering and Mathematics. The Collaborative offers professional development, networking and collaboration opportunities to adults who offer and/or support STEM programs for girls and other youth typically under-represented in STEM. The vision of Montana Girls STEM is that every young person in Montana has the opportunity to learn about STEM careers and feels welcome pursuing any dream they
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TEAM MEMBERS: Suzi Taylor Ray Callaway Cathy Witlock
resource project Public Programs
Cities and communities in the U.S. and around the world are entering a new era of transformational change, in which their inhabitants and the surrounding built and natural environments are increasingly connected by smart technologies, leading to new opportunities for innovation, improved services, and enhanced quality of life. The Smart and Connected Communities (SCC) program supports strongly interdisciplinary, integrative research and research capacity-building activities that will improve understanding of smart and connected communities and lead to discoveries that enable sustainable change to enhance community functioning. This project is a Research Coordination Network (RCN) that focuses on achieving SCC for medium/small size, remote, and rural communities through a polycentric (multiple centers) integrated policy, design, and technology approach. The communities served by the RCN have higher barriers to information, resources, and services than larger urban communities. To reduce this gap, the PIs propose to develop need-based R&D pipelines to select solutions with the highest potential impacts to the communities. Instead of trying to connect under-connected communities to nearby large cities, this proposal aims to develop economic opportunities within the communities themselves. This topic aligns well with the vision of the SCC program, and the proposed RCN consists of a diverse group of researchers, communities, industry, government, and non-profit partners.

This award will support the development of an RCN within the Commonwealth of Virginia which will coordinate multiple partners in developing innovations utilizing smart and connected technologies. The goal of the research coordination network is to enable researchers and citizens to collaborate on research supporting enhanced quality of life for medium, small, and rural communities which frequently lack the communication and other infrastructure available in cities. The research coordination network will be led by the University of Virginia. There are 14 partner organizations including six research center partners in transportation, environment, architecture and urban planning, and engineering and technology; two State and Industry partners (Virginia Municipal League and Virginia Center for Innovative Technology); four community partners representing health services (UVA Center for Telemedicine), small and remote communities (Weldon Cooper Center), neighborhood communities (Charlottesville Neighborhood Development), and urban communities (Thriving Cities); and two national partners which support high speed networking (US-Ignite) and city-university hubs (MetroLab). Examples of research coordination include telemedicine services, transportation services, and user-centric and community-centric utilization and deployment of sensor technologies.
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TEAM MEMBERS: Ila Berman T. Donna Chen Karen Rheuban Qian Cai
resource project Media and Technology
Co-led by the University of Washington and Science Gallery Dublin, this project aims to drive and transform the next generation of broadening participation efforts targeting teen-aged youth from communities historically underrepresented in STEM fields. This project investigates how out-of-school time (OST) programs that integrate epistemic practices of the arts, sciences, computer science, and other disciplines, in the context of consequential activities (such as creating radio segments, designing museum exhibitions, or building online games), can more broadly appeal to and engage youth who do not already identify as STEM learners. STEM-related skills and capacities (such as computational thinking, design, data visualizations, and digital storytelling) are key to productive and creative participation in many future civic and workplace activities, and are driving the 30 fastest-growing occupations in the US. But many new jobs will entail a hybrid blend of skills, such as programming and design skills that many students who have disengaged with academic STEM pathways may already have and would be eager to develop further. There is not currently a strong foundation of research-based evidence to guide the design, implementation, and evaluation transdisciplinary programs - in which STEM skills are embedded as tools for meaningful participation - or how such approaches relate to long-term outcomes. Hypothesizing that OST programs which effectively engage youth during their high-leverage teenage years can significantly impact youths' longer-term STEM learning trajectories, this project will involve: 1) Five 3-year studies documenting learning in different technology-rich contexts: Making Afterschool, Media Production, Museum Exhibition Design, Digital Arts Programs, and Pop-Up/Street Science Programs; 2) A 4-year longitudinal study, involving 100 youth from the above programs; 3) The creation of a number of practical measurement tools that can be used to monitor how programs are leveraging the intersections of the arts and sciences to support student engagement and learning; and 4) A Professional Development program conducted at informal science education conferences in the EU and US to engage the informal STEM field with emerging findings. This project is funded through Science Learning+, which is an international partnership between the National Science Foundation (NSF) and the Wellcome Trust with the UK Economic and Social Research Council. The goal of this joint funding effort is to make transformational steps toward improving the knowledge base and practices of informal STEM experiences to better understand, strengthen, and coordinate STEM engagement and learning. Within NSF, Science Learning+ is part of the Advancing Informal STEM Learning (AISL) program that seeks to enhance learning in informal environments.

Transdisciplinary, equity-oriented OST programs can provide supportive social contexts in which STEM concepts and practices are taken up as the means for meaningful participation in valued activities, building students' STEM skills in ways that can propel their future academic, career, and lifelong learning choices. This project will build the knowledge base about these emerging 21st century transdisciplinary approaches to broadening participation investigating: 1) The epistemic intersections across a range of disciplines (art, science, computation, design) that operate to broaden appeal and meaningful participation for underrepresented youth; 2) How transdisciplinary activities undertaken in the context of consequential learning (e.g., producing a radio segment, designing an exhibition for the general public) can illuminate the relevance of STEM to young people's lives, concerns, and futures; and 3) How participation in such programs can propel students' longer-term life choices and STEM learning trajectories. The project is a collaboration of the University of Washington, Science Gallery Dublin, Indiana University, Youth Radio in Oakland California, Guerilla Science in New York and London, and the London School of Economics.
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resource project Media and Technology
Changes in household-level actions in the U.S. have the potential to reduce rates of greenhouse gas (GHG) emissions and climate change by reducing consumption of food, energy and water (FEW). This project will identify potential interventions for reducing household FEW consumption, test options in participating households in two communities, and collect data to develop new environmental impact models. It will also identify household consumption behavior and cost-effective interventions to reduce FEW resource use. Research insights can be applied to increase the well-being of individuals at the household level, improve FEW resource security, reduce climate-related risks, and increase economic competitiveness of the U.S. The project will recruit, train, and graduate more than 20 students and early-career scientists from underrepresented groups. Students will be eligible to participate in exchanges to conduct interdisciplinary research with collaborators in the Netherlands, a highly industrialized nation that uses 20% less energy and water per person than the U.S.

This study uses an interdisciplinary approach to investigate methods for reducing household FEW consumption and associated direct and indirect environmental impacts, including GHG emissions and water resources depletion. The approach includes: 1) interactive role-playing activities and qualitative interviews with homeowners; 2) a survey of households to examine existing attitudes and behaviors related to FEW consumption, as well as possible approaches and barriers to reduce consumption; and 3) experimental research in residential households in two case-study communities, selected to be representative of U.S. suburban households and appropriate for comparative experiments. These studies will iteratively examine approaches for reducing household FEW consumption, test possible intervention strategies, and provide data for developing systems models to quantify impacts of household FEW resource flows and emissions. A FEW consumption-based life cycle assessment (LCA) model will be developed to provide accurate information for household decision making and design of intervention strategies. The LCA model will include the first known farm-to-fork representation of household food consumption impacts, spatially explicit inventories of food waste and water withdrawals, and a model of multi-level price responsiveness in the electricity sector. By translating FEW consumption impacts, results will identify "hot spots" and cost-effective household interventions for reducing ecological footprints. Applying a set of climate and technology scenarios in the LCA model will provide additional insights on potential benefits of technology adoption for informing policymaking. The environmental impact models, household consumption tracking tool, and role-playing software developed in this research will be general purpose and publicly available at the end of the project to inform future education, research and outreach activities.
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TEAM MEMBERS: David Watkins Buyung Agusdinata Chelsea Schelly Rachael Shwom Jenni-Louise Evans