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resource research Media and Technology
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human biological systems. Two hundred and forty-two children were given pretests at a Museum and posttests at home after playing either a treatment or control game. Also, 41 children were interviewed to explore deeper meanings behind the test results. Results show
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TEAM MEMBERS: Aaron Price Katherine Gean Claire Christensen Elham Beheshti Bryn Pernot Gloria Segovia Halcyon Person Steven Beasley Patricia Ward
resource research Media and Technology
The representation of self and the nature of our identities often converge through technological forms. This study investigates the promotional techniques of seven companies selling DNA portraits, the objective being to uncover how these images derived from laboratory processes are viewed as valid depictions of the self and scientific knowledge. DNA portraits are revealed as the intertwining of technology and identity through celebrations of the technoself.
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TEAM MEMBERS: Meaghan Brierley
resource research Professional Development, Conferences, and Networks
This study re-examines the survey responses of embryonic stem cell research prepared for UK Department of Health (DH) in 2006. Aided by the novel method of semantic network analysis, the main purpose of the reanalysis is to “re-present” the overlooked layer of public opinion with respect to embryonic stem cell research, and to reflect on the under-represented public opinion. This critical review attempts to shed light on potential concerns of the UK public in the face of emerging life science policy. The article argues that a new way to encourage people’s articulation and engagement in science
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TEAM MEMBERS: Leo Kim Namhyeok Kim
resource research Public Programs
Across the country, school administrators and educators struggle to find time for children to engage in physical activity while still giving them enough time in academic instruction. The steep rise in childhood obesity in the U.S. (National Center for Health Statistics, 2011; Ogden, Carroll, Kit, & Flegal, 2014) suggests that the concern is urgent.
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TEAM MEMBERS: Georgia Hall Kristin Fay Poston Stephanie Harris
resource research Public Programs
Understanding a community's concerns and informational needs is crucial to conducting and improving environmental health research and literacy initiatives. We hypothesized that analysis of community inquiries over time at a legacy mining site would be an effective method for assessing environmental health literacy efforts and determining whether community concerns were thoroughly addressed. Through a qualitative analysis, we determined community concerns at the time of being listed as a Superfund site. We analyzed how community concerns changed from this starting point over the subsequent
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TEAM MEMBERS: University of Arizona Monica Ramirez-Andreotta Nathan Lothrop Sarah Wilkinson Robert Root-Bernstein Janick Artiola Walter Klimecki Miranda Loh
resource research Public Programs
A research project that is only expert-driven may ignore the role of local knowledge in research, often gives low priority to the development of a comprehensive communication strategy to engage the community, and may not deliver the results of the study to the community in an effective way. Objective: To demonstrate how a research program can respond to a community research need, establish a community-academic partnership, and build a co-created citizen science program. Methods: A place-based, community-driven project was designed where academics and community members maintained a reciprocal
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TEAM MEMBERS: Univeristy of Wisconsin- Stout Monica Ramirez-Andreotta Mark Brusseau Janick Artiola Raina Maier A Jay Gandolfi